
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -10000.0) (not (<= x 10000.0))) (- (/ 1.0 x) (pow x -3.0)) (* x (/ 1.0 (fma x x 1.0)))))
double code(double x) {
double tmp;
if ((x <= -10000.0) || !(x <= 10000.0)) {
tmp = (1.0 / x) - pow(x, -3.0);
} else {
tmp = x * (1.0 / fma(x, x, 1.0));
}
return tmp;
}
function code(x) tmp = 0.0 if ((x <= -10000.0) || !(x <= 10000.0)) tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); else tmp = Float64(x * Float64(1.0 / fma(x, x, 1.0))); end return tmp end
code[x_] := If[Or[LessEqual[x, -10000.0], N[Not[LessEqual[x, 10000.0]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -10000 \lor \neg \left(x \leq 10000\right):\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{\mathsf{fma}\left(x, x, 1\right)}\\
\end{array}
\end{array}
if x < -1e4 or 1e4 < x Initial program 51.4%
clear-num51.5%
associate-/r/51.3%
fma-def51.3%
Applied egg-rr51.3%
Taylor expanded in x around inf 100.0%
exp-to-pow53.1%
*-commutative53.1%
exp-neg53.1%
distribute-lft-neg-in53.1%
metadata-eval53.1%
*-commutative53.1%
exp-to-pow100.0%
Simplified100.0%
if -1e4 < x < 1e4Initial program 100.0%
clear-num99.8%
associate-/r/100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -12000.0) (not (<= x 10000.0))) (- (/ 1.0 x) (pow x -3.0)) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -12000.0) || !(x <= 10000.0)) {
tmp = (1.0 / x) - pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-12000.0d0)) .or. (.not. (x <= 10000.0d0))) then
tmp = (1.0d0 / x) - (x ** (-3.0d0))
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -12000.0) || !(x <= 10000.0)) {
tmp = (1.0 / x) - Math.pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -12000.0) or not (x <= 10000.0): tmp = (1.0 / x) - math.pow(x, -3.0) else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -12000.0) || !(x <= 10000.0)) tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -12000.0) || ~((x <= 10000.0))) tmp = (1.0 / x) - (x ^ -3.0); else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -12000.0], N[Not[LessEqual[x, 10000.0]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -12000 \lor \neg \left(x \leq 10000\right):\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -12000 or 1e4 < x Initial program 51.4%
clear-num51.5%
associate-/r/51.3%
fma-def51.3%
Applied egg-rr51.3%
Taylor expanded in x around inf 100.0%
exp-to-pow53.1%
*-commutative53.1%
exp-neg53.1%
distribute-lft-neg-in53.1%
metadata-eval53.1%
*-commutative53.1%
exp-to-pow100.0%
Simplified100.0%
if -12000 < x < 1e4Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -5e+24) (/ 1.0 x) (if (<= x 5000000.0) (/ x (+ 1.0 (* x x))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -5e+24) {
tmp = 1.0 / x;
} else if (x <= 5000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-5d+24)) then
tmp = 1.0d0 / x
else if (x <= 5000000.0d0) then
tmp = x / (1.0d0 + (x * x))
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -5e+24) {
tmp = 1.0 / x;
} else if (x <= 5000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -5e+24: tmp = 1.0 / x elif x <= 5000000.0: tmp = x / (1.0 + (x * x)) else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -5e+24) tmp = Float64(1.0 / x); elseif (x <= 5000000.0) tmp = Float64(x / Float64(1.0 + Float64(x * x))); else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -5e+24) tmp = 1.0 / x; elseif (x <= 5000000.0) tmp = x / (1.0 + (x * x)); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -5e+24], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 5000000.0], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+24}:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 5000000:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -5.00000000000000045e24 or 5e6 < x Initial program 49.4%
Taylor expanded in x around inf 100.0%
if -5.00000000000000045e24 < x < 5e6Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 x) (if (<= x 1.0) x (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / x elif x <= 1.0: tmp = x else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / x); elseif (x <= 1.0) tmp = x; else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / x; elseif (x <= 1.0) tmp = x; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 52.5%
Taylor expanded in x around inf 97.8%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.0%
Final simplification97.9%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 75.3%
Taylor expanded in x around 0 49.1%
Final simplification49.1%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023230
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))