
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(* a (sin (* (sqrt PI) (* (* angle 0.005555555555555556) (sqrt PI)))))
2.0)
(pow
(*
b
(pow (cbrt (log (exp (cos (* (* angle 0.005555555555555556) PI))))) 3.0))
2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((sqrt(((double) M_PI)) * ((angle * 0.005555555555555556) * sqrt(((double) M_PI)))))), 2.0) + pow((b * pow(cbrt(log(exp(cos(((angle * 0.005555555555555556) * ((double) M_PI)))))), 3.0)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.sqrt(Math.PI) * ((angle * 0.005555555555555556) * Math.sqrt(Math.PI))))), 2.0) + Math.pow((b * Math.pow(Math.cbrt(Math.log(Math.exp(Math.cos(((angle * 0.005555555555555556) * Math.PI))))), 3.0)), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(sqrt(pi) * Float64(Float64(angle * 0.005555555555555556) * sqrt(pi))))) ^ 2.0) + (Float64(b * (cbrt(log(exp(cos(Float64(Float64(angle * 0.005555555555555556) * pi))))) ^ 3.0)) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Power[N[Power[N[Log[N[Exp[N[Cos[N[(N[(angle * 0.005555555555555556), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\sqrt{\pi} \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \sqrt{\pi}\right)\right)\right)}^{2} + {\left(b \cdot {\left(\sqrt[3]{\log \left(e^{\cos \left(\left(angle \cdot 0.005555555555555556\right) \cdot \pi\right)}\right)}\right)}^{3}\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*l/83.2%
Simplified83.2%
associate-*l/83.2%
add-sqr-sqrt83.3%
associate-*r*83.2%
div-inv83.3%
metadata-eval83.3%
Applied egg-rr83.3%
add-cube-cbrt83.4%
pow383.4%
add-exp-log41.8%
add-exp-log83.4%
div-inv83.4%
*-commutative83.4%
metadata-eval83.4%
associate-*l*83.4%
Applied egg-rr83.4%
add-log-exp83.4%
Applied egg-rr83.4%
Final simplification83.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (sqrt PI) (* (* angle 0.005555555555555556) (sqrt PI))))) 2.0) (pow (* b (pow (cbrt (cos (* (* angle 0.005555555555555556) PI))) 3.0)) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((sqrt(((double) M_PI)) * ((angle * 0.005555555555555556) * sqrt(((double) M_PI)))))), 2.0) + pow((b * pow(cbrt(cos(((angle * 0.005555555555555556) * ((double) M_PI)))), 3.0)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.sqrt(Math.PI) * ((angle * 0.005555555555555556) * Math.sqrt(Math.PI))))), 2.0) + Math.pow((b * Math.pow(Math.cbrt(Math.cos(((angle * 0.005555555555555556) * Math.PI))), 3.0)), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(sqrt(pi) * Float64(Float64(angle * 0.005555555555555556) * sqrt(pi))))) ^ 2.0) + (Float64(b * (cbrt(cos(Float64(Float64(angle * 0.005555555555555556) * pi))) ^ 3.0)) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Power[N[Power[N[Cos[N[(N[(angle * 0.005555555555555556), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\sqrt{\pi} \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \sqrt{\pi}\right)\right)\right)}^{2} + {\left(b \cdot {\left(\sqrt[3]{\cos \left(\left(angle \cdot 0.005555555555555556\right) \cdot \pi\right)}\right)}^{3}\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*l/83.2%
Simplified83.2%
associate-*l/83.2%
add-sqr-sqrt83.3%
associate-*r*83.2%
div-inv83.3%
metadata-eval83.3%
Applied egg-rr83.3%
add-cube-cbrt83.4%
pow383.4%
add-exp-log41.8%
add-exp-log83.4%
div-inv83.4%
*-commutative83.4%
metadata-eval83.4%
associate-*l*83.4%
Applied egg-rr83.4%
Final simplification83.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (sqrt PI) (* (* angle 0.005555555555555556) (sqrt PI))))) 2.0) (pow (* b (cos (/ (* angle PI) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((sqrt(((double) M_PI)) * ((angle * 0.005555555555555556) * sqrt(((double) M_PI)))))), 2.0) + pow((b * cos(((angle * ((double) M_PI)) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.sqrt(Math.PI) * ((angle * 0.005555555555555556) * Math.sqrt(Math.PI))))), 2.0) + Math.pow((b * Math.cos(((angle * Math.PI) / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.sqrt(math.pi) * ((angle * 0.005555555555555556) * math.sqrt(math.pi))))), 2.0) + math.pow((b * math.cos(((angle * math.pi) / 180.0))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(sqrt(pi) * Float64(Float64(angle * 0.005555555555555556) * sqrt(pi))))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle * pi) / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((sqrt(pi) * ((angle * 0.005555555555555556) * sqrt(pi))))) ^ 2.0) + ((b * cos(((angle * pi) / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\sqrt{\pi} \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \sqrt{\pi}\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*l/83.2%
Simplified83.2%
associate-*l/83.2%
add-sqr-sqrt83.3%
