
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 19 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 91.8%
associate-+l+91.8%
associate-+l+91.8%
fma-def93.3%
fma-def96.1%
fma-def96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 91.8%
+-commutative91.8%
fma-def92.9%
associate-+l+92.9%
fma-def93.7%
fma-def95.7%
Simplified95.7%
Final simplification95.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) (- INFINITY)) (* x y) (+ (fma z t (fma a b (* c i))) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x * y;
} else {
tmp = fma(z, t, fma(a, b, (c * i))) + (x * y);
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x * y); else tmp = Float64(fma(z, t, fma(a, b, Float64(c * i))) + Float64(x * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x * y), $MachinePrecision], N[(N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right) + x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 63.2%
Taylor expanded in x around inf 84.2%
if -inf.0 < (*.f64 x y) Initial program 94.1%
+-commutative94.1%
fma-def95.3%
associate-+l+95.3%
fma-def95.3%
fma-def97.0%
Simplified97.0%
fma-udef95.8%
fma-udef95.8%
fma-udef94.1%
associate-+l+94.1%
+-commutative94.1%
associate-+r+94.1%
associate-+r+94.1%
fma-udef97.0%
fma-def97.9%
+-commutative97.9%
Applied egg-rr97.9%
Final simplification96.9%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))) INFINITY) (+ (fma x y (* z t)) (+ (* c i) (* a b))) (fma y x (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((x * y) + (z * t)))) <= ((double) INFINITY)) {
tmp = fma(x, y, (z * t)) + ((c * i) + (a * b));
} else {
tmp = fma(y, x, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) <= Inf) tmp = Float64(fma(x, y, Float64(z * t)) + Float64(Float64(c * i) + Float64(a * b))); else tmp = fma(y, x, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * x + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right) + \left(c \cdot i + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, c \cdot i\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
associate-+l+100.0%
fma-def100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 19.0%
Taylor expanded in t around 0 47.9%
+-commutative47.9%
fma-def57.4%
Applied egg-rr57.4%
Final simplification96.5%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (fma i c (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(i, c, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(i, c, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0 42.9%
Taylor expanded in y around 0 47.8%
*-commutative47.8%
fma-def57.3%
Applied egg-rr57.3%
Final simplification96.5%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (fma y x (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(y, x, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(y, x, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y * x + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, c \cdot i\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 19.0%
Taylor expanded in t around 0 47.9%
+-commutative47.9%
fma-def57.4%
Applied egg-rr57.4%
Final simplification96.5%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (+ (* c i) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (c * i) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(c * i) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((x * y) + (z * t))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (c * i) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 19.0%
Taylor expanded in t around 0 47.9%
Final simplification95.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t)))
(t_2 (+ (* a b) (* x y)))
(t_3 (+ (* c i) (* x y))))
(if (<= (* a b) -1.16e+33)
t_2
(if (<= (* a b) -1.35e-5)
t_1
(if (<= (* a b) -8.2e-151)
t_3
(if (<= (* a b) 9.8e-163) t_1 (if (<= (* a b) 4.5e+85) t_3 t_2)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (a * b) + (x * y);
double t_3 = (c * i) + (x * y);
double tmp;
if ((a * b) <= -1.16e+33) {
tmp = t_2;
} else if ((a * b) <= -1.35e-5) {
tmp = t_1;
} else if ((a * b) <= -8.2e-151) {
tmp = t_3;
} else if ((a * b) <= 9.8e-163) {
tmp = t_1;
} else if ((a * b) <= 4.5e+85) {
