
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e-22) (not (<= y 1.8e-18))) (+ x (* 6.0 (* y z))) (+ x (* z (* x -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e-22) || !(y <= 1.8e-18)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d-22)) .or. (.not. (y <= 1.8d-18))) then
tmp = x + (6.0d0 * (y * z))
else
tmp = x + (z * (x * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e-22) || !(y <= 1.8e-18)) {
tmp = x + (6.0 * (y * z));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e-22) or not (y <= 1.8e-18): tmp = x + (6.0 * (y * z)) else: tmp = x + (z * (x * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e-22) || !(y <= 1.8e-18)) tmp = Float64(x + Float64(6.0 * Float64(y * z))); else tmp = Float64(x + Float64(z * Float64(x * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e-22) || ~((y <= 1.8e-18))) tmp = x + (6.0 * (y * z)); else tmp = x + (z * (x * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e-22], N[Not[LessEqual[y, 1.8e-18]], $MachinePrecision]], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{-22} \lor \neg \left(y \leq 1.8 \cdot 10^{-18}\right):\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\end{array}
\end{array}
if y < -1.05000000000000004e-22 or 1.80000000000000005e-18 < y Initial program 99.9%
Taylor expanded in y around inf 89.9%
if -1.05000000000000004e-22 < y < 1.80000000000000005e-18Initial program 99.9%
Taylor expanded in y around 0 88.7%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.5e-13) (not (<= y 3.2e-20))) (+ x (* z (* y 6.0))) (+ x (* z (* x -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.5e-13) || !(y <= 3.2e-20)) {
tmp = x + (z * (y * 6.0));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.5d-13)) .or. (.not. (y <= 3.2d-20))) then
tmp = x + (z * (y * 6.0d0))
else
tmp = x + (z * (x * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.5e-13) || !(y <= 3.2e-20)) {
tmp = x + (z * (y * 6.0));
} else {
tmp = x + (z * (x * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.5e-13) or not (y <= 3.2e-20): tmp = x + (z * (y * 6.0)) else: tmp = x + (z * (x * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.5e-13) || !(y <= 3.2e-20)) tmp = Float64(x + Float64(z * Float64(y * 6.0))); else tmp = Float64(x + Float64(z * Float64(x * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.5e-13) || ~((y <= 3.2e-20))) tmp = x + (z * (y * 6.0)); else tmp = x + (z * (x * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.5e-13], N[Not[LessEqual[y, 3.2e-20]], $MachinePrecision]], N[(x + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(x * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{-13} \lor \neg \left(y \leq 3.2 \cdot 10^{-20}\right):\\
\;\;\;\;x + z \cdot \left(y \cdot 6\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(x \cdot -6\right)\\
\end{array}
\end{array}
if y < -5.49999999999999979e-13 or 3.1999999999999997e-20 < y Initial program 99.9%
Taylor expanded in y around inf 90.0%
if -5.49999999999999979e-13 < y < 3.1999999999999997e-20Initial program 99.9%
Taylor expanded in y around 0 88.7%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (+ x (* 6.0 (* y z))))
double code(double x, double y, double z) {
return x + (6.0 * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (6.0d0 * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (6.0 * (y * z));
}
def code(x, y, z): return x + (6.0 * (y * z))
function code(x, y, z) return Float64(x + Float64(6.0 * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (6.0 * (y * z)); end
code[x_, y_, z_] := N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + 6 \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 73.8%
Final simplification73.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in z around 0 37.6%
Final simplification37.6%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023230
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:herbie-target
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))