
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y -4000000.0) (* y x) (if (<= y -5.2e-50) (* y z) (if (<= y 3.8e-132) x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4000000.0) {
tmp = y * x;
} else if (y <= -5.2e-50) {
tmp = y * z;
} else if (y <= 3.8e-132) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4000000.0d0)) then
tmp = y * x
else if (y <= (-5.2d-50)) then
tmp = y * z
else if (y <= 3.8d-132) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4000000.0) {
tmp = y * x;
} else if (y <= -5.2e-50) {
tmp = y * z;
} else if (y <= 3.8e-132) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4000000.0: tmp = y * x elif y <= -5.2e-50: tmp = y * z elif y <= 3.8e-132: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4000000.0) tmp = Float64(y * x); elseif (y <= -5.2e-50) tmp = Float64(y * z); elseif (y <= 3.8e-132) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4000000.0) tmp = y * x; elseif (y <= -5.2e-50) tmp = y * z; elseif (y <= 3.8e-132) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4000000.0], N[(y * x), $MachinePrecision], If[LessEqual[y, -5.2e-50], N[(y * z), $MachinePrecision], If[LessEqual[y, 3.8e-132], x, N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4000000:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{-50}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-132}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -4e6Initial program 100.0%
Taylor expanded in z around 0 57.6%
Taylor expanded in y around inf 56.9%
if -4e6 < y < -5.2000000000000003e-50 or 3.7999999999999997e-132 < y Initial program 100.0%
Taylor expanded in z around inf 80.0%
Taylor expanded in x around 0 67.2%
if -5.2000000000000003e-50 < y < 3.7999999999999997e-132Initial program 100.0%
Taylor expanded in y around 0 76.4%
Final simplification67.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.2e-41) (not (<= y 3.9e-132))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-41) || !(y <= 3.9e-132)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.2d-41)) .or. (.not. (y <= 3.9d-132))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-41) || !(y <= 3.9e-132)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.2e-41) or not (y <= 3.9e-132): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.2e-41) || !(y <= 3.9e-132)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.2e-41) || ~((y <= 3.9e-132))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.2e-41], N[Not[LessEqual[y, 3.9e-132]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{-41} \lor \neg \left(y \leq 3.9 \cdot 10^{-132}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.2e-41 or 3.89999999999999982e-132 < y Initial program 100.0%
Taylor expanded in y around inf 93.0%
if -2.2e-41 < y < 3.89999999999999982e-132Initial program 100.0%
Taylor expanded in y around 0 75.2%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -65.0) (not (<= y 0.019))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -65.0) || !(y <= 0.019)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-65.0d0)) .or. (.not. (y <= 0.019d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -65.0) || !(y <= 0.019)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -65.0) or not (y <= 0.019): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -65.0) || !(y <= 0.019)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -65.0) || ~((y <= 0.019))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -65.0], N[Not[LessEqual[y, 0.019]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -65 \lor \neg \left(y \leq 0.019\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -65 or 0.0189999999999999995 < y Initial program 100.0%
Taylor expanded in y around inf 99.6%
if -65 < y < 0.0189999999999999995Initial program 100.0%
Taylor expanded in z around inf 100.0%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= y -65.0) (* y x) (if (<= y 1.15e+16) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -65.0) {
tmp = y * x;
} else if (y <= 1.15e+16) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-65.0d0)) then
tmp = y * x
else if (y <= 1.15d+16) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -65.0) {
tmp = y * x;
} else if (y <= 1.15e+16) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -65.0: tmp = y * x elif y <= 1.15e+16: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -65.0) tmp = Float64(y * x); elseif (y <= 1.15e+16) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -65.0) tmp = y * x; elseif (y <= 1.15e+16) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -65.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.15e+16], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -65:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{+16}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -65 or 1.15e16 < y Initial program 100.0%
Taylor expanded in z around 0 50.0%
Taylor expanded in y around inf 49.6%
if -65 < y < 1.15e16Initial program 100.0%
Taylor expanded in y around 0 57.2%
Final simplification53.5%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 30.5%
Final simplification30.5%
herbie shell --seed 2023229
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))