
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in v around 0 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (* u (- 1.0 (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u * (1.0f - expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u * (1.0e0 - exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(Float32(1.0) - exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u * (single(1.0) - exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u \cdot \left(1 - e^{\frac{-2}{v}}\right)\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.5%
fma-udef99.6%
+-commutative99.6%
add-log-exp99.5%
*-commutative99.5%
exp-to-pow99.5%
+-commutative99.5%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in u around inf 95.0%
distribute-rgt-in95.0%
mul-1-neg95.0%
log-rec95.0%
remove-double-neg95.0%
distribute-rgt-in95.0%
log-prod95.0%
mul-1-neg95.0%
sub-neg95.0%
Simplified95.0%
Final simplification95.0%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ (* v (* u (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (v * (u * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 93.0%
if 0.150000006 < v Initial program 93.8%
Taylor expanded in u around 0 64.2%
expm1-log1p-u64.2%
expm1-udef61.8%
rec-exp61.8%
expm1-def61.8%
Applied egg-rr61.8%
expm1-def64.2%
expm1-log1p64.2%
distribute-neg-frac64.2%
metadata-eval64.2%
Simplified64.2%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (* v (- (* 2.0 (+ (/ u (* v v)) (/ u v))) (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((2.0f * ((u / (v * v)) + (u / v))) - (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * ((2.0e0 * ((u / (v * v)) + (u / v))) - (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(2.0) * Float32(Float32(u / Float32(v * v)) + Float32(u / v))) - Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(2.0) * ((u / (v * v)) + (u / v))) - (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \left(2 \cdot \left(\frac{u}{v \cdot v} + \frac{u}{v}\right) - \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 93.0%
if 0.150000006 < v Initial program 93.8%
Taylor expanded in u around 0 63.4%
sub-neg63.4%
rec-exp63.4%
metadata-eval63.4%
associate-*r/63.4%
metadata-eval63.4%
Simplified63.4%
Taylor expanded in v around inf 57.4%
distribute-lft-out57.4%
unpow257.4%
Simplified57.4%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ (* v (* u (+ (/ 2.0 v) (/ 2.0 (* v v))))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (v * (u * ((2.0f / v) + (2.0f / (v * v))))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (v * (u * ((2.0e0 / v) + (2.0e0 / (v * v))))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) / Float32(v * v))))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (v * (u * ((single(2.0) / v) + (single(2.0) / (v * v))))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \left(\frac{2}{v} + \frac{2}{v \cdot v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 93.0%
if 0.150000006 < v Initial program 93.8%
Taylor expanded in u around 0 64.2%
Taylor expanded in v around inf 57.3%
associate-*r/57.3%
metadata-eval57.3%
associate-*r/57.3%
metadata-eval57.3%
unpow257.3%
Simplified57.3%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* 2.0 (/ u v)) (+ 2.0 (* u -2.0))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u / v)) - (2.0f + (u * -2.0f)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u / v)) - (2.0e0 + (u * (-2.0e0))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u / v)) - Float32(Float32(2.0) + Float32(u * Float32(-2.0))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u / v)) - (single(2.0) + (u * single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \frac{u}{v} - \left(2 + u \cdot -2\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 93.0%
if 0.150000006 < v Initial program 93.8%
Taylor expanded in u around 0 63.4%
sub-neg63.4%
rec-exp63.4%
metadata-eval63.4%
associate-*r/63.4%
metadata-eval63.4%
Simplified63.4%
Taylor expanded in v around -inf 57.3%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in v around 0 100.0%
Taylor expanded in v around 0 93.0%
if 0.150000006 < v Initial program 93.8%
Taylor expanded in u around 0 63.4%
sub-neg63.4%
rec-exp63.4%
metadata-eval63.4%
associate-*r/63.4%
metadata-eval63.4%
Simplified63.4%
Taylor expanded in v around inf 57.3%
sub-neg57.3%
distribute-lft-out57.3%
metadata-eval57.3%
Simplified57.3%
Final simplification90.6%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 5.5%
Final simplification5.5%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in v around 0 99.6%
Taylor expanded in v around 0 87.3%
Final simplification87.3%
herbie shell --seed 2023230
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))