tmp = t_3;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (c * i) + (z * t)
t_2 = (a * b) + (x * y)
t_3 = (c * i) + (x * y)
if ((a * b) <= (-1.16d+33)) then
tmp = t_2
else if ((a * b) <= (-1.35d-5)) then
tmp = t_1
else if ((a * b) <= (-8.2d-151)) then
tmp = t_3
else if ((a * b) <= 9.8d-163) then
tmp = t_1
else if ((a * b) <= 4.5d+85) then
tmp = t_3
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (a * b) + (x * y);
double t_3 = (c * i) + (x * y);
double tmp;
if ((a * b) <= -1.16e+33) {
tmp = t_2;
} else if ((a * b) <= -1.35e-5) {
tmp = t_1;
} else if ((a * b) <= -8.2e-151) {
tmp = t_3;
} else if ((a * b) <= 9.8e-163) {
tmp = t_1;
} else if ((a * b) <= 4.5e+85) {
tmp = t_3;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) t_2 = (a * b) + (x * y) t_3 = (c * i) + (x * y) tmp = 0 if (a * b) <= -1.16e+33: tmp = t_2 elif (a * b) <= -1.35e-5: tmp = t_1 elif (a * b) <= -8.2e-151: tmp = t_3 elif (a * b) <= 9.8e-163: tmp = t_1 elif (a * b) <= 4.5e+85: tmp = t_3 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) t_2 = Float64(Float64(a * b) + Float64(x * y)) t_3 = Float64(Float64(c * i) + Float64(x * y)) tmp = 0.0 if (Float64(a * b) <= -1.16e+33) tmp = t_2; elseif (Float64(a * b) <= -1.35e-5) tmp = t_1; elseif (Float64(a * b) <= -8.2e-151) tmp = t_3; elseif (Float64(a * b) <= 9.8e-163) tmp = t_1; elseif (Float64(a * b) <= 4.5e+85) tmp = t_3; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); t_2 = (a * b) + (x * y); t_3 = (c * i) + (x * y); tmp = 0.0; if ((a * b) <= -1.16e+33) tmp = t_2; elseif ((a * b) <= -1.35e-5) tmp = t_1; elseif ((a * b) <= -8.2e-151) tmp = t_3; elseif ((a * b) <= 9.8e-163) tmp = t_1; elseif ((a * b) <= 4.5e+85) tmp = t_3; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -1.16e+33], t$95$2, If[LessEqual[N[(a * b), $MachinePrecision], -1.35e-5], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -8.2e-151], t$95$3, If[LessEqual[N[(a * b), $MachinePrecision], 9.8e-163], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], 4.5e+85], t$95$3, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
t_2 := a \cdot b + x \cdot y\\
t_3 := c \cdot i + x \cdot y\\
\mathbf{if}\;a \cdot b \leq -1.16 \cdot 10^{+33}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;a \cdot b \leq -1.35 \cdot 10^{-5}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \cdot b \leq -8.2 \cdot 10^{-151}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;a \cdot b \leq 9.8 \cdot 10^{-163}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \cdot b \leq 4.5 \cdot 10^{+85}:\\
\;\;\;\;t_3\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if (*.f64 a b) < -1.16000000000000001e33 or 4.50000000000000007e85 < (*.f64 a b) Initial program 86.9%
Taylor expanded in z around 0 86.2%
Taylor expanded in c around 0 79.7%
if -1.16000000000000001e33 < (*.f64 a b) < -1.3499999999999999e-5 or -8.2000000000000002e-151 < (*.f64 a b) < 9.8000000000000005e-163Initial program 94.7%
Taylor expanded in x around 0 78.8%
Taylor expanded in a around 0 77.7%
if -1.3499999999999999e-5 < (*.f64 a b) < -8.2000000000000002e-151 or 9.8000000000000005e-163 < (*.f64 a b) < 4.50000000000000007e85Initial program 94.2%
Taylor expanded in a around 0 87.5%
Taylor expanded in t around 0 76.4%
Final simplification78.1%
(FPCore (x y z t a b c i)
:precision binary64
(if (or (<= (* a b) -2.25e+33)
(and (not (<= (* a b) 1.95e-150))
(or (<= (* a b) 6.5e-96) (not (<= (* a b) 4.75e+61)))))
(+ (* a b) (* x y))
(+ (* c i) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.25e+33) || (!((a * b) <= 1.95e-150) && (((a * b) <= 6.5e-96) || !((a * b) <= 4.75e+61)))) {
tmp = (a * b) + (x * y);
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-2.25d+33)) .or. (.not. ((a * b) <= 1.95d-150)) .and. ((a * b) <= 6.5d-96) .or. (.not. ((a * b) <= 4.75d+61))) then
tmp = (a * b) + (x * y)
else
tmp = (c * i) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.25e+33) || (!((a * b) <= 1.95e-150) && (((a * b) <= 6.5e-96) || !((a * b) <= 4.75e+61)))) {
tmp = (a * b) + (x * y);
