
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(pow
(pow
(exp
(* 0.16666666666666666 (log (* PI (* angle 0.005555555555555556)))))
2.0)
3.0)))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(pow(exp((0.16666666666666666 * log((((double) M_PI) * (angle * 0.005555555555555556))))), 2.0), 3.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.pow(Math.exp((0.16666666666666666 * Math.log((Math.PI * (angle * 0.005555555555555556))))), 2.0), 3.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.pow(math.pow(math.exp((0.16666666666666666 * math.log((math.pi * (angle * 0.005555555555555556))))), 2.0), 3.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(((exp(Float64(0.16666666666666666 * log(Float64(pi * Float64(angle * 0.005555555555555556))))) ^ 2.0) ^ 3.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos(((exp((0.16666666666666666 * log((pi * (angle * 0.005555555555555556))))) ^ 2.0) ^ 3.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[Exp[N[(0.16666666666666666 * N[Log[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left({\left(e^{0.16666666666666666 \cdot \log \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)}\right)}^{2}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-cube-cbrt76.1%
pow376.1%
div-inv76.1%
metadata-eval76.1%
Applied egg-rr76.1%
add-sqr-sqrt36.8%
pow236.8%
pow1/336.7%
sqrt-pow136.7%
associate-*r*36.7%
*-commutative36.7%
associate-*r*36.7%
metadata-eval36.7%
Applied egg-rr36.7%
add-exp-log36.7%
log-pow36.7%
Applied egg-rr36.7%
Final simplification36.7%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(pow (pow (sqrt (cbrt (* PI (* angle 0.005555555555555556)))) 2.0) 3.0)))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(pow(sqrt(cbrt((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0), 3.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.pow(Math.sqrt(Math.cbrt((Math.PI * (angle * 0.005555555555555556)))), 2.0), 3.0))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(((sqrt(cbrt(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) ^ 3.0))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[Sqrt[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left({\left(\sqrt{\sqrt[3]{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}}\right)}^{2}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-cube-cbrt76.1%
pow376.1%
div-inv76.1%
metadata-eval76.1%
Applied egg-rr76.1%
add-sqr-sqrt36.8%
pow236.8%
pow1/336.7%
sqrt-pow136.7%
associate-*r*36.7%
*-commutative36.7%
associate-*r*36.7%
metadata-eval36.7%
Applied egg-rr36.7%
metadata-eval36.7%
sqrt-pow136.7%
unpow1/336.8%
Applied egg-rr36.8%
Final simplification36.8%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(pow
(pow (pow (* PI (* angle 0.005555555555555556)) 0.16666666666666666) 2.0)
3.0)))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(pow(pow((((double) M_PI) * (angle * 0.005555555555555556)), 0.16666666666666666), 2.0), 3.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.pow(Math.pow((Math.PI * (angle * 0.005555555555555556)), 0.16666666666666666), 2.0), 3.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.pow(math.pow(math.pow((math.pi * (angle * 0.005555555555555556)), 0.16666666666666666), 2.0), 3.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((((Float64(pi * Float64(angle * 0.005555555555555556)) ^ 0.16666666666666666) ^ 2.0) ^ 3.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos(((((pi * (angle * 0.005555555555555556)) ^ 0.16666666666666666) ^ 2.0) ^ 3.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 0.16666666666666666], $MachinePrecision], 2.0], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left({\left({\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)}^{0.16666666666666666}\right)}^{2}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-cube-cbrt76.1%
pow376.1%
div-inv76.1%
metadata-eval76.1%
Applied egg-rr76.1%
add-sqr-sqrt36.8%
pow236.8%
pow1/336.7%
sqrt-pow136.7%
associate-*r*36.7%
*-commutative36.7%
associate-*r*36.7%
metadata-eval36.7%
Applied egg-rr36.7%
Final simplification36.7%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(pow
(pow (sqrt (* PI (* angle 0.005555555555555556))) 0.6666666666666666)
3.0)))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(pow(sqrt((((double) M_PI) * (angle * 0.005555555555555556))), 0.6666666666666666), 3.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.pow(Math.sqrt((Math.PI * (angle * 0.005555555555555556))), 0.6666666666666666), 3.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.pow(math.pow(math.sqrt((math.pi * (angle * 0.005555555555555556))), 0.6666666666666666), 3.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(((sqrt(Float64(pi * Float64(angle * 0.005555555555555556))) ^ 0.6666666666666666) ^ 3.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos(((sqrt((pi * (angle * 0.005555555555555556))) ^ 0.6666666666666666) ^ 3.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[Sqrt[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.6666666666666666], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left({\left(\sqrt{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}\right)}^{0.6666666666666666}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-cube-cbrt76.1%
