
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (exp (- a (log (+ (exp a) (exp b))))))
double code(double a, double b) {
return exp((a - log((exp(a) + exp(b)))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp((a - log((exp(a) + exp(b)))))
end function
public static double code(double a, double b) {
return Math.exp((a - Math.log((Math.exp(a) + Math.exp(b)))));
}
def code(a, b): return math.exp((a - math.log((math.exp(a) + math.exp(b)))))
function code(a, b) return exp(Float64(a - log(Float64(exp(a) + exp(b))))) end
function tmp = code(a, b) tmp = exp((a - log((exp(a) + exp(b))))); end
code[a_, b_] := N[Exp[N[(a - N[Log[N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{a - \log \left(e^{a} + e^{b}\right)}
\end{array}
Initial program 98.8%
add-exp-log98.8%
div-exp99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.9999999995) (/ (exp a) (+ (exp a) 1.0)) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.9999999995) {
tmp = exp(a) / (exp(a) + 1.0);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.9999999995d0) then
tmp = exp(a) / (exp(a) + 1.0d0)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.9999999995) {
tmp = Math.exp(a) / (Math.exp(a) + 1.0);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.9999999995: tmp = math.exp(a) / (math.exp(a) + 1.0) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.9999999995) tmp = Float64(exp(a) / Float64(exp(a) + 1.0)); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.9999999995) tmp = exp(a) / (exp(a) + 1.0); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.9999999995], N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.9999999995:\\
\;\;\;\;\frac{e^{a}}{e^{a} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.99999999949999996Initial program 98.7%
Taylor expanded in b around 0 99.0%
if 0.99999999949999996 < (exp.f64 a) Initial program 98.8%
Taylor expanded in a around 0 98.7%
Final simplification98.8%
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.998) (/ (exp a) 2.0) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.998) {
tmp = exp(a) / 2.0;
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.998d0) then
tmp = exp(a) / 2.0d0
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.998) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.998: tmp = math.exp(a) / 2.0 else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.998) tmp = Float64(exp(a) / 2.0); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.998) tmp = exp(a) / 2.0; else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.998], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.998:\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.998Initial program 98.7%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 98.1%
if 0.998 < (exp.f64 a) Initial program 98.8%
Taylor expanded in a around 0 97.7%
Final simplification97.8%
(FPCore (a b)
:precision binary64
(if (<= b -1.1)
(exp a)
(if (or (<= b 1.5e+14) (and (not (<= b 3.6e+251)) (<= b 5.6e+295)))
(/ (exp a) 2.0)
(* -0.020833333333333332 (pow a 3.0)))))
double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = exp(a);
} else if ((b <= 1.5e+14) || (!(b <= 3.6e+251) && (b <= 5.6e+295))) {
tmp = exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * pow(a, 3.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.1d0)) then
tmp = exp(a)
else if ((b <= 1.5d+14) .or. (.not. (b <= 3.6d+251)) .and. (b <= 5.6d+295)) then
tmp = exp(a) / 2.0d0
else
tmp = (-0.020833333333333332d0) * (a ** 3.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = Math.exp(a);
} else if ((b <= 1.5e+14) || (!(b <= 3.6e+251) && (b <= 5.6e+295))) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * Math.pow(a, 3.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -1.1: tmp = math.exp(a) elif (b <= 1.5e+14) or (not (b <= 3.6e+251) and (b <= 5.6e+295)): tmp = math.exp(a) / 2.0 else: tmp = -0.020833333333333332 * math.pow(a, 3.0) return tmp