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -2.25e+33) or (not ((a * b) <= 1.95e-150) and (((a * b) <= 6.5e-96) or not ((a * b) <= 4.75e+61))): tmp = (a * b) + (x * y) else: tmp = (c * i) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -2.25e+33) || (!(Float64(a * b) <= 1.95e-150) && ((Float64(a * b) <= 6.5e-96) || !(Float64(a * b) <= 4.75e+61)))) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(c * i) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -2.25e+33) || (~(((a * b) <= 1.95e-150)) && (((a * b) <= 6.5e-96) || ~(((a * b) <= 4.75e+61))))) tmp = (a * b) + (x * y); else tmp = (c * i) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -2.25e+33], And[N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.95e-150]], $MachinePrecision], Or[LessEqual[N[(a * b), $MachinePrecision], 6.5e-96], N[Not[LessEqual[N[(a * b), $MachinePrecision], 4.75e+61]], $MachinePrecision]]]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.25 \cdot 10^{+33} \lor \neg \left(a \cdot b \leq 1.95 \cdot 10^{-150}\right) \land \left(a \cdot b \leq 6.5 \cdot 10^{-96} \lor \neg \left(a \cdot b \leq 4.75 \cdot 10^{+61}\right)\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -2.25e33 or 1.9500000000000001e-150 < (*.f64 a b) < 6.50000000000000001e-96 or 4.7499999999999998e61 < (*.f64 a b) Initial program 88.4%
Taylor expanded in z around 0 86.7%
Taylor expanded in c around 0 77.8%
if -2.25e33 < (*.f64 a b) < 1.9500000000000001e-150 or 6.50000000000000001e-96 < (*.f64 a b) < 4.7499999999999998e61Initial program 94.4%
Taylor expanded in x around 0 72.0%
Taylor expanded in a around 0 69.4%
Final simplification73.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (+ (* a b) (* z t)))) (t_2 (+ (* c i) (* x y))))
(if (<= x -7e+157)
t_2
(if (<= x -1.05e+136)
t_1
(if (<= x -1.65e+103)
(+ (* x y) (* z t))
(if (<= x -2.2e+95)
(+ (* c i) (* a b))
(if (<= x 2.4e-114) t_1 t_2)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + (z * t));
double t_2 = (c * i) + (x * y);
double tmp;
if (x <= -7e+157) {
tmp = t_2;
} else if (x <= -1.05e+136) {
tmp = t_1;
} else if (x <= -1.65e+103) {
tmp = (x * y) + (z * t);
} else if (x <= -2.2e+95) {
tmp = (c * i) + (a * b);
} else if (x <= 2.4e-114) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (c * i) + ((a * b) + (z * t))
t_2 = (c * i) + (x * y)
if (x <= (-7d+157)) then
tmp = t_2
else if (x <= (-1.05d+136)) then
tmp = t_1
else if (x <= (-1.65d+103)) then
tmp = (x * y) + (z * t)
else if (x <= (-2.2d+95)) then
tmp = (c * i) + (a * b)
else if (x <= 2.4d-114) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + (z * t));
double t_2 = (c * i) + (x * y);
double tmp;
if (x <= -7e+157) {
tmp = t_2;
} else if (x <= -1.05e+136) {
tmp = t_1;
} else if (x <= -1.65e+103) {
tmp = (x * y) + (z * t);
} else if (x <= -2.2e+95) {
tmp = (c * i) + (a * b);
} else if (x <= 2.4e-114) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + (z * t)) t_2 = (c * i) + (x * y) tmp = 0 if x <= -7e+157: tmp = t_2 elif x <= -1.05e+136: tmp = t_1 elif x <= -1.65e+103: tmp = (x * y) + (z * t) elif x <= -2.2e+95: tmp = (c * i) + (a * b) elif x <= 2.4e-114: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))) t_2 = Float64(Float64(c * i) + Float64(x * y)) tmp = 0.0 if (x <= -7e+157) tmp = t_2; elseif (x <= -1.05e+136) tmp = t_1; elseif (x <= -1.65e+103) tmp = Float64(Float64(x * y) + Float64(z * t)); elseif (x <= -2.2e+95) tmp = Float64(Float64(c * i) + Float64(a * b)); elseif (x <= 2.4e-114) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + (z * t)); t_2 = (c * i) + (x * y); tmp = 0.0; if (x <= -7e+157) tmp = t_2; elseif (x <= -1.05e+136) tmp = t_1; elseif (x <= -1.65e+103) tmp = (x * y) + (z * t); elseif (x <= -2.2e+95) tmp = (c * i) + (a * b); elseif (x <= 2.4e-114) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7e+157], t$95$2, If[LessEqual[x, -1.05e+136], t$95$1, If[LessEqual[x, -1.65e+103], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -2.2e+95], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.4e-114], t$95$1, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + z \cdot t\right)\\
t_2 := c \cdot i + x \cdot y\\