associate-*r*83.2%
div-inv83.3%
metadata-eval83.3%
Applied egg-rr83.3%
Final simplification83.3%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Final simplification83.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ (* angle PI) 180.0))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle * math.pi) / 180.0))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((angle * pi) / 180.0))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*l/83.2%
Simplified83.2%
div-inv83.2%
metadata-eval83.2%
Applied egg-rr83.2%
Final simplification83.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ (cbrt (pow PI 3.0)) 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (cbrt(pow(((double) M_PI), 3.0)) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.cbrt(Math.pow(Math.PI, 3.0)) / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(cbrt((pi ^ 3.0)) / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\sqrt[3]{{\pi}^{3}}}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
add-cbrt-cube82.9%
pow382.9%
Applied egg-rr82.9%
Final simplification82.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around inf 82.7%
Final simplification82.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Final simplification82.8%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* 0.005555555555555556 (* a angle)))) (+ (pow b 2.0) (* (* t_0 t_0) (pow PI 2.0)))))
double code(double a, double b, double angle) {
double t_0 = 0.005555555555555556 * (a * angle);
return pow(b, 2.0) + ((t_0 * t_0) * pow(((double) M_PI), 2.0));
}
public static double code(double a, double b, double angle) {
double t_0 = 0.005555555555555556 * (a * angle);
return Math.pow(b, 2.0) + ((t_0 * t_0) * Math.pow(Math.PI, 2.0));
}
def code(a, b, angle): t_0 = 0.005555555555555556 * (a * angle) return math.pow(b, 2.0) + ((t_0 * t_0) * math.pow(math.pi, 2.0))
function code(a, b, angle) t_0 = Float64(0.005555555555555556 * Float64(a * angle)) return Float64((b ^ 2.0) + Float64(Float64(t_0 * t_0) * (pi ^ 2.0))) end
function tmp = code(a, b, angle) t_0 = 0.005555555555555556 * (a * angle); tmp = (b ^ 2.0) + ((t_0 * t_0) * (pi ^ 2.0)); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(0.005555555555555556 * N[(a * angle), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(t$95$0 * t$95$0), $MachinePrecision] * N[Power[Pi, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.005555555555555556 \cdot \left(a \cdot angle\right)\\
{b}^{2} + \left(t_0 \cdot t_0\right) \cdot {\pi}^{2}
\end{array}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
unpow276.9%
associate-*r*77.0%
associate-*r*77.0%
swap-sqr77.0%
pow277.0%
Applied egg-rr77.0%
Final simplification77.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
Taylor expanded in angle around 0 62.5%
*-commutative62.5%
*-commutative62.5%
associate-*r*62.5%
unpow262.5%
unpow262.5%
swap-sqr77.0%
*-commutative77.0%
unpow277.0%
swap-sqr76.9%
unpow276.9%
*-commutative76.9%
associate-*r*76.9%
*-commutative76.9%
Simplified76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* PI (* a angle)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((((double) M_PI) * (a * angle)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((Math.PI * (a * angle)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((math.pi * (a * angle)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(pi * Float64(a * angle)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((pi * (a * angle)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
Simplified76.9%
*-commutative76.9%
unpow-prod-down76.9%
*-commutative76.9%
metadata-eval76.9%
Applied egg-rr76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around 0 76.9%
Final simplification76.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* angle (/ PI 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (angle * (((double) M_PI) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (angle * (Math.PI / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (angle * (math.pi / 180.0))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(angle * Float64(pi / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (angle * (pi / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 83.1%
associate-*l/83.2%
associate-*r/83.2%
associate-*l/83.2%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in angle around 0 82.8%
Taylor expanded in angle around 0 76.9%
associate-*r*76.9%
metadata-eval76.9%
associate-/r/76.9%
associate-*l/76.9%
*-lft-identity76.9%
associate-/r/76.9%
*-commutative76.9%
Simplified76.9%
Final simplification76.9%
herbie shell --seed 2023230
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))