
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.45e+188)
(* y x)
(if (<= y -7.5e+101)
(* y z)
(if (<= y -1.0)
(* y x)
(if (<= y 4.6e-24)
x
(if (or (<= y 3.55e+19)
(and (not (<= y 5.8e+177))
(or (<= y 1.1e+186)
(and (not (<= y 3.3e+207)) (<= y 5.8e+223)))))
(* y z)
(* y x)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.45e+188) {
tmp = y * x;
} else if (y <= -7.5e+101) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 4.6e-24) {
tmp = x;
} else if ((y <= 3.55e+19) || (!(y <= 5.8e+177) && ((y <= 1.1e+186) || (!(y <= 3.3e+207) && (y <= 5.8e+223))))) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.45d+188)) then
tmp = y * x
else if (y <= (-7.5d+101)) then
tmp = y * z
else if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 4.6d-24) then
tmp = x
else if ((y <= 3.55d+19) .or. (.not. (y <= 5.8d+177)) .and. (y <= 1.1d+186) .or. (.not. (y <= 3.3d+207)) .and. (y <= 5.8d+223)) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.45e+188) {
tmp = y * x;
} else if (y <= -7.5e+101) {
tmp = y * z;
} else if (y <= -1.0) {
tmp = y * x;
} else if (y <= 4.6e-24) {
tmp = x;
} else if ((y <= 3.55e+19) || (!(y <= 5.8e+177) && ((y <= 1.1e+186) || (!(y <= 3.3e+207) && (y <= 5.8e+223))))) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.45e+188: tmp = y * x elif y <= -7.5e+101: tmp = y * z elif y <= -1.0: tmp = y * x elif y <= 4.6e-24: tmp = x elif (y <= 3.55e+19) or (not (y <= 5.8e+177) and ((y <= 1.1e+186) or (not (y <= 3.3e+207) and (y <= 5.8e+223)))): tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.45e+188) tmp = Float64(y * x); elseif (y <= -7.5e+101) tmp = Float64(y * z); elseif (y <= -1.0) tmp = Float64(y * x); elseif (y <= 4.6e-24) tmp = x; elseif ((y <= 3.55e+19) || (!(y <= 5.8e+177) && ((y <= 1.1e+186) || (!(y <= 3.3e+207) && (y <= 5.8e+223))))) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.45e+188) tmp = y * x; elseif (y <= -7.5e+101) tmp = y * z; elseif (y <= -1.0) tmp = y * x; elseif (y <= 4.6e-24) tmp = x; elseif ((y <= 3.55e+19) || (~((y <= 5.8e+177)) && ((y <= 1.1e+186) || (~((y <= 3.3e+207)) && (y <= 5.8e+223))))) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.45e+188], N[(y * x), $MachinePrecision], If[LessEqual[y, -7.5e+101], N[(y * z), $MachinePrecision], If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 4.6e-24], x, If[Or[LessEqual[y, 3.55e+19], And[N[Not[LessEqual[y, 5.8e+177]], $MachinePrecision], Or[LessEqual[y, 1.1e+186], And[N[Not[LessEqual[y, 3.3e+207]], $MachinePrecision], LessEqual[y, 5.8e+223]]]]], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{+188}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{+101}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.55 \cdot 10^{+19} \lor \neg \left(y \leq 5.8 \cdot 10^{+177}\right) \land \left(y \leq 1.1 \cdot 10^{+186} \lor \neg \left(y \leq 3.3 \cdot 10^{+207}\right) \land y \leq 5.8 \cdot 10^{+223}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.45e188 or -7.4999999999999995e101 < y < -1 or 3.55e19 < y < 5.80000000000000027e177 or 1.0999999999999999e186 < y < 3.3e207 or 5.8000000000000004e223 < y Initial program 100.0%
Taylor expanded in y around inf 98.9%
Taylor expanded in z around 0 70.2%
if -1.45e188 < y < -7.4999999999999995e101 or 4.6000000000000002e-24 < y < 3.55e19 or 5.80000000000000027e177 < y < 1.0999999999999999e186 or 3.3e207 < y < 5.8000000000000004e223Initial program 100.0%
Taylor expanded in z around inf 83.7%
Taylor expanded in x around 0 78.5%
if -1 < y < 4.6000000000000002e-24Initial program 100.0%
Taylor expanded in y around 0 75.1%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -7.2e-12) (not (<= y 3.2e-24))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7.2e-12) || !(y <= 3.2e-24)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7.2d-12)) .or. (.not. (y <= 3.2d-24))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7.2e-12) || !(y <= 3.2e-24)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7.2e-12) or not (y <= 3.2e-24): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7.2e-12) || !(y <= 3.2e-24)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7.2e-12) || ~((y <= 3.2e-24))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7.2e-12], N[Not[LessEqual[y, 3.2e-24]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{-12} \lor \neg \left(y \leq 3.2 \cdot 10^{-24}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -7.2e-12 or 3.20000000000000012e-24 < y Initial program 100.0%
Taylor expanded in y around inf 96.5%
if -7.2e-12 < y < 3.20000000000000012e-24Initial program 100.0%
Taylor expanded in y around 0 76.4%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.13))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.13)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.13d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.13)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 0.13): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.13)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.13))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.13]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.13\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 0.13 < y Initial program 100.0%
Taylor expanded in y around inf 99.0%
if -1 < y < 0.13Initial program 100.0%
Taylor expanded in z around inf 98.9%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* y x) (if (<= y 0.13) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 0.13) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 0.13d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 0.13) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * x elif y <= 0.13: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * x); elseif (y <= 0.13) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * x; elseif (y <= 0.13) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 0.13], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 0.13:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 0.13 < y Initial program 100.0%
Taylor expanded in y around inf 99.0%
Taylor expanded in z around 0 59.3%
if -1 < y < 0.13Initial program 100.0%
Taylor expanded in y around 0 73.0%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 36.4%
Final simplification36.4%
herbie shell --seed 2023230
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))