
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 86.4%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (+ x -1.0) y))) (t_1 (/ x (+ x 1.0))))
(if (<= x -63.0)
t_0
(if (<= x 5.8e-26)
t_1
(if (<= x 0.58) (/ x (+ y (/ y x))) (if (<= x 1800.0) t_1 t_0))))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -63.0) {
tmp = t_0;
} else if (x <= 5.8e-26) {
tmp = t_1;
} else if (x <= 0.58) {
tmp = x / (y + (y / x));
} else if (x <= 1800.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + ((x + (-1.0d0)) / y)
t_1 = x / (x + 1.0d0)
if (x <= (-63.0d0)) then
tmp = t_0
else if (x <= 5.8d-26) then
tmp = t_1
else if (x <= 0.58d0) then
tmp = x / (y + (y / x))
else if (x <= 1800.0d0) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -63.0) {
tmp = t_0;
} else if (x <= 5.8e-26) {
tmp = t_1;
} else if (x <= 0.58) {
tmp = x / (y + (y / x));
} else if (x <= 1800.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((x + -1.0) / y) t_1 = x / (x + 1.0) tmp = 0 if x <= -63.0: tmp = t_0 elif x <= 5.8e-26: tmp = t_1 elif x <= 0.58: tmp = x / (y + (y / x)) elif x <= 1800.0: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) t_1 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -63.0) tmp = t_0; elseif (x <= 5.8e-26) tmp = t_1; elseif (x <= 0.58) tmp = Float64(x / Float64(y + Float64(y / x))); elseif (x <= 1800.0) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((x + -1.0) / y); t_1 = x / (x + 1.0); tmp = 0.0; if (x <= -63.0) tmp = t_0; elseif (x <= 5.8e-26) tmp = t_1; elseif (x <= 0.58) tmp = x / (y + (y / x)); elseif (x <= 1800.0) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -63.0], t$95$0, If[LessEqual[x, 5.8e-26], t$95$1, If[LessEqual[x, 0.58], N[(x / N[(y + N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1800.0], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -63:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-26}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 0.58:\\
\;\;\;\;\frac{x}{y + \frac{y}{x}}\\
\mathbf{elif}\;x \leq 1800:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -63 or 1800 < x Initial program 72.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate--l+100.0%
+-commutative100.0%
sub-div100.0%
sub-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
if -63 < x < 5.7999999999999996e-26 or 0.57999999999999996 < x < 1800Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.0%
if 5.7999999999999996e-26 < x < 0.57999999999999996Initial program 99.2%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in y around 0 75.9%
associate-/l*76.1%
Simplified76.1%
Taylor expanded in x around 0 76.5%
Final simplification87.7%
(FPCore (x y) :precision binary64 (if (or (<= x -800.0) (not (<= x 33000.0))) (+ 1.0 (/ (+ x -1.0) y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -800.0) || !(x <= 33000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-800.0d0)) .or. (.not. (x <= 33000.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -800.0) || !(x <= 33000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -800.0) or not (x <= 33000.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -800.0) || !(x <= 33000.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -800.0) || ~((x <= 33000.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -800.0], N[Not[LessEqual[x, 33000.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -800 \lor \neg \left(x \leq 33000\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -800 or 33000 < x Initial program 72.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate--l+100.0%
+-commutative100.0%
sub-div100.0%
sub-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
if -800 < x < 33000Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 72.7%
Final simplification86.0%
(FPCore (x y) :precision binary64 (if (<= x -1.3e+31) (/ x y) (if (<= x 4.8e+99) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.3e+31) {
tmp = x / y;
} else if (x <= 4.8e+99) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d+31)) then
tmp = x / y
else if (x <= 4.8d+99) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3e+31) {
tmp = x / y;
} else if (x <= 4.8e+99) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3e+31: tmp = x / y elif x <= 4.8e+99: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3e+31) tmp = Float64(x / y); elseif (x <= 4.8e+99) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3e+31) tmp = x / y; elseif (x <= 4.8e+99) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3e+31], N[(x / y), $MachinePrecision], If[LessEqual[x, 4.8e+99], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+31}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{+99}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.3e31 or 4.8000000000000002e99 < x Initial program 67.3%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 84.5%
if -1.3e31 < x < 4.8000000000000002e99Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 71.7%
Final simplification77.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 0.18) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 0.18) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 0.18d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 0.18) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 0.18: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 0.18) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 0.18) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 0.18], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 0.18:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 0.17999999999999999 < x Initial program 72.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 76.3%
if -1 < x < 0.17999999999999999Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 72.1%
Final simplification74.2%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 86.4%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 38.4%
Final simplification38.4%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023230
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))