
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z) x))
double code(double x, double y, double z) {
return fma(y, -z, x);
}
function code(x, y, z) return fma(y, Float64(-z), x) end
code[x_, y_, z_] := N[(y * (-z) + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, -z, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -2.1e-146)
(not (or (<= z 2.25e-108) (and (not (<= z 8.8e-36)) (<= z 3.4e-16)))))
(- (* y z))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) {
tmp = -(y * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.1d-146)) .or. (.not. (z <= 2.25d-108) .or. (.not. (z <= 8.8d-36)) .and. (z <= 3.4d-16))) then
tmp = -(y * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) {
tmp = -(y * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.1e-146) or not ((z <= 2.25e-108) or (not (z <= 8.8e-36) and (z <= 3.4e-16))): tmp = -(y * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) tmp = Float64(-Float64(y * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.1e-146) || ~(((z <= 2.25e-108) || (~((z <= 8.8e-36)) && (z <= 3.4e-16))))) tmp = -(y * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.1e-146], N[Not[Or[LessEqual[z, 2.25e-108], And[N[Not[LessEqual[z, 8.8e-36]], $MachinePrecision], LessEqual[z, 3.4e-16]]]], $MachinePrecision]], (-N[(y * z), $MachinePrecision]), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{-146} \lor \neg \left(z \leq 2.25 \cdot 10^{-108} \lor \neg \left(z \leq 8.8 \cdot 10^{-36}\right) \land z \leq 3.4 \cdot 10^{-16}\right):\\
\;\;\;\;-y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.0999999999999999e-146 or 2.24999999999999985e-108 < z < 8.7999999999999997e-36 or 3.4e-16 < z Initial program 100.0%
Taylor expanded in x around 0 74.1%
mul-1-neg74.1%
distribute-rgt-neg-out74.1%
Simplified74.1%
if -2.0999999999999999e-146 < z < 2.24999999999999985e-108 or 8.7999999999999997e-36 < z < 3.4e-16Initial program 100.0%
Taylor expanded in x around inf 74.5%
Final simplification74.2%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 41.7%
Final simplification41.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t_0}{\frac{t_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2023229
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))