
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.7%
fma-def99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e-56) (not (<= x 3.1e-138))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-56) || !(x <= 3.1e-138)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d-56)) .or. (.not. (x <= 3.1d-138))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-56) || !(x <= 3.1e-138)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e-56) or not (x <= 3.1e-138): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e-56) || !(x <= 3.1e-138)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e-56) || ~((x <= 3.1e-138))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e-56], N[Not[LessEqual[x, 3.1e-138]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-56} \lor \neg \left(x \leq 3.1 \cdot 10^{-138}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -2.79999999999999993e-56 or 3.0999999999999998e-138 < x Initial program 99.8%
Taylor expanded in y around 0 89.8%
if -2.79999999999999993e-56 < x < 3.0999999999999998e-138Initial program 99.7%
Taylor expanded in y around 0 79.4%
Taylor expanded in x around 0 90.2%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e-7) (not (<= y 0.058))) (* z (cos y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-7) || !(y <= 0.058)) {
tmp = z * cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d-7)) .or. (.not. (y <= 0.058d0))) then
tmp = z * cos(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-7) || !(y <= 0.058)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e-7) or not (y <= 0.058): tmp = z * math.cos(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e-7) || !(y <= 0.058)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e-7) || ~((y <= 0.058))) tmp = z * cos(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e-7], N[Not[LessEqual[y, 0.058]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-7} \lor \neg \left(y \leq 0.058\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -1.29999999999999999e-7 or 0.0580000000000000029 < y Initial program 99.5%
Taylor expanded in y around 0 28.6%
Taylor expanded in x around 0 42.8%
if -1.29999999999999999e-7 < y < 0.0580000000000000029Initial program 100.0%
Taylor expanded in y around 0 99.5%
Final simplification69.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.25e+45) (not (<= z 1.15e-76))) (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+45) || !(z <= 1.15e-76)) {
tmp = z * cos(y);
} else {
tmp = x * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.25d+45)) .or. (.not. (z <= 1.15d-76))) then
tmp = z * cos(y)
else
tmp = x * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+45) || !(z <= 1.15e-76)) {
tmp = z * Math.cos(y);
} else {
tmp = x * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.25e+45) or not (z <= 1.15e-76): tmp = z * math.cos(y) else: tmp = x * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.25e+45) || !(z <= 1.15e-76)) tmp = Float64(z * cos(y)); else tmp = Float64(x * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.25e+45) || ~((z <= 1.15e-76))) tmp = z * cos(y); else tmp = x * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.25e+45], N[Not[LessEqual[z, 1.15e-76]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+45} \lor \neg \left(z \leq 1.15 \cdot 10^{-76}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if z < -1.25e45 or 1.15000000000000003e-76 < z Initial program 99.8%
Taylor expanded in y around 0 79.9%
Taylor expanded in x around 0 83.7%
if -1.25e45 < z < 1.15000000000000003e-76Initial program 99.7%
*-commutative99.7%
add-sqr-sqrt53.8%
associate-*r*53.8%
fma-def53.9%
Applied egg-rr53.9%
Taylor expanded in z around 0 72.3%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (<= z -3.8e-96) z (if (<= z 1.1e-76) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.8e-96) {
tmp = z;
} else if (z <= 1.1e-76) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.8d-96)) then
tmp = z
else if (z <= 1.1d-76) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.8e-96) {
tmp = z;
} else if (z <= 1.1e-76) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.8e-96: tmp = z elif z <= 1.1e-76: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.8e-96) tmp = z; elseif (z <= 1.1e-76) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.8e-96) tmp = z; elseif (z <= 1.1e-76) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.8e-96], z, If[LessEqual[z, 1.1e-76], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{-96}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.1 \cdot 10^{-76}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -3.8000000000000001e-96 or 1.1e-76 < z Initial program 99.8%
Taylor expanded in y around 0 73.9%
Taylor expanded in y around 0 51.9%
if -3.8000000000000001e-96 < z < 1.1e-76Initial program 99.7%
Taylor expanded in y around 0 41.7%
Taylor expanded in y around inf 29.6%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 50.6%
Final simplification50.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 62.1%
Taylor expanded in y around 0 37.6%
Final simplification37.6%
herbie shell --seed 2023230
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))