
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* (- (+ n1_i (* 0.16666666666666666 (* n1_i (* normAngle normAngle)))) n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (((n1_i + (0.16666666666666666f * (n1_i * (normAngle * normAngle)))) - n0_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((n1_i + (0.16666666666666666e0 * (n1_i * (normangle * normangle)))) - n0_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(Float32(n1_i + Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle)))) - n0_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((n1_i + (single(0.16666666666666666) * (n1_i * (normAngle * normAngle)))) - n0_i) * u); end
\begin{array}{l}
\\
n0_i + \left(\left(n1_i + 0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right)\right) - n0_i\right) \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 87.7%
Taylor expanded in normAngle around 0 98.5%
*-commutative98.5%
unpow298.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.0000000072549875e-15) (* n1_i u) (if (<= n1_i 1.0000000168623835e-16) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.0000000072549875e-15f) {
tmp = n1_i * u;
} else if (n1_i <= 1.0000000168623835e-16f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.0000000072549875e-15)) then
tmp = n1_i * u
else if (n1_i <= 1.0000000168623835e-16) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.0000000072549875e-15)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.0000000168623835e-16)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.0000000072549875e-15)) tmp = n1_i * u; elseif (n1_i <= single(1.0000000168623835e-16)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.0000000072549875 \cdot 10^{-15}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.0000000168623835 \cdot 10^{-16}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -2.00000001e-15 or 1.00000002e-16 < n1_i Initial program 95.8%
fma-def95.8%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.1%
*-rgt-identity96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around inf 73.8%
if -2.00000001e-15 < n1_i < 1.00000002e-16Initial program 98.5%
fma-def98.5%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around 0 76.8%
Final simplification75.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.0000000072549875e-15) (* n1_i u) (if (<= n1_i 1.4999999523982838e-21) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.0000000072549875e-15f) {
tmp = n1_i * u;
} else if (n1_i <= 1.4999999523982838e-21f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.0000000072549875e-15)) then
tmp = n1_i * u
else if (n1_i <= 1.4999999523982838e-21) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.0000000072549875e-15)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.4999999523982838e-21)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.0000000072549875e-15)) tmp = n1_i * u; elseif (n1_i <= single(1.4999999523982838e-21)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.0000000072549875 \cdot 10^{-15}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -2.00000001e-15 or 1.5e-21 < n1_i Initial program 96.0%
fma-def96.0%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around inf 69.2%
if -2.00000001e-15 < n1_i < 1.5e-21Initial program 98.7%
fma-def98.6%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in u around 0 64.0%
Final simplification66.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.4%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around -inf 98.1%
+-commutative98.1%
mul-1-neg98.1%
unsub-neg98.1%
+-commutative98.1%
mul-1-neg98.1%
unsub-neg98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n1_i * u); end
\begin{array}{l}
\\
n0_i + n1_i \cdot u
\end{array}
Initial program 97.4%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.4%
associate-*r*98.4%
neg-mul-198.4%
distribute-lft1-in98.3%
distribute-rgt1-in98.4%
cancel-sign-sub-inv98.4%
Simplified98.4%
fma-udef98.4%
*-commutative98.4%
Applied egg-rr98.4%
Taylor expanded in u around 0 83.2%
Final simplification83.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.4%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in u around 0 45.3%
Final simplification45.3%
herbie shell --seed 2023230
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))