
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* 500.0 x) (* -500.0 y)))
double code(double x, double y) {
return (500.0 * x) + (-500.0 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (500.0d0 * x) + ((-500.0d0) * y)
end function
public static double code(double x, double y) {
return (500.0 * x) + (-500.0 * y);
}
def code(x, y): return (500.0 * x) + (-500.0 * y)
function code(x, y) return Float64(Float64(500.0 * x) + Float64(-500.0 * y)) end
function tmp = code(x, y) tmp = (500.0 * x) + (-500.0 * y); end
code[x_, y_] := N[(N[(500.0 * x), $MachinePrecision] + N[(-500.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot x + -500 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -5.5e+51)
(and (not (<= x -68000000000.0))
(or (<= x -1.75e-30) (not (<= x 7e-29)))))
(* 500.0 x)
(* -500.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -5.5e+51) || (!(x <= -68000000000.0) && ((x <= -1.75e-30) || !(x <= 7e-29)))) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5.5d+51)) .or. (.not. (x <= (-68000000000.0d0))) .and. (x <= (-1.75d-30)) .or. (.not. (x <= 7d-29))) then
tmp = 500.0d0 * x
else
tmp = (-500.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5.5e+51) || (!(x <= -68000000000.0) && ((x <= -1.75e-30) || !(x <= 7e-29)))) {
tmp = 500.0 * x;
} else {
tmp = -500.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5.5e+51) or (not (x <= -68000000000.0) and ((x <= -1.75e-30) or not (x <= 7e-29))): tmp = 500.0 * x else: tmp = -500.0 * y return tmp
function code(x, y) tmp = 0.0 if ((x <= -5.5e+51) || (!(x <= -68000000000.0) && ((x <= -1.75e-30) || !(x <= 7e-29)))) tmp = Float64(500.0 * x); else tmp = Float64(-500.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5.5e+51) || (~((x <= -68000000000.0)) && ((x <= -1.75e-30) || ~((x <= 7e-29))))) tmp = 500.0 * x; else tmp = -500.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5.5e+51], And[N[Not[LessEqual[x, -68000000000.0]], $MachinePrecision], Or[LessEqual[x, -1.75e-30], N[Not[LessEqual[x, 7e-29]], $MachinePrecision]]]], N[(500.0 * x), $MachinePrecision], N[(-500.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{+51} \lor \neg \left(x \leq -68000000000\right) \land \left(x \leq -1.75 \cdot 10^{-30} \lor \neg \left(x \leq 7 \cdot 10^{-29}\right)\right):\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-500 \cdot y\\
\end{array}
\end{array}
if x < -5.5e51 or -6.8e10 < x < -1.7500000000000001e-30 or 6.9999999999999995e-29 < x Initial program 100.0%
Taylor expanded in x around inf 82.4%
if -5.5e51 < x < -6.8e10 or -1.7500000000000001e-30 < x < 6.9999999999999995e-29Initial program 100.0%
Taylor expanded in x around 0 84.0%
Final simplification83.1%
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* -500.0 y))
double code(double x, double y) {
return -500.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-500.0d0) * y
end function
public static double code(double x, double y) {
return -500.0 * y;
}
def code(x, y): return -500.0 * y
function code(x, y) return Float64(-500.0 * y) end
function tmp = code(x, y) tmp = -500.0 * y; end
code[x_, y_] := N[(-500.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-500 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 48.4%
Final simplification48.4%
herbie shell --seed 2023230
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))