
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) y) y))
double code(double x, double y) {
return ((x * x) + y) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + y) + y
end function
public static double code(double x, double y) {
return ((x * x) + y) + y;
}
def code(x, y): return ((x * x) + y) + y
function code(x, y) return Float64(Float64(Float64(x * x) + y) + y) end
function tmp = code(x, y) tmp = ((x * x) + y) + y; end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + y\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma x x (+ y y)))
double code(double x, double y) {
return fma(x, x, (y + y));
}
function code(x, y) return fma(x, x, Float64(y + y)) end
code[x_, y_] := N[(x * x + N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y + y\right)
\end{array}
Initial program 100.0%
associate-+l+100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* x x) 2.8e-60)
(and (not (<= (* x x) 1.05e+16)) (<= (* x x) 1.8e+73)))
(+ y y)
(* x x)))
double code(double x, double y) {
double tmp;
if (((x * x) <= 2.8e-60) || (!((x * x) <= 1.05e+16) && ((x * x) <= 1.8e+73))) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * x) <= 2.8d-60) .or. (.not. ((x * x) <= 1.05d+16)) .and. ((x * x) <= 1.8d+73)) then
tmp = y + y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * x) <= 2.8e-60) || (!((x * x) <= 1.05e+16) && ((x * x) <= 1.8e+73))) {
tmp = y + y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * x) <= 2.8e-60) or (not ((x * x) <= 1.05e+16) and ((x * x) <= 1.8e+73)): tmp = y + y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if ((Float64(x * x) <= 2.8e-60) || (!(Float64(x * x) <= 1.05e+16) && (Float64(x * x) <= 1.8e+73))) tmp = Float64(y + y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * x) <= 2.8e-60) || (~(((x * x) <= 1.05e+16)) && ((x * x) <= 1.8e+73))) tmp = y + y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 2.8e-60], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 1.05e+16]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 1.8e+73]]], N[(y + y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.8 \cdot 10^{-60} \lor \neg \left(x \cdot x \leq 1.05 \cdot 10^{+16}\right) \land x \cdot x \leq 1.8 \cdot 10^{+73}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.8000000000000002e-60 or 1.05e16 < (*.f64 x x) < 1.7999999999999999e73Initial program 100.0%
Taylor expanded in x around 0 92.8%
if 2.8000000000000002e-60 < (*.f64 x x) < 1.05e16 or 1.7999999999999999e73 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 93.4%
unpow293.4%
Simplified93.4%
Taylor expanded in x around inf 92.2%
unpow293.4%
Simplified92.2%
Final simplification92.5%
(FPCore (x y) :precision binary64 (if (<= (* x x) 9.5e-63) (+ y y) (+ y (* x x))))
double code(double x, double y) {
double tmp;
if ((x * x) <= 9.5e-63) {
tmp = y + y;
} else {
tmp = y + (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 9.5d-63) then
tmp = y + y
else
tmp = y + (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 9.5e-63) {
tmp = y + y;
} else {
tmp = y + (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 9.5e-63: tmp = y + y else: tmp = y + (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 9.5e-63) tmp = Float64(y + y); else tmp = Float64(y + Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 9.5e-63) tmp = y + y; else tmp = y + (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 9.5e-63], N[(y + y), $MachinePrecision], N[(y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 9.5 \cdot 10^{-63}:\\
\;\;\;\;y + y\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 9.50000000000000016e-63Initial program 100.0%
Taylor expanded in x around 0 94.7%
if 9.50000000000000016e-63 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
Final simplification91.7%
(FPCore (x y) :precision binary64 (if (<= (* x x) 6e-155) y (* x x)))
double code(double x, double y) {
double tmp;
if ((x * x) <= 6e-155) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * x) <= 6d-155) then
tmp = y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * x) <= 6e-155) {
tmp = y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * x) <= 6e-155: tmp = y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 6e-155) tmp = y; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * x) <= 6e-155) tmp = y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 6e-155], y, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6 \cdot 10^{-155}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 5.99999999999999967e-155Initial program 100.0%
Taylor expanded in x around inf 20.5%
unpow220.5%
Simplified20.5%
Taylor expanded in x around 0 18.5%
if 5.99999999999999967e-155 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in x around inf 81.5%
unpow284.5%
Simplified81.5%
Final simplification58.6%
(FPCore (x y) :precision binary64 (+ y (+ y (* x x))))
double code(double x, double y) {
return y + (y + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (y + (x * x))
end function
public static double code(double x, double y) {
return y + (y + (x * x));
}
def code(x, y): return y + (y + (x * x))
function code(x, y) return Float64(y + Float64(y + Float64(x * x))) end
function tmp = code(x, y) tmp = y + (y + (x * x)); end
code[x_, y_] := N[(y + N[(y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(y + x \cdot x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 61.2%
unpow261.2%
Simplified61.2%
Taylor expanded in x around 0 10.4%
Final simplification10.4%
(FPCore (x y) :precision binary64 (+ (+ y y) (* x x)))
double code(double x, double y) {
return (y + y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + y) + (x * x)
end function
public static double code(double x, double y) {
return (y + y) + (x * x);
}
def code(x, y): return (y + y) + (x * x)
function code(x, y) return Float64(Float64(y + y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y + y) + (x * x); end
code[x_, y_] := N[(N[(y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y\right) + x \cdot x
\end{array}
herbie shell --seed 2023230
(FPCore (x y)
:name "Data.Random.Distribution.Normal:normalTail from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (+ y y) (* x x))
(+ (+ (* x x) y) y))