
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= y 2.9e-11) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.9e-11) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.9d-11) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.9e-11) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.9e-11: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.9e-11) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.9e-11) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.9e-11], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.9 \cdot 10^{-11}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 2.9e-11Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 2.9e-11 < y Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.7%
Taylor expanded in y around inf 99.7%
log-rec99.7%
sub-neg99.7%
Simplified99.7%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (- x (* (log y) (+ y 0.5))) (- y z)))
double code(double x, double y, double z) {
return (x - (log(y) * (y + 0.5))) + (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - (log(y) * (y + 0.5d0))) + (y - z)
end function
public static double code(double x, double y, double z) {
return (x - (Math.log(y) * (y + 0.5))) + (y - z);
}
def code(x, y, z): return (x - (math.log(y) * (y + 0.5))) + (y - z)
function code(x, y, z) return Float64(Float64(x - Float64(log(y) * Float64(y + 0.5))) + Float64(y - z)) end
function tmp = code(x, y, z) tmp = (x - (log(y) * (y + 0.5))) + (y - z); end
code[x_, y_, z_] := N[(N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - \log y \cdot \left(y + 0.5\right)\right) + \left(y - z\right)
\end{array}
Initial program 99.8%
associate--l+99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -58.0) (- x z) (if (<= z 260.0) (- x (* (log y) 0.5)) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -58.0) {
tmp = x - z;
} else if (z <= 260.0) {
tmp = x - (log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-58.0d0)) then
tmp = x - z
else if (z <= 260.0d0) then
tmp = x - (log(y) * 0.5d0)
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -58.0) {
tmp = x - z;
} else if (z <= 260.0) {
tmp = x - (Math.log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -58.0: tmp = x - z elif z <= 260.0: tmp = x - (math.log(y) * 0.5) else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -58.0) tmp = Float64(x - z); elseif (z <= 260.0) tmp = Float64(x - Float64(log(y) * 0.5)); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -58.0) tmp = x - z; elseif (z <= 260.0) tmp = x - (log(y) * 0.5); else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -58.0], N[(x - z), $MachinePrecision], If[LessEqual[z, 260.0], N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -58:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq 260:\\
\;\;\;\;x - \log y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if z < -58 or 260 < z Initial program 99.9%
add-cube-cbrt99.5%
pow399.5%
*-commutative99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 76.9%
if -58 < z < 260Initial program 99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in z around 0 99.8%
Taylor expanded in y around 0 65.0%
*-commutative65.0%
Simplified65.0%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (<= y 2.5e+40) (- (+ x y) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e+40) {
tmp = (x + y) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.5d+40) then
tmp = (x + y) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e+40) {
tmp = (x + y) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.5e+40: tmp = (x + y) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.5e+40) tmp = Float64(Float64(x + y) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.5e+40) tmp = (x + y) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.5e+40], N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5 \cdot 10^{+40}:\\
\;\;\;\;\left(x + y\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 2.50000000000000002e40Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
*-commutative99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 81.8%
if 2.50000000000000002e40 < y Initial program 99.6%
add-cbrt-cube20.5%
pow320.5%
+-commutative20.5%
*-commutative20.5%
Applied egg-rr20.5%
Taylor expanded in y around inf 19.7%
sqr-pow0.0%
sqr-pow19.7%
log-rec19.7%
mul-1-neg19.7%
remove-double-neg19.7%
cube-prod19.7%
Simplified19.7%
Taylor expanded in y around 0 81.9%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (<= y 1.15e+39) (- (+ x y) z) (- (+ x y) (* y (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e+39) {
tmp = (x + y) - z;
} else {
tmp = (x + y) - (y * log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.15d+39) then
tmp = (x + y) - z
else
tmp = (x + y) - (y * log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.15e+39) {
tmp = (x + y) - z;
} else {
tmp = (x + y) - (y * Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.15e+39: tmp = (x + y) - z else: tmp = (x + y) - (y * math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.15e+39) tmp = Float64(Float64(x + y) - z); else tmp = Float64(Float64(x + y) - Float64(y * log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.15e+39) tmp = (x + y) - z; else tmp = (x + y) - (y * log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.15e+39], N[(N[(x + y), $MachinePrecision] - z), $MachinePrecision], N[(N[(x + y), $MachinePrecision] - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.15 \cdot 10^{+39}:\\
