
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= x -2.4e+147)
(not (or (<= x 7e-118) (and (not (<= x 6.2e-30)) (<= x 3.1e+55)))))
(* x (cos y))
(+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+147) || !((x <= 7e-118) || (!(x <= 6.2e-30) && (x <= 3.1e+55)))) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d+147)) .or. (.not. (x <= 7d-118) .or. (.not. (x <= 6.2d-30)) .and. (x <= 3.1d+55))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+147) || !((x <= 7e-118) || (!(x <= 6.2e-30) && (x <= 3.1e+55)))) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e+147) or not ((x <= 7e-118) or (not (x <= 6.2e-30) and (x <= 3.1e+55))): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e+147) || !((x <= 7e-118) || (!(x <= 6.2e-30) && (x <= 3.1e+55)))) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e+147) || ~(((x <= 7e-118) || (~((x <= 6.2e-30)) && (x <= 3.1e+55))))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e+147], N[Not[Or[LessEqual[x, 7e-118], And[N[Not[LessEqual[x, 6.2e-30]], $MachinePrecision], LessEqual[x, 3.1e+55]]]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+147} \lor \neg \left(x \leq 7 \cdot 10^{-118} \lor \neg \left(x \leq 6.2 \cdot 10^{-30}\right) \land x \leq 3.1 \cdot 10^{+55}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -2.40000000000000002e147 or 7e-118 < x < 6.19999999999999982e-30 or 3.09999999999999994e55 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 93.6%
if -2.40000000000000002e147 < x < 7e-118 or 6.19999999999999982e-30 < x < 3.09999999999999994e55Initial program 99.8%
Taylor expanded in y around 0 88.1%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e-7) (not (<= y 0.058))) (* (sin y) z) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-7) || !(y <= 0.058)) {
tmp = sin(y) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d-7)) .or. (.not. (y <= 0.058d0))) then
tmp = sin(y) * z
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e-7) || !(y <= 0.058)) {
tmp = Math.sin(y) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e-7) or not (y <= 0.058): tmp = math.sin(y) * z else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e-7) || !(y <= 0.058)) tmp = Float64(sin(y) * z); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e-7) || ~((y <= 0.058))) tmp = sin(y) * z; else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e-7], N[Not[LessEqual[y, 0.058]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-7} \lor \neg \left(y \leq 0.058\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1.29999999999999999e-7 or 0.0580000000000000029 < y Initial program 99.7%
Taylor expanded in x around 0 42.8%
if -1.29999999999999999e-7 < y < 0.0580000000000000029Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e-58) (not (<= x 5.4e-126))) (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-58) || !(x <= 5.4e-126)) {
tmp = x * cos(y);
} else {
tmp = sin(y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d-58)) .or. (.not. (x <= 5.4d-126))) then
tmp = x * cos(y)
else
tmp = sin(y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-58) || !(x <= 5.4e-126)) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e-58) or not (x <= 5.4e-126): tmp = x * math.cos(y) else: tmp = math.sin(y) * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e-58) || !(x <= 5.4e-126)) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e-58) || ~((x <= 5.4e-126))) tmp = x * cos(y); else tmp = sin(y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e-58], N[Not[LessEqual[x, 5.4e-126]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-58} \lor \neg \left(x \leq 5.4 \cdot 10^{-126}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot z\\
\end{array}
\end{array}
if x < -2.8000000000000001e-58 or 5.39999999999999991e-126 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 85.6%
if -2.8000000000000001e-58 < x < 5.39999999999999991e-126Initial program 99.8%
Taylor expanded in x around 0 77.5%
Final simplification83.1%
(FPCore (x y z) :precision binary64 (if (<= x -1.1e-137) x (if (<= x 2.65e-129) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.1e-137) {
tmp = x;
} else if (x <= 2.65e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.1d-137)) then
tmp = x
else if (x <= 2.65d-129) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.1e-137) {
tmp = x;
} else if (x <= 2.65e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.1e-137: tmp = x elif x <= 2.65e-129: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.1e-137) tmp = x; elseif (x <= 2.65e-129) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.1e-137) tmp = x; elseif (x <= 2.65e-129) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.1e-137], x, If[LessEqual[x, 2.65e-129], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-137}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{-129}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1.1000000000000001e-137 or 2.64999999999999987e-129 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 47.1%
if -1.1000000000000001e-137 < x < 2.64999999999999987e-129Initial program 99.8%
Taylor expanded in y around 0 49.8%
Taylor expanded in y around inf 37.0%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.7%
Final simplification50.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 38.8%
Final simplification38.8%
herbie shell --seed 2023230
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))