Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.7% → 32.1%
Time: 22.4s
Alternatives: 5
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+131}:\\ \;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(\frac{b \cdot \mathsf{fma}\left(a, 2, 1\right)}{\frac{16}{t}}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      1e+131)
   (*
    x
    (*
     (cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t)))
     (cos (/ (* b (fma a 2.0 1.0)) (/ 16.0 t)))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+131) {
		tmp = x * (cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t))) * cos(((b * fma(a, 2.0, 1.0)) / (16.0 / t))));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+131)
		tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t))) * cos(Float64(Float64(b * fma(a, 2.0, 1.0)) / Float64(16.0 / t)))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+131], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(b * N[(a * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+131}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(\frac{b \cdot \mathsf{fma}\left(a, 2, 1\right)}{\frac{16}{t}}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 9.9999999999999991e130

    1. Initial program 48.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*48.7%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. associate-/l*48.8%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\frac{\left(y \cdot 2 + 1\right) \cdot z}{\frac{16}{t}}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      3. fma-def48.8%

        \[\leadsto x \cdot \left(\cos \left(\frac{\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot z}{\frac{16}{t}}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      4. associate-/l*49.0%

        \[\leadsto x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right) \cdot z}{\frac{16}{t}}\right) \cdot \cos \color{blue}{\left(\frac{\left(a \cdot 2 + 1\right) \cdot b}{\frac{16}{t}}\right)}\right) \]
      5. fma-def49.0%

        \[\leadsto x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right) \cdot z}{\frac{16}{t}}\right) \cdot \cos \left(\frac{\color{blue}{\mathsf{fma}\left(a, 2, 1\right)} \cdot b}{\frac{16}{t}}\right)\right) \]
    3. Simplified49.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right) \cdot z}{\frac{16}{t}}\right) \cdot \cos \left(\frac{\mathsf{fma}\left(a, 2, 1\right) \cdot b}{\frac{16}{t}}\right)\right)} \]

    if 9.9999999999999991e130 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16)))

    1. Initial program 8.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*8.7%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified10.7%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 14.4%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 18.4%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+131}:\\ \;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(\frac{b \cdot \mathsf{fma}\left(a, 2, 1\right)}{\frac{16}{t}}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 2: 32.1% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{if}\;t_1 \leq 2 \cdot 10^{+126}:\\ \;\;\;\;t_1\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1
         (*
          (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
          (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
   (if (<= t_1 2e+126) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 2e+126) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
    if (t_1 <= 2d+126) then
        tmp = t_1
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 2e+126) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))
	tmp = 0
	if t_1 <= 2e+126:
		tmp = t_1
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)))
	tmp = 0.0
	if (t_1 <= 2e+126)
		tmp = t_1;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	tmp = 0.0;
	if (t_1 <= 2e+126)
		tmp = t_1;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+126], t$95$1, x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 2 \cdot 10^{+126}:\\
\;\;\;\;t_1\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 1.99999999999999985e126

    1. Initial program 49.2%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

    if 1.99999999999999985e126 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16)))

    1. Initial program 8.7%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*8.7%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified10.8%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 14.4%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 18.3%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification35.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+126}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 3: 30.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq 5.5 \cdot 10^{+113}:\\ \;\;\;\;x \cdot \left(\cos \left(t \cdot \left(z \cdot 0.0625\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= t 5.5e+113)
   (* x (* (cos (* t (* z 0.0625))) (cos (* (* t b) (+ 0.0625 (/ a 8.0))))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 5.5e+113) {
		tmp = x * (cos((t * (z * 0.0625))) * cos(((t * b) * (0.0625 + (a / 8.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t <= 5.5d+113) then
        tmp = x * (cos((t * (z * 0.0625d0))) * cos(((t * b) * (0.0625d0 + (a / 8.0d0)))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 5.5e+113) {
		tmp = x * (Math.cos((t * (z * 0.0625))) * Math.cos(((t * b) * (0.0625 + (a / 8.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if t <= 5.5e+113:
		tmp = x * (math.cos((t * (z * 0.0625))) * math.cos(((t * b) * (0.0625 + (a / 8.0)))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (t <= 5.5e+113)
		tmp = Float64(x * Float64(cos(Float64(t * Float64(z * 0.0625))) * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a / 8.0))))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (t <= 5.5e+113)
		tmp = x * (cos((t * (z * 0.0625))) * cos(((t * b) * (0.0625 + (a / 8.0)))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 5.5e+113], N[(x * N[(N[Cos[N[(t * N[(z * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq 5.5 \cdot 10^{+113}:\\
\;\;\;\;x \cdot \left(\cos \left(t \cdot \left(z \cdot 0.0625\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 5.5000000000000001e113

    1. Initial program 34.6%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*34.6%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified35.4%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in y around 0 36.1%

      \[\leadsto x \cdot \left(\color{blue}{\cos \left(0.0625 \cdot \left(t \cdot z\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Step-by-step derivation
      1. *-commutative36.1%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(t \cdot z\right) \cdot 0.0625\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
      2. associate-*r*36.2%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(t \cdot \left(z \cdot 0.0625\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
      3. *-commutative36.2%

        \[\leadsto x \cdot \left(\cos \left(t \cdot \color{blue}{\left(0.0625 \cdot z\right)}\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    6. Simplified36.2%

      \[\leadsto x \cdot \left(\color{blue}{\cos \left(t \cdot \left(0.0625 \cdot z\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]

    if 5.5000000000000001e113 < t

    1. Initial program 11.8%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*11.8%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified12.2%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 14.2%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 19.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification33.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 5.5 \cdot 10^{+113}:\\ \;\;\;\;x \cdot \left(\cos \left(t \cdot \left(z \cdot 0.0625\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 4: 29.5% accurate, 2.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (* t b) (- 0.0625 (* a -0.125))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((t * b) * (0.0625 - (a * -0.125))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((t * b) * (0.0625d0 - (a * (-0.125d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((t * b) * (0.0625 - (a * -0.125))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((t * b) * (0.0625 - (a * -0.125))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 - Float64(a * -0.125)))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((t * b) * (0.0625 - (a * -0.125))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 - N[(a * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right)
\end{array}
Derivation
  1. Initial program 31.0%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*31.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
  3. Simplified31.8%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
  4. Taylor expanded in z around 0 32.7%

    \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
  5. Taylor expanded in a around -inf 32.7%

    \[\leadsto \color{blue}{\cos \left(\left(0.0625 - -0.125 \cdot a\right) \cdot \left(t \cdot b\right)\right) \cdot x} \]
  6. Final simplification32.7%

    \[\leadsto x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right) \]

Alternative 5: 30.9% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 31.0%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*31.0%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
  3. Simplified31.8%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
  4. Taylor expanded in z around 0 32.7%

    \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
  5. Taylor expanded in t around 0 32.6%

    \[\leadsto \color{blue}{x} \]
  6. Final simplification32.6%

    \[\leadsto x \]

Developer target: 30.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2023230 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))