pow376.1%
div-inv76.1%
metadata-eval76.1%
Applied egg-rr76.1%
pow1/336.7%
add-sqr-sqrt36.7%
unpow236.7%
pow-pow36.7%
associate-*r*36.7%
*-commutative36.7%
associate-*r*36.7%
*-commutative36.7%
*-commutative36.7%
metadata-eval36.7%
Applied egg-rr36.7%
Final simplification36.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (pow (cbrt (* angle (* PI 0.005555555555555556))) 3.0))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(cbrt((angle * (((double) M_PI) * 0.005555555555555556))), 3.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.cbrt((angle * (Math.PI * 0.005555555555555556))), 3.0))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((cbrt(Float64(angle * Float64(pi * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{angle \cdot \left(\pi \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-cube-cbrt76.1%
pow376.1%
div-inv76.1%
metadata-eval76.1%
Applied egg-rr76.1%
Final simplification76.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (exp (log (* angle (* PI 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(exp(log((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.exp(Math.log((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.exp(math.log((angle * (math.pi * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(exp(log(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos(exp(log((angle * (pi * 0.005555555555555556)))))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Exp[N[Log[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(e^{\log \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.7%
add-exp-log36.7%
div-inv36.7%
metadata-eval36.7%
Applied egg-rr36.7%
Final simplification36.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.8%
associate-*l/75.4%
associate-*r/75.8%
Simplified75.8%
Final simplification75.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((b * cos(((angle / 180.0) * ((double) M_PI)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((b * Math.cos(((angle / 180.0) * Math.PI))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow((b * math.cos(((angle / 180.0) * math.pi))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle / 180.0) * pi))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + ((b * cos(((angle / 180.0) * pi))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 75.8%
*-commutative75.8%
clear-num75.8%
un-div-inv75.8%
Applied egg-rr75.8%
Final simplification75.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.8%
associate-*l/75.4%
associate-*r/75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.7%
Taylor expanded in angle around inf 75.4%
Final simplification75.4%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.8%
associate-*l/75.4%
associate-*r/75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.7%
Final simplification75.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (* angle 0.005555555555555556)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.8%
associate-*l/75.4%
associate-*r/75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.7%
Taylor expanded in angle around inf 75.4%
*-commutative75.4%
associate-*r*75.7%
*-commutative75.7%
associate-*l*75.8%
Simplified75.8%
Final simplification75.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* angle (* a PI)) 2.0) 3.08641975308642e-5)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((angle * (a * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((angle * (a * Math.PI)), 2.0) * 3.08641975308642e-5);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((angle * (a * math.pi)), 2.0) * 3.08641975308642e-5)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(angle * Float64(a * pi)) ^ 2.0) * 3.08641975308642e-5)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((angle * (a * pi)) ^ 2.0) * 3.08641975308642e-5); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 75.8%
associate-*l/75.4%
associate-*r/75.8%
associate-*l/75.4%
associate-*r/75.8%
Simplified75.8%
Taylor expanded in angle around 0 75.7%
Taylor expanded in angle around 0 71.4%
*-commutative71.4%
Simplified71.4%
*-commutative71.4%
unpow-prod-down71.5%
associate-*r*71.5%
*-commutative71.5%
associate-*l*71.4%
metadata-eval71.4%
Applied egg-rr71.4%
Taylor expanded in angle around 0 71.5%
*-commutative71.5%
Simplified71.5%
Final simplification71.5%
herbie shell --seed 2023229
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))