\mathbf{if}\;x \leq -7 \cdot 10^{+157}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{+136}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -1.65 \cdot 10^{+103}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{elif}\;x \leq -2.2 \cdot 10^{+95}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{-114}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if x < -7.00000000000000004e157 or 2.4000000000000001e-114 < x Initial program 90.3%
Taylor expanded in a around 0 78.5%
Taylor expanded in t around 0 64.0%
if -7.00000000000000004e157 < x < -1.05e136 or -2.1999999999999999e95 < x < 2.4000000000000001e-114Initial program 93.2%
Taylor expanded in x around 0 82.9%
if -1.05e136 < x < -1.65000000000000004e103Initial program 100.0%
Taylor expanded in a around 0 86.6%
Taylor expanded in c around 0 86.6%
if -1.65000000000000004e103 < x < -2.1999999999999999e95Initial program 50.0%
Taylor expanded in z around 0 100.0%
Taylor expanded in y around 0 100.0%
Final simplification74.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.62e+50)
(* c i)
(if (<= (* c i) -2.55e-58)
(* a b)
(if (<= (* c i) -9.5e-183)
(* z t)
(if (<= (* c i) 1.05e+53) (* x y) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.62e+50) {
tmp = c * i;
} else if ((c * i) <= -2.55e-58) {
tmp = a * b;
} else if ((c * i) <= -9.5e-183) {
tmp = z * t;
} else if ((c * i) <= 1.05e+53) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.62d+50)) then
tmp = c * i
else if ((c * i) <= (-2.55d-58)) then
tmp = a * b
else if ((c * i) <= (-9.5d-183)) then
tmp = z * t
else if ((c * i) <= 1.05d+53) then
tmp = x * y
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.62e+50) {
tmp = c * i;
} else if ((c * i) <= -2.55e-58) {
tmp = a * b;
} else if ((c * i) <= -9.5e-183) {
tmp = z * t;
} else if ((c * i) <= 1.05e+53) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.62e+50: tmp = c * i elif (c * i) <= -2.55e-58: tmp = a * b elif (c * i) <= -9.5e-183: tmp = z * t elif (c * i) <= 1.05e+53: tmp = x * y else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.62e+50) tmp = Float64(c * i); elseif (Float64(c * i) <= -2.55e-58) tmp = Float64(a * b); elseif (Float64(c * i) <= -9.5e-183) tmp = Float64(z * t); elseif (Float64(c * i) <= 1.05e+53) tmp = Float64(x * y); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.62e+50) tmp = c * i; elseif ((c * i) <= -2.55e-58) tmp = a * b; elseif ((c * i) <= -9.5e-183) tmp = z * t; elseif ((c * i) <= 1.05e+53) tmp = x * y; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.62e+50], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -2.55e-58], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -9.5e-183], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.05e+53], N[(x * y), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.62 \cdot 10^{+50}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -2.55 \cdot 10^{-58}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq -9.5 \cdot 10^{-183}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.05 \cdot 10^{+53}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.61999999999999996e50 or 1.0500000000000001e53 < (*.f64 c i) Initial program 86.3%
Taylor expanded in c around inf 61.9%
if -1.61999999999999996e50 < (*.f64 c i) < -2.55e-58Initial program 89.5%
Taylor expanded in a around inf 42.9%
if -2.55e-58 < (*.f64 c i) < -9.5000000000000008e-183Initial program 95.8%
Taylor expanded in z around inf 59.3%
if -9.5000000000000008e-183 < (*.f64 c i) < 1.0500000000000001e53Initial program 97.0%
Taylor expanded in x around inf 45.1%
Final simplification52.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.65e+50)
(* c i)
(if (<= (* c i) -1.08e-182)
(+ (* a b) (* z t))
(if (<= (* c i) 7.2e+172) (+ (* a b) (* x y)) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.65e+50) {
tmp = c * i;
} else if ((c * i) <= -1.08e-182) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 7.2e+172) {
tmp = (a * b) + (x * y);
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.65d+50)) then
tmp = c * i
else if ((c * i) <= (-1.08d-182)) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 7.2d+172) then
tmp = (a * b) + (x * y)
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.65e+50) {
tmp = c * i;
} else if ((c * i) <= -1.08e-182) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 7.2e+172) {
