
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 95.7%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.4e-21) (not (<= y 4.5e+65))) (* y (* 2.0 x)) (* 2.0 (* x x))))
double code(double x, double y) {
double tmp;
if ((y <= -2.4e-21) || !(y <= 4.5e+65)) {
tmp = y * (2.0 * x);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.4d-21)) .or. (.not. (y <= 4.5d+65))) then
tmp = y * (2.0d0 * x)
else
tmp = 2.0d0 * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.4e-21) || !(y <= 4.5e+65)) {
tmp = y * (2.0 * x);
} else {
tmp = 2.0 * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.4e-21) or not (y <= 4.5e+65): tmp = y * (2.0 * x) else: tmp = 2.0 * (x * x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.4e-21) || !(y <= 4.5e+65)) tmp = Float64(y * Float64(2.0 * x)); else tmp = Float64(2.0 * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.4e-21) || ~((y <= 4.5e+65))) tmp = y * (2.0 * x); else tmp = 2.0 * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.4e-21], N[Not[LessEqual[y, 4.5e+65]], $MachinePrecision]], N[(y * N[(2.0 * x), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{-21} \lor \neg \left(y \leq 4.5 \cdot 10^{+65}\right):\\
\;\;\;\;y \cdot \left(2 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if y < -2.3999999999999999e-21 or 4.5e65 < y Initial program 90.7%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 82.2%
*-commutative82.2%
associate-*r*82.2%
*-commutative82.2%
Simplified82.2%
if -2.3999999999999999e-21 < y < 4.5e65Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 85.4%
unpow285.4%
Simplified85.4%
Final simplification83.9%
(FPCore (x y) :precision binary64 (* 2.0 (* x x)))
double code(double x, double y) {
return 2.0 * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * x)
end function
public static double code(double x, double y) {
return 2.0 * (x * x);
}
def code(x, y): return 2.0 * (x * x)
function code(x, y) return Float64(2.0 * Float64(x * x)) end
function tmp = code(x, y) tmp = 2.0 * (x * x); end
code[x_, y_] := N[(2.0 * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x\right)
\end{array}
Initial program 95.7%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 57.8%
unpow257.8%
Simplified57.8%
Final simplification57.8%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023230
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))