
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (* (/ a1 b1) (/ a2 b2))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -1e-304)
t_0
(if (<= t_0 0.0)
t_1
(if (<= t_0 2e+249) t_0 (/ (/ a2 b2) (/ b1 a1))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -1e-304) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2e+249) {
tmp = t_0;
} else {
tmp = (a2 / b2) / (b1 / a1);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -1e-304) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 2e+249) {
tmp = t_0;
} else {
tmp = (a2 / b2) / (b1 / a1);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) t_1 = (a1 / b1) * (a2 / b2) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -1e-304: tmp = t_0 elif t_0 <= 0.0: tmp = t_1 elif t_0 <= 2e+249: tmp = t_0 else: tmp = (a2 / b2) / (b1 / a1) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) t_1 = Float64(Float64(a1 / b1) * Float64(a2 / b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -1e-304) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2e+249) tmp = t_0; else tmp = Float64(Float64(a2 / b2) / Float64(b1 / a1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); t_1 = (a1 / b1) * (a2 / b2); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -1e-304) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 2e+249) tmp = t_0; else tmp = (a2 / b2) / (b1 / a1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -1e-304], t$95$0, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 2e+249], t$95$0, N[(N[(a2 / b2), $MachinePrecision] / N[(b1 / a1), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-304}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+249}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{a2}{b2}}{\frac{b1}{a1}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or -9.99999999999999971e-305 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0Initial program 80.6%
times-frac97.3%
Simplified97.3%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999971e-305 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1.9999999999999998e249Initial program 99.5%
if 1.9999999999999998e249 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 66.9%
times-frac99.8%
Simplified99.8%
*-commutative99.8%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification98.7%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (or (<= t_0 (- INFINITY))
(not
(or (<= t_0 -1e-304) (and (not (<= t_0 0.0)) (<= t_0 2e+240)))))
(* (/ a1 b1) (/ a2 b2))
t_0)))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -((double) INFINITY)) || !((t_0 <= -1e-304) || (!(t_0 <= 0.0) && (t_0 <= 2e+240)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !((t_0 <= -1e-304) || (!(t_0 <= 0.0) && (t_0 <= 2e+240)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = t_0;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if (t_0 <= -math.inf) or not ((t_0 <= -1e-304) or (not (t_0 <= 0.0) and (t_0 <= 2e+240))): tmp = (a1 / b1) * (a2 / b2) else: tmp = t_0 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !((t_0 <= -1e-304) || (!(t_0 <= 0.0) && (t_0 <= 2e+240)))) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = t_0; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if ((t_0 <= -Inf) || ~(((t_0 <= -1e-304) || (~((t_0 <= 0.0)) && (t_0 <= 2e+240))))) tmp = (a1 / b1) * (a2 / b2); else tmp = t_0; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[Or[LessEqual[t$95$0, -1e-304], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 2e+240]]]], $MachinePrecision]], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty \lor \neg \left(t_0 \leq -1 \cdot 10^{-304} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 2 \cdot 10^{+240}\right):\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or -9.99999999999999971e-305 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 2.00000000000000003e240 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 76.6%
times-frac98.1%
Simplified98.1%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999971e-305 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 2.00000000000000003e240Initial program 99.5%
Final simplification98.7%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (or (<= b1 -1.75e-234) (and (not (<= b1 3.1e-158)) (<= b1 2.4e+218))) (* (/ a1 b1) (/ a2 b2)) (* (/ a2 b1) (/ a1 b2))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -1.75e-234) || (!(b1 <= 3.1e-158) && (b1 <= 2.4e+218))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = (a2 / b1) * (a1 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if ((b1 <= (-1.75d-234)) .or. (.not. (b1 <= 3.1d-158)) .and. (b1 <= 2.4d+218)) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = (a2 / b1) * (a1 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((b1 <= -1.75e-234) || (!(b1 <= 3.1e-158) && (b1 <= 2.4e+218))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = (a2 / b1) * (a1 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if (b1 <= -1.75e-234) or (not (b1 <= 3.1e-158) and (b1 <= 2.4e+218)): tmp = (a1 / b1) * (a2 / b2) else: tmp = (a2 / b1) * (a1 / b2) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((b1 <= -1.75e-234) || (!(b1 <= 3.1e-158) && (b1 <= 2.4e+218))) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(Float64(a2 / b1) * Float64(a1 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if ((b1 <= -1.75e-234) || (~((b1 <= 3.1e-158)) && (b1 <= 2.4e+218))) tmp = (a1 / b1) * (a2 / b2); else tmp = (a2 / b1) * (a1 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[b1, -1.75e-234], And[N[Not[LessEqual[b1, 3.1e-158]], $MachinePrecision], LessEqual[b1, 2.4e+218]]], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 / b1), $MachinePrecision] * N[(a1 / b2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \leq -1.75 \cdot 10^{-234} \lor \neg \left(b1 \leq 3.1 \cdot 10^{-158}\right) \land b1 \leq 2.4 \cdot 10^{+218}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b1} \cdot \frac{a1}{b2}\\
\end{array}
\end{array}
if b1 < -1.7500000000000001e-234 or 3.10000000000000018e-158 < b1 < 2.39999999999999981e218Initial program 86.4%
times-frac90.8%
Simplified90.8%
if -1.7500000000000001e-234 < b1 < 3.10000000000000018e-158 or 2.39999999999999981e218 < b1 Initial program 90.8%
associate-/l*89.3%
*-commutative89.3%
associate-/l*92.7%
Simplified92.7%
associate-/r/94.8%
*-commutative94.8%
Applied egg-rr94.8%
Final simplification91.7%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 87.4%
times-frac87.8%
Simplified87.8%
Final simplification87.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023229
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))