tmp = (a * b) + (x * y);
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.65e+50: tmp = c * i elif (c * i) <= -1.08e-182: tmp = (a * b) + (z * t) elif (c * i) <= 7.2e+172: tmp = (a * b) + (x * y) else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.65e+50) tmp = Float64(c * i); elseif (Float64(c * i) <= -1.08e-182) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 7.2e+172) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.65e+50) tmp = c * i; elseif ((c * i) <= -1.08e-182) tmp = (a * b) + (z * t); elseif ((c * i) <= 7.2e+172) tmp = (a * b) + (x * y); else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.65e+50], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.08e-182], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 7.2e+172], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.65 \cdot 10^{+50}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.08 \cdot 10^{-182}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 7.2 \cdot 10^{+172}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.6500000000000001e50 or 7.1999999999999995e172 < (*.f64 c i) Initial program 84.5%
Taylor expanded in c around inf 68.7%
if -2.6500000000000001e50 < (*.f64 c i) < -1.08000000000000003e-182Initial program 92.4%
Taylor expanded in x around 0 73.3%
Taylor expanded in c around 0 65.3%
if -1.08000000000000003e-182 < (*.f64 c i) < 7.1999999999999995e172Initial program 96.6%
Taylor expanded in z around 0 71.4%
Taylor expanded in c around 0 64.9%
Final simplification66.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* a b))))
(if (<= (* c i) -4.0)
t_1
(if (<= (* c i) -4.2e-183)
(+ (* a b) (* z t))
(if (<= (* c i) 8.2e+67) (+ (* a b) (* x y)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -4.0) {
tmp = t_1;
} else if ((c * i) <= -4.2e-183) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 8.2e+67) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (a * b)
if ((c * i) <= (-4.0d0)) then
tmp = t_1
else if ((c * i) <= (-4.2d-183)) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 8.2d+67) then
tmp = (a * b) + (x * y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -4.0) {
tmp = t_1;
} else if ((c * i) <= -4.2e-183) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 8.2e+67) {
tmp = (a * b) + (x * y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (a * b) tmp = 0 if (c * i) <= -4.0: tmp = t_1 elif (c * i) <= -4.2e-183: tmp = (a * b) + (z * t) elif (c * i) <= 8.2e+67: tmp = (a * b) + (x * y) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -4.0) tmp = t_1; elseif (Float64(c * i) <= -4.2e-183) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 8.2e+67) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (a * b); tmp = 0.0; if ((c * i) <= -4.0) tmp = t_1; elseif ((c * i) <= -4.2e-183) tmp = (a * b) + (z * t); elseif ((c * i) <= 8.2e+67) tmp = (a * b) + (x * y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -4.0], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -4.2e-183], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 8.2e+67], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + a \cdot b\\
\mathbf{if}\;c \cdot i \leq -4:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -4.2 \cdot 10^{-183}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 8.2 \cdot 10^{+67}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 c i) < -4 or 8.19999999999999959e67 < (*.f64 c i) Initial program 86.8%
Taylor expanded in z around 0 79.3%
Taylor expanded in y around 0 71.4%
if -4 < (*.f64 c i) < -4.2000000000000004e-183Initial program 94.7%
Taylor expanded in x around 0 75.8%
Taylor expanded in c around 0 72.1%
if -4.2000000000000004e-183 < (*.f64 c i) < 8.19999999999999959e67Initial program 96.1%
Taylor expanded in z around 0 72.9%
Taylor expanded in c around 0 69.2%
Final simplification70.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* a b) -1.65e+62) (not (<= (* a b) 1.9e+48))) (+ (* c i) (+ (* a b) (* x y))) (+ (* c i) (+ (* x y) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -1.65e+62) || !((a * b) <= 1.9e+48)) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + ((x * y) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-1.65d+62)) .or. (.not. ((a * b) <= 1.9d+48))) then