\;\;\;\;\left(x + y\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(x + y\right) - y \cdot \log y\\
\end{array}
\end{array}
if y < 1.15000000000000006e39Initial program 100.0%
add-cube-cbrt99.6%
pow399.6%
*-commutative99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 81.6%
if 1.15000000000000006e39 < y Initial program 99.6%
associate--l+99.6%
Simplified99.6%
Taylor expanded in z around 0 83.9%
Taylor expanded in y around inf 83.9%
mul-1-neg83.9%
log-rec83.9%
distribute-rgt-neg-in83.9%
remove-double-neg83.9%
Simplified83.9%
Final simplification82.5%
(FPCore (x y z) :precision binary64 (if (<= y 1.08e+46) (- (- x (* (log y) 0.5)) z) (- (+ x y) (* y (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.08e+46) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (x + y) - (y * log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.08d+46) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (x + y) - (y * log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.08e+46) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (x + y) - (y * Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.08e+46: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (x + y) - (y * math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.08e+46) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(x + y) - Float64(y * log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.08e+46) tmp = (x - (log(y) * 0.5)) - z; else tmp = (x + y) - (y * log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.08e+46], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x + y), $MachinePrecision] - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.08 \cdot 10^{+46}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(x + y\right) - y \cdot \log y\\
\end{array}
\end{array}
if y < 1.07999999999999994e46Initial program 99.9%
Taylor expanded in y around 0 97.5%
if 1.07999999999999994e46 < y Initial program 99.7%
associate--l+99.6%
Simplified99.6%
Taylor expanded in z around 0 84.9%
Taylor expanded in y around inf 84.9%
mul-1-neg84.9%
log-rec84.9%
distribute-rgt-neg-in84.9%
remove-double-neg84.9%
Simplified84.9%
Final simplification92.5%
(FPCore (x y z) :precision binary64 (if (<= y 6.4e+147) (- x z) (- y (* y (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.4e+147) {
tmp = x - z;
} else {
tmp = y - (y * log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.4d+147) then
tmp = x - z
else
tmp = y - (y * log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.4e+147) {
tmp = x - z;
} else {
tmp = y - (y * Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.4e+147: tmp = x - z else: tmp = y - (y * math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.4e+147) tmp = Float64(x - z); else tmp = Float64(y - Float64(y * log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.4e+147) tmp = x - z; else tmp = y - (y * log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.4e+147], N[(x - z), $MachinePrecision], N[(y - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.4 \cdot 10^{+147}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot \log y\\
\end{array}
\end{array}
if y < 6.39999999999999958e147Initial program 99.9%
add-cube-cbrt99.5%
pow399.5%
*-commutative99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 75.5%
if 6.39999999999999958e147 < y Initial program 99.7%
associate--l+99.7%
Simplified99.7%
Taylor expanded in z around 0 91.6%
Taylor expanded in y around inf 91.6%
mul-1-neg91.6%
log-rec91.6%
distribute-rgt-neg-in91.6%
remove-double-neg91.6%
Simplified91.6%
Taylor expanded in y around inf 83.3%
mul-1-neg83.3%
log-rec83.3%
remove-double-neg83.3%
sub-neg83.3%
log-rec83.3%
distribute-rgt-in83.3%
*-lft-identity83.3%
log-rec83.3%
cancel-sign-sub-inv83.3%
*-commutative83.3%
Simplified83.3%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= z -58.0) (- z) (if (<= z 4.8e+119) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -58.0) {
tmp = -z;
} else if (z <= 4.8e+119) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-58.0d0)) then
tmp = -z
else if (z <= 4.8d+119) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -58.0) {
tmp = -z;
} else if (z <= 4.8e+119) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -58.0: tmp = -z elif z <= 4.8e+119: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -58.0) tmp = Float64(-z); elseif (z <= 4.8e+119) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -58.0) tmp = -z; elseif (z <= 4.8e+119) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -58.0], (-z), If[LessEqual[z, 4.8e+119], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -58:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+119}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -58 or 4.8e119 < z Initial program 99.9%
sub-neg99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+l+99.9%
sub-neg99.9%
neg-sub099.9%
associate-+l-99.9%
neg-sub099.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in z around inf 69.7%
neg-mul-169.7%
Simplified69.7%
if -58 < z < 4.8e119Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.8%
Taylor expanded in x around inf 41.8%
Final simplification53.8%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
add-cube-cbrt99.2%
pow399.2%
*-commutative99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 61.3%
Final simplification61.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.8%
Taylor expanded in x around inf 30.1%
Final simplification30.1%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023230
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))