
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (* y y)))
double code(double x, double y) {
return (x * x) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * y)
end function
public static double code(double x, double y) {
return (x * x) + (y * y);
}
def code(x, y): return (x * x) + (y * y)
function code(x, y) return Float64(Float64(x * x) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) + (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot y
\end{array}
Initial program 94.1%
Taylor expanded in x around inf 99.2%
unpow299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= y 2.4e-76) (* x (+ x (+ y y))) (* y y)))
double code(double x, double y) {
double tmp;
if (y <= 2.4e-76) {
tmp = x * (x + (y + y));
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.4d-76) then
tmp = x * (x + (y + y))
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.4e-76) {
tmp = x * (x + (y + y));
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.4e-76: tmp = x * (x + (y + y)) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (y <= 2.4e-76) tmp = Float64(x * Float64(x + Float64(y + y))); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.4e-76) tmp = x * (x + (y + y)); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.4e-76], N[(x * N[(x + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-76}:\\
\;\;\;\;x \cdot \left(x + \left(y + y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 2.40000000000000013e-76Initial program 97.2%
associate-+l+97.2%
fma-def97.2%
distribute-rgt-out98.3%
Simplified98.3%
fma-udef98.3%
distribute-rgt-in97.2%
associate-+l+97.2%
+-commutative97.2%
associate-*l*97.2%
distribute-lft-out98.9%
Applied egg-rr98.9%
Taylor expanded in y around 0 65.5%
unpow265.5%
associate-*r*65.5%
count-265.5%
distribute-rgt-in67.2%
Simplified67.2%
if 2.40000000000000013e-76 < y Initial program 87.3%
Taylor expanded in x around 0 70.5%
unpow270.5%
Simplified70.5%
Final simplification68.2%
(FPCore (x y) :precision binary64 (if (<= y 2.4e-76) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if (y <= 2.4e-76) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.4d-76) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 2.4e-76) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 2.4e-76: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (y <= 2.4e-76) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.4e-76) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 2.4e-76], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-76}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if y < 2.40000000000000013e-76Initial program 97.2%
Taylor expanded in x around inf 99.7%
unpow299.7%
Simplified99.7%
Taylor expanded in x around inf 66.6%
unpow266.6%
Simplified66.6%
if 2.40000000000000013e-76 < y Initial program 87.3%
Taylor expanded in x around 0 70.5%
unpow270.5%
Simplified70.5%
Final simplification67.8%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 94.1%
Taylor expanded in x around inf 99.2%
unpow299.2%
Simplified99.2%
Taylor expanded in x around inf 58.4%
unpow258.4%
Simplified58.4%
Final simplification58.4%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2023230
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:herbie-target
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))