
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* (+ 1.0 x) (- 1.0 x))))
double code(double x) {
return 2.0 / ((1.0 + x) * (1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / ((1.0d0 + x) * (1.0d0 - x))
end function
public static double code(double x) {
return 2.0 / ((1.0 + x) * (1.0 - x));
}
def code(x): return 2.0 / ((1.0 + x) * (1.0 - x))
function code(x) return Float64(2.0 / Float64(Float64(1.0 + x) * Float64(1.0 - x))) end
function tmp = code(x) tmp = 2.0 / ((1.0 + x) * (1.0 - x)); end
code[x_] := N[(2.0 / N[(N[(1.0 + x), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{\left(1 + x\right) \cdot \left(1 - x\right)}
\end{array}
Initial program 73.7%
frac-2neg73.7%
metadata-eval73.7%
frac-sub74.9%
*-un-lft-identity74.9%
sub-neg74.9%
metadata-eval74.9%
distribute-neg-in74.9%
metadata-eval74.9%
+-commutative74.9%
+-commutative74.9%
sub-neg74.9%
metadata-eval74.9%
distribute-neg-in74.9%
metadata-eval74.9%
Applied egg-rr74.9%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.55) (- (- 1.0 x) (/ 1.0 (+ x -1.0))) (/ (/ (- 2.0) x) x)))
double code(double x) {
double tmp;
if (x <= 1.55) {
tmp = (1.0 - x) - (1.0 / (x + -1.0));
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.55d0) then
tmp = (1.0d0 - x) - (1.0d0 / (x + (-1.0d0)))
else
tmp = (-2.0d0 / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.55) {
tmp = (1.0 - x) - (1.0 / (x + -1.0));
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.55: tmp = (1.0 - x) - (1.0 / (x + -1.0)) else: tmp = (-2.0 / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 1.55) tmp = Float64(Float64(1.0 - x) - Float64(1.0 / Float64(x + -1.0))); else tmp = Float64(Float64(Float64(-2.0) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.55) tmp = (1.0 - x) - (1.0 / (x + -1.0)); else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.55], N[(N[(1.0 - x), $MachinePrecision] - N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-2.0) / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.55:\\
\;\;\;\;\left(1 - x\right) - \frac{1}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1.55000000000000004Initial program 79.9%
Taylor expanded in x around 0 60.9%
neg-mul-160.9%
unsub-neg60.9%
Simplified60.9%
if 1.55000000000000004 < x Initial program 55.5%
Taylor expanded in x around inf 99.5%
unpow299.5%
Simplified99.5%
associate-/r*99.4%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.4%
frac-2neg99.4%
frac-2neg99.4%
metadata-eval99.4%
add-sqr-sqrt0.0%
sqrt-unprod52.8%
sqr-neg52.8%
sqrt-unprod52.8%
add-sqr-sqrt52.8%
add-sqr-sqrt0.0%
sqrt-unprod99.4%
sqr-neg99.4%
sqrt-unprod99.2%
add-sqr-sqrt99.4%
Applied egg-rr99.4%
Final simplification70.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ (/ (- 2.0) x) x)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = (-2.0d0 / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = (-2.0 / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(Float64(Float64(-2.0) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 2.0, N[(N[((-2.0) / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1Initial program 79.8%
Taylor expanded in x around 0 61.4%
if 1 < x Initial program 56.2%
Taylor expanded in x around inf 98.2%
unpow298.2%
Simplified98.2%
associate-/r*98.2%
div-inv98.0%
Applied egg-rr98.0%
un-div-inv98.2%
frac-2neg98.2%
frac-2neg98.2%
metadata-eval98.2%
add-sqr-sqrt0.0%
sqrt-unprod52.0%
sqr-neg52.0%
sqrt-unprod52.0%
add-sqr-sqrt52.0%
add-sqr-sqrt0.0%
sqrt-unprod98.1%
sqr-neg98.1%
sqrt-unprod97.9%
add-sqr-sqrt98.2%
Applied egg-rr98.2%
Final simplification70.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ -2.0 (* x x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = (-2.0d0) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = -2.0 / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(-2.0 / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = -2.0 / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 2.0, N[(-2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{-2}{x \cdot x}\\
\end{array}
\end{array}
if x < 1Initial program 79.8%
Taylor expanded in x around 0 61.4%
if 1 < x Initial program 56.2%
Taylor expanded in x around inf 98.2%
unpow298.2%
Simplified98.2%
Final simplification70.9%
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 73.7%
Taylor expanded in x around 0 46.2%
Final simplification46.2%
herbie shell --seed 2023230
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))