
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -3.5e+95) (* 0.5 x) (if (<= x 3.6e-21) (* 0.5 (* y (sqrt z))) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e+95) {
tmp = 0.5 * x;
} else if (x <= 3.6e-21) {
tmp = 0.5 * (y * sqrt(z));
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.5d+95)) then
tmp = 0.5d0 * x
else if (x <= 3.6d-21) then
tmp = 0.5d0 * (y * sqrt(z))
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.5e+95) {
tmp = 0.5 * x;
} else if (x <= 3.6e-21) {
tmp = 0.5 * (y * Math.sqrt(z));
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.5e+95: tmp = 0.5 * x elif x <= 3.6e-21: tmp = 0.5 * (y * math.sqrt(z)) else: tmp = 0.5 * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.5e+95) tmp = Float64(0.5 * x); elseif (x <= 3.6e-21) tmp = Float64(0.5 * Float64(y * sqrt(z))); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.5e+95) tmp = 0.5 * x; elseif (x <= 3.6e-21) tmp = 0.5 * (y * sqrt(z)); else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.5e+95], N[(0.5 * x), $MachinePrecision], If[LessEqual[x, 3.6e-21], N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.5 \cdot 10^{+95}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{-21}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \sqrt{z}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if x < -3.5e95 or 3.59999999999999989e-21 < x Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 84.4%
if -3.5e95 < x < 3.59999999999999989e-21Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 78.9%
Final simplification81.0%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (pow z 0.5)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * pow(z, 0.5)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * (z ** 0.5d0)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.pow(z, 0.5)));
}
def code(x, y, z): return 0.5 * (x + (y * math.pow(z, 0.5)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * (z ^ 0.5)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * (z ^ 0.5))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Power[z, 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot {z}^{0.5}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
add-sqr-sqrt47.8%
sqrt-unprod59.4%
pow1/259.4%
*-commutative59.4%
*-commutative59.4%
swap-sqr55.7%
add-sqr-sqrt55.7%
Applied egg-rr55.7%
unpow1/255.7%
Simplified55.7%
sqrt-prod60.0%
pow1/260.0%
metadata-eval60.0%
pow-prod-up59.9%
sqrt-prod45.0%
add-sqr-sqrt99.5%
associate-*r*99.5%
Applied egg-rr99.5%
associate-*r*99.5%
*-commutative99.5%
pow-sqr99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 46.3%
Final simplification46.3%
herbie shell --seed 2023229
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))