
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 96.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 93.4%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 92.4%
unpow292.4%
Simplified92.4%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.1%
Final simplification95.1%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (/ x (* 3.0 y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x / (3.0 * y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x / (3.0d0 * y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x / (3.0 * y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (x / (3.0 * y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(x / Float64(3.0 * y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (x / (3.0 * y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 93.4%
Taylor expanded in x around inf 92.4%
unpow292.4%
Simplified92.4%
associate-/l*98.8%
associate-/r/98.8%
Applied egg-rr98.8%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.1%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (/ x (* 3.0 y))) (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x (/ y x)) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x / (3.0d0 * y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / (y / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x / (3.0 * y)) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / (y / x)) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x / Float64(3.0 * y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x / (3.0 * y)); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / (y / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 95.3%
Taylor expanded in x around inf 93.5%
unpow293.5%
Simplified93.5%
associate-/l*97.9%
associate-/r/98.0%
Applied egg-rr98.0%
if -3.7999999999999998 < x < 3Initial program 99.7%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.1%
if 3 < x Initial program 91.5%
Taylor expanded in x around inf 91.3%
unpow291.3%
Simplified91.3%
associate-/r*91.3%
div-inv91.3%
associate-/l*99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification98.5%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(* x (/ x (* 3.0 y)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x (/ y x)) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = x * (x / (3.0d0 * y))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / (y / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = x * (x / (3.0 * y)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / (y / x)) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(x * Float64(x / Float64(3.0 * y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = x * (x / (3.0 * y)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / (y / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 95.3%
Taylor expanded in x around inf 93.5%
unpow293.5%
Simplified93.5%
associate-/l*97.9%
associate-/r/98.0%
Applied egg-rr98.0%
if -4.5999999999999996 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in y around 0 99.0%
*-commutative99.0%
Simplified99.0%
if 3 < x Initial program 91.5%
Taylor expanded in x around inf 91.3%
unpow291.3%
Simplified91.3%
associate-/r*91.3%
div-inv91.3%
associate-/l*99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification98.9%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (* x -0.3333333333333333) (/ (- 3.0 x) y))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x (/ y x)) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (x * (-0.3333333333333333d0)) * ((3.0d0 - x) / y)
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / (y / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (x * -0.3333333333333333) * ((3.0 - x) / y) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / (y / x)) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(x * -0.3333333333333333) * Float64(Float64(3.0 - x) / y)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (x * -0.3333333333333333) * ((3.0 - x) / y); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / (y / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(x * -0.3333333333333333), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\left(x \cdot -0.3333333333333333\right) \cdot \frac{3 - x}{y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 95.3%
*-commutative95.3%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.1%
if -2.2999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in y around 0 99.0%
*-commutative99.0%
Simplified99.0%
if 3 < x Initial program 91.5%
Taylor expanded in x around inf 91.3%
unpow291.3%
Simplified91.3%
associate-/r*91.3%
div-inv91.3%
associate-/l*99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification98.9%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (- 3.0 x) (* -0.3333333333333333 (/ x y)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (/ x (/ y x)) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (3.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (x / (y / x)) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (-0.3333333333333333 * (x / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (x / (y / x)) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (x / (y / x)) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(3.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (3.0 - x) * (-0.3333333333333333 * (x / y)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (x / (y / x)) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(3.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\left(3 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 95.3%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.1%
if -2.2999999999999998 < x < 3Initial program 99.7%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in y around 0 99.0%
*-commutative99.0%
Simplified99.0%
if 3 < x Initial program 91.5%
Taylor expanded in x around inf 91.3%
unpow291.3%
Simplified91.3%
associate-/r*91.3%
div-inv91.3%
associate-/l*99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* x (/ -1.3333333333333333 y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = x * ((-1.3333333333333333d0) / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = x * (-1.3333333333333333 / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(x * Float64(-1.3333333333333333 / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = x * (-1.3333333333333333 / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(x * N[(-1.3333333333333333 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;x \cdot \frac{-1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 95.3%
Taylor expanded in x around 0 23.2%
*-commutative23.2%
Simplified23.2%
Taylor expanded in x around inf 23.2%
associate-*r/23.2%
associate-/l*23.2%
Simplified23.2%
associate-/r/23.2%
Applied egg-rr23.2%
if -0.75 < x Initial program 96.8%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.9%
Simplified99.9%
Taylor expanded in x around 0 64.4%
Final simplification54.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 95.3%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.1%
Taylor expanded in x around 0 23.2%
associate-*r/23.2%
neg-mul-123.2%
Simplified23.2%
if -1 < x Initial program 96.8%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.9%
Simplified99.9%
Taylor expanded in x around 0 64.4%
Final simplification54.1%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 96.4%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 96.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 49.5%
Final simplification49.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023230
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))