tmp = (c * i) + ((a * b) + (x * y))
else
tmp = (c * i) + ((x * y) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -1.65e+62) || !((a * b) <= 1.9e+48)) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + ((x * y) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -1.65e+62) or not ((a * b) <= 1.9e+48): tmp = (c * i) + ((a * b) + (x * y)) else: tmp = (c * i) + ((x * y) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -1.65e+62) || !(Float64(a * b) <= 1.9e+48)) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); else tmp = Float64(Float64(c * i) + Float64(Float64(x * y) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -1.65e+62) || ~(((a * b) <= 1.9e+48))) tmp = (c * i) + ((a * b) + (x * y)); else tmp = (c * i) + ((x * y) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -1.65e+62], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.9e+48]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.65 \cdot 10^{+62} \lor \neg \left(a \cdot b \leq 1.9 \cdot 10^{+48}\right):\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(x \cdot y + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -1.65e62 or 1.9e48 < (*.f64 a b) Initial program 87.2%
Taylor expanded in z around 0 87.1%
if -1.65e62 < (*.f64 a b) < 1.9e48Initial program 94.4%
Taylor expanded in a around 0 90.9%
Final simplification89.5%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -1.7e+62)
(* a b)
(if (<= (* a b) 1.22e-160)
(* z t)
(if (<= (* a b) 5.8e+85) (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.7e+62) {
tmp = a * b;
} else if ((a * b) <= 1.22e-160) {
tmp = z * t;
} else if ((a * b) <= 5.8e+85) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-1.7d+62)) then
tmp = a * b
else if ((a * b) <= 1.22d-160) then
tmp = z * t
else if ((a * b) <= 5.8d+85) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.7e+62) {
tmp = a * b;
} else if ((a * b) <= 1.22e-160) {
tmp = z * t;
} else if ((a * b) <= 5.8e+85) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -1.7e+62: tmp = a * b elif (a * b) <= 1.22e-160: tmp = z * t elif (a * b) <= 5.8e+85: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -1.7e+62) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.22e-160) tmp = Float64(z * t); elseif (Float64(a * b) <= 5.8e+85) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -1.7e+62) tmp = a * b; elseif ((a * b) <= 1.22e-160) tmp = z * t; elseif ((a * b) <= 5.8e+85) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.7e+62], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.22e-160], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 5.8e+85], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.7 \cdot 10^{+62}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.22 \cdot 10^{-160}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 5.8 \cdot 10^{+85}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.70000000000000007e62 or 5.79999999999999995e85 < (*.f64 a b) Initial program 86.2%
Taylor expanded in a around inf 67.5%
if -1.70000000000000007e62 < (*.f64 a b) < 1.22000000000000003e-160Initial program 95.2%
Taylor expanded in z around inf 41.1%
if 1.22000000000000003e-160 < (*.f64 a b) < 5.79999999999999995e85Initial program 93.0%
Taylor expanded in c around inf 33.9%
Final simplification48.9%
(FPCore (x y z t a b c i) :precision binary64 (if (<= x -9.8e+85) (+ (* c i) (+ (* a b) (* x y))) (if (<= x 2.4e-114) (+ (* c i) (+ (* a b) (* z t))) (+ (* c i) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (x <= -9.8e+85) {
tmp = (c * i) + ((a * b) + (x * y));
} else if (x <= 2.4e-114) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (x <= (-9.8d+85)) then
tmp = (c * i) + ((a * b) + (x * y))
else if (x <= 2.4d-114) then
tmp = (c * i) + ((a * b) + (z * t))
else
tmp = (c * i) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (x <= -9.8e+85) {
tmp = (c * i) + ((a * b) + (x * y));
