
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -3.6e+166) (/ (* y x) z) (/ x (/ z (+ y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+166) {
tmp = (y * x) / z;
} else {
tmp = x / (z / (y + z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.6d+166)) then
tmp = (y * x) / z
else
tmp = x / (z / (y + z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+166) {
tmp = (y * x) / z;
} else {
tmp = x / (z / (y + z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.6e+166: tmp = (y * x) / z else: tmp = x / (z / (y + z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.6e+166) tmp = Float64(Float64(y * x) / z); else tmp = Float64(x / Float64(z / Float64(y + z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.6e+166) tmp = (y * x) / z; else tmp = x / (z / (y + z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.6e+166], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{+166}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y + z}}\\
\end{array}
\end{array}
if y < -3.5999999999999997e166Initial program 96.6%
associate-*l/90.6%
Simplified90.6%
Taylor expanded in z around 0 96.6%
if -3.5999999999999997e166 < y Initial program 80.8%
associate-*l/81.3%
Simplified81.3%
associate-/r/97.8%
+-commutative97.8%
Applied egg-rr97.8%
Final simplification97.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (+ y z) (/ x z))))
(if (<= z -4e+158)
x
(if (<= z -1.75e-147)
t_0
(if (<= z -2.5e-284) (/ (* y x) z) (if (<= z 3.6e+117) t_0 x))))))
double code(double x, double y, double z) {
double t_0 = (y + z) * (x / z);
double tmp;
if (z <= -4e+158) {
tmp = x;
} else if (z <= -1.75e-147) {
tmp = t_0;
} else if (z <= -2.5e-284) {
tmp = (y * x) / z;
} else if (z <= 3.6e+117) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y + z) * (x / z)
if (z <= (-4d+158)) then
tmp = x
else if (z <= (-1.75d-147)) then
tmp = t_0
else if (z <= (-2.5d-284)) then
tmp = (y * x) / z
else if (z <= 3.6d+117) then
tmp = t_0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y + z) * (x / z);
double tmp;
if (z <= -4e+158) {
tmp = x;
} else if (z <= -1.75e-147) {
tmp = t_0;
} else if (z <= -2.5e-284) {
tmp = (y * x) / z;
} else if (z <= 3.6e+117) {
tmp = t_0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = (y + z) * (x / z) tmp = 0 if z <= -4e+158: tmp = x elif z <= -1.75e-147: tmp = t_0 elif z <= -2.5e-284: tmp = (y * x) / z elif z <= 3.6e+117: tmp = t_0 else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(Float64(y + z) * Float64(x / z)) tmp = 0.0 if (z <= -4e+158) tmp = x; elseif (z <= -1.75e-147) tmp = t_0; elseif (z <= -2.5e-284) tmp = Float64(Float64(y * x) / z); elseif (z <= 3.6e+117) tmp = t_0; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y + z) * (x / z); tmp = 0.0; if (z <= -4e+158) tmp = x; elseif (z <= -1.75e-147) tmp = t_0; elseif (z <= -2.5e-284) tmp = (y * x) / z; elseif (z <= 3.6e+117) tmp = t_0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y + z), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4e+158], x, If[LessEqual[z, -1.75e-147], t$95$0, If[LessEqual[z, -2.5e-284], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 3.6e+117], t$95$0, x]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + z\right) \cdot \frac{x}{z}\\
\mathbf{if}\;z \leq -4 \cdot 10^{+158}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -1.75 \cdot 10^{-147}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{-284}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+117}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.99999999999999981e158 or 3.60000000000000013e117 < z Initial program 62.2%
associate-*l/69.2%
Simplified69.2%
Taylor expanded in z around inf 92.0%
if -3.99999999999999981e158 < z < -1.75000000000000002e-147 or -2.49999999999999987e-284 < z < 3.60000000000000013e117Initial program 90.5%
associate-*l/90.2%
Simplified90.2%
if -1.75000000000000002e-147 < z < -2.49999999999999987e-284Initial program 93.4%
associate-*l/74.8%
Simplified74.8%
Taylor expanded in z around 0 90.1%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -3e+118) (not (<= y 3e+172))) (* x (/ y z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3e+118) || !(y <= 3e+172)) {
tmp = x * (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3d+118)) .or. (.not. (y <= 3d+172))) then
tmp = x * (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3e+118) || !(y <= 3e+172)) {
tmp = x * (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3e+118) or not (y <= 3e+172): tmp = x * (y / z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3e+118) || !(y <= 3e+172)) tmp = Float64(x * Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3e+118) || ~((y <= 3e+172))) tmp = x * (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3e+118], N[Not[LessEqual[y, 3e+172]], $MachinePrecision]], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+118} \lor \neg \left(y \leq 3 \cdot 10^{+172}\right):\\
\;\;\;\;x \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3e118 or 2.9999999999999999e172 < y Initial program 91.2%
associate-*l/91.2%
Simplified91.2%
Taylor expanded in z around 0 87.9%
*-commutative87.9%
associate-*r/80.5%
Simplified80.5%
if -3e118 < y < 2.9999999999999999e172Initial program 79.8%
associate-*l/79.4%
Simplified79.4%