function code(a, b) tmp = 0.0 if (b <= -1.1) tmp = exp(a); elseif ((b <= 1.5e+14) || (!(b <= 3.6e+251) && (b <= 5.6e+295))) tmp = Float64(exp(a) / 2.0); else tmp = Float64(-0.020833333333333332 * (a ^ 3.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -1.1) tmp = exp(a); elseif ((b <= 1.5e+14) || (~((b <= 3.6e+251)) && (b <= 5.6e+295))) tmp = exp(a) / 2.0; else tmp = -0.020833333333333332 * (a ^ 3.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -1.1], N[Exp[a], $MachinePrecision], If[Or[LessEqual[b, 1.5e+14], And[N[Not[LessEqual[b, 3.6e+251]], $MachinePrecision], LessEqual[b, 5.6e+295]]], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(-0.020833333333333332 * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.1:\\
\;\;\;\;e^{a}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{+14} \lor \neg \left(b \leq 3.6 \cdot 10^{+251}\right) \land b \leq 5.6 \cdot 10^{+295}:\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;-0.020833333333333332 \cdot {a}^{3}\\
\end{array}
\end{array}
if b < -1.1000000000000001Initial program 97.2%
add-exp-log97.2%
div-exp97.3%
Applied egg-rr97.3%
Taylor expanded in a around inf 96.0%
if -1.1000000000000001 < b < 1.5e14 or 3.59999999999999997e251 < b < 5.6000000000000003e295Initial program 99.4%
Taylor expanded in b around 0 96.6%
Taylor expanded in a around 0 93.8%
if 1.5e14 < b < 3.59999999999999997e251 or 5.6000000000000003e295 < b Initial program 98.0%
Taylor expanded in b around 0 18.6%
Taylor expanded in a around 0 2.9%
Taylor expanded in a around inf 54.9%
Final simplification86.5%
(FPCore (a b) :precision binary64 (if (<= b -1.1) (exp a) (/ (exp a) 2.0)))
double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = exp(a);
} else {
tmp = exp(a) / 2.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.1d0)) then
tmp = exp(a)
else
tmp = exp(a) / 2.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -1.1) {
tmp = Math.exp(a);
} else {
tmp = Math.exp(a) / 2.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -1.1: tmp = math.exp(a) else: tmp = math.exp(a) / 2.0 return tmp
function code(a, b) tmp = 0.0 if (b <= -1.1) tmp = exp(a); else tmp = Float64(exp(a) / 2.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -1.1) tmp = exp(a); else tmp = exp(a) / 2.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -1.1], N[Exp[a], $MachinePrecision], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.1:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{e^{a}}{2}\\
\end{array}
\end{array}
if b < -1.1000000000000001Initial program 97.2%
add-exp-log97.2%
div-exp97.3%
Applied egg-rr97.3%
Taylor expanded in a around inf 96.0%
if -1.1000000000000001 < b Initial program 99.1%
Taylor expanded in b around 0 78.9%
Taylor expanded in a around 0 76.7%
Final simplification79.5%
(FPCore (a b) :precision binary64 (if (<= a -1.4) (exp a) (+ 0.5 (* a 0.25))))
double code(double a, double b) {
double tmp;
if (a <= -1.4) {
tmp = exp(a);
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-1.4d0)) then
tmp = exp(a)
else
tmp = 0.5d0 + (a * 0.25d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -1.4) {
tmp = Math.exp(a);
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -1.4: tmp = math.exp(a) else: tmp = 0.5 + (a * 0.25) return tmp
function code(a, b) tmp = 0.0 if (a <= -1.4) tmp = exp(a); else tmp = Float64(0.5 + Float64(a * 0.25)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -1.4) tmp = exp(a); else tmp = 0.5 + (a * 0.25); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -1.4], N[Exp[a], $MachinePrecision], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.4:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\end{array}
\end{array}
if a < -1.3999999999999999Initial program 98.7%
add-exp-log98.7%
div-exp98.7%
Applied egg-rr98.7%
Taylor expanded in a around inf 100.0%
if -1.3999999999999999 < a Initial program 98.9%
Taylor expanded in b around 0 58.6%
Taylor expanded in a around 0 57.7%
*-commutative57.7%
Simplified57.7%
Final simplification70.1%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 98.8%
Taylor expanded in b around 0 70.7%
Taylor expanded in a around 0 41.5%
*-commutative41.5%
Simplified41.5%
Final simplification41.5%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 98.8%
Taylor expanded in a around 0 75.5%
Taylor expanded in b around 0 40.6%
Final simplification40.6%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023230
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))