} else if (x <= 2.4e-114) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (c * i) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if x <= -9.8e+85: tmp = (c * i) + ((a * b) + (x * y)) elif x <= 2.4e-114: tmp = (c * i) + ((a * b) + (z * t)) else: tmp = (c * i) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (x <= -9.8e+85) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); elseif (x <= 2.4e-114) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (x <= -9.8e+85) tmp = (c * i) + ((a * b) + (x * y)); elseif (x <= 2.4e-114) tmp = (c * i) + ((a * b) + (z * t)); else tmp = (c * i) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[x, -9.8e+85], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.4e-114], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.8 \cdot 10^{+85}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{-114}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\end{array}
\end{array}
if x < -9.7999999999999993e85Initial program 90.2%
Taylor expanded in z around 0 78.2%
if -9.7999999999999993e85 < x < 2.4000000000000001e-114Initial program 93.4%
Taylor expanded in x around 0 84.0%
if 2.4000000000000001e-114 < x Initial program 90.3%
Taylor expanded in a around 0 76.4%
Taylor expanded in t around 0 59.5%
Final simplification74.9%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -5.8e+64) (* a b) (if (<= (* a b) 1.2e+85) (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5.8e+64) {
tmp = a * b;
} else if ((a * b) <= 1.2e+85) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-5.8d+64)) then
tmp = a * b
else if ((a * b) <= 1.2d+85) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -5.8e+64) {
tmp = a * b;
} else if ((a * b) <= 1.2e+85) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -5.8e+64: tmp = a * b elif (a * b) <= 1.2e+85: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -5.8e+64) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.2e+85) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -5.8e+64) tmp = a * b; elseif ((a * b) <= 1.2e+85) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -5.8e+64], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.2e+85], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -5.8 \cdot 10^{+64}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.2 \cdot 10^{+85}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -5.79999999999999986e64 or 1.19999999999999998e85 < (*.f64 a b) Initial program 86.2%
Taylor expanded in a around inf 67.5%
if -5.79999999999999986e64 < (*.f64 a b) < 1.19999999999999998e85Initial program 94.6%
Taylor expanded in c around inf 32.9%
Final simplification44.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= x -2.15e+156) (* x y) (if (<= x 2.4e-114) (+ (* a b) (* z t)) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (x <= -2.15e+156) {
tmp = x * y;
} else if (x <= 2.4e-114) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (x <= (-2.15d+156)) then
tmp = x * y
else if (x <= 2.4d-114) then
tmp = (a * b) + (z * t)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (x <= -2.15e+156) {
tmp = x * y;
} else if (x <= 2.4e-114) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if x <= -2.15e+156: tmp = x * y elif x <= 2.4e-114: tmp = (a * b) + (z * t) else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (x <= -2.15e+156) tmp = Float64(x * y); elseif (x <= 2.4e-114) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (x <= -2.15e+156) tmp = x * y; elseif (x <= 2.4e-114) tmp = (a * b) + (z * t); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[x, -2.15e+156], N[(x * y), $MachinePrecision], If[LessEqual[x, 2.4e-114], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{+156}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{-114}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.14999999999999993e156 or 2.4000000000000001e-114 < x Initial program 90.3%
Taylor expanded in x around inf 44.9%
if -2.14999999999999993e156 < x < 2.4000000000000001e-114Initial program 92.9%
Taylor expanded in x around 0 80.5%
Taylor expanded in c around 0 55.2%
Final simplification50.6%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 91.8%
Taylor expanded in a around inf 25.9%
Final simplification25.9%
herbie shell --seed 2023229
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))