Taylor expanded in z around inf 72.3%
Final simplification74.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e+94) (not (<= y 1.05e+173))) (* y (/ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+94) || !(y <= 1.05e+173)) {
tmp = y * (x / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d+94)) .or. (.not. (y <= 1.05d+173))) then
tmp = y * (x / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+94) || !(y <= 1.05e+173)) {
tmp = y * (x / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e+94) or not (y <= 1.05e+173): tmp = y * (x / z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e+94) || !(y <= 1.05e+173)) tmp = Float64(y * Float64(x / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e+94) || ~((y <= 1.05e+173))) tmp = y * (x / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e+94], N[Not[LessEqual[y, 1.05e+173]], $MachinePrecision]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+94} \lor \neg \left(y \leq 1.05 \cdot 10^{+173}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.04999999999999995e94 or 1.05e173 < y Initial program 89.7%
associate-*l/89.7%
Simplified89.7%
Taylor expanded in z around 0 83.1%
associate-*r/86.3%
Simplified86.3%
if -1.04999999999999995e94 < y < 1.05e173Initial program 79.9%
associate-*l/79.4%
Simplified79.4%
Taylor expanded in z around inf 73.6%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.05e+88) (* y (/ x z)) (if (<= y 3e+172) x (/ y (/ z x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+88) {
tmp = y * (x / z);
} else if (y <= 3e+172) {
tmp = x;
} else {
tmp = y / (z / x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.05d+88)) then
tmp = y * (x / z)
else if (y <= 3d+172) then
tmp = x
else
tmp = y / (z / x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.05e+88) {
tmp = y * (x / z);
} else if (y <= 3e+172) {
tmp = x;
} else {
tmp = y / (z / x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.05e+88: tmp = y * (x / z) elif y <= 3e+172: tmp = x else: tmp = y / (z / x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.05e+88) tmp = Float64(y * Float64(x / z)); elseif (y <= 3e+172) tmp = x; else tmp = Float64(y / Float64(z / x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.05e+88) tmp = y * (x / z); elseif (y <= 3e+172) tmp = x; else tmp = y / (z / x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.05e+88], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3e+172], x, N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+88}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+172}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\end{array}
\end{array}
if y < -1.05e88Initial program 92.3%
associate-*l/88.5%
Simplified88.5%
Taylor expanded in z around 0 86.1%
associate-*r/84.0%
Simplified84.0%
if -1.05e88 < y < 2.9999999999999999e172Initial program 79.9%
associate-*l/79.4%
Simplified79.4%
Taylor expanded in z around inf 73.6%
if 2.9999999999999999e172 < y Initial program 84.7%
associate-*l/92.2%
Simplified92.2%
Taylor expanded in z around 0 77.2%
*-commutative77.2%
associate-*r/83.5%
Simplified83.5%
*-commutative83.5%
associate-/r/91.1%
Applied egg-rr91.1%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= y -4e+88) (/ (* y x) z) (if (<= y 3e+172) x (/ y (/ z x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4e+88) {
tmp = (y * x) / z;
} else if (y <= 3e+172) {
tmp = x;
} else {
tmp = y / (z / x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d+88)) then
tmp = (y * x) / z
else if (y <= 3d+172) then
tmp = x
else
tmp = y / (z / x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e+88) {
tmp = (y * x) / z;
} else if (y <= 3e+172) {
tmp = x;
} else {
tmp = y / (z / x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4e+88: tmp = (y * x) / z elif y <= 3e+172: tmp = x else: tmp = y / (z / x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4e+88) tmp = Float64(Float64(y * x) / z); elseif (y <= 3e+172) tmp = x; else tmp = Float64(y / Float64(z / x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4e+88) tmp = (y * x) / z; elseif (y <= 3e+172) tmp = x; else tmp = y / (z / x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4e+88], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[y, 3e+172], x, N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+88}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+172}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\end{array}
\end{array}
if y < -3.99999999999999984e88Initial program 92.3%
associate-*l/88.5%
Simplified88.5%
Taylor expanded in z around 0 86.1%
if -3.99999999999999984e88 < y < 2.9999999999999999e172Initial program 79.9%
associate-*l/79.4%
Simplified79.4%
Taylor expanded in z around inf 73.6%
if 2.9999999999999999e172 < y Initial program 84.7%
associate-*l/92.2%
Simplified92.2%
Taylor expanded in z around 0 77.2%
*-commutative77.2%
associate-*r/83.5%
Simplified83.5%
*-commutative83.5%
associate-/r/91.1%
Applied egg-rr91.1%
Final simplification77.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 82.8%
associate-*l/82.4%
Simplified82.4%
Taylor expanded in z around inf 55.2%
Final simplification55.2%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2023230
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(/ x (/ z (+ y z)))
(/ (* x (+ y z)) z))