
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ (+ x y) t_0)))
(if (<= t_1 -5e-280)
(* (/ 1.0 t_0) (+ x y))
(if (<= t_1 0.0) (- (- (- z) (/ z (/ y x))) (/ z (/ y z))) t_1))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if (t_1 <= -5e-280) {
tmp = (1.0 / t_0) * (x + y);
} else if (t_1 <= 0.0) {
tmp = (-z - (z / (y / x))) - (z / (y / z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = (x + y) / t_0
if (t_1 <= (-5d-280)) then
tmp = (1.0d0 / t_0) * (x + y)
else if (t_1 <= 0.0d0) then
tmp = (-z - (z / (y / x))) - (z / (y / z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if (t_1 <= -5e-280) {
tmp = (1.0 / t_0) * (x + y);
} else if (t_1 <= 0.0) {
tmp = (-z - (z / (y / x))) - (z / (y / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = (x + y) / t_0 tmp = 0 if t_1 <= -5e-280: tmp = (1.0 / t_0) * (x + y) elif t_1 <= 0.0: tmp = (-z - (z / (y / x))) - (z / (y / z)) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(Float64(x + y) / t_0) tmp = 0.0 if (t_1 <= -5e-280) tmp = Float64(Float64(1.0 / t_0) * Float64(x + y)); elseif (t_1 <= 0.0) tmp = Float64(Float64(Float64(-z) - Float64(z / Float64(y / x))) - Float64(z / Float64(y / z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = (x + y) / t_0; tmp = 0.0; if (t_1 <= -5e-280) tmp = (1.0 / t_0) * (x + y); elseif (t_1 <= 0.0) tmp = (-z - (z / (y / x))) - (z / (y / z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-280], N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.0], N[(N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x + y}{t_0}\\
\mathbf{if}\;t_1 \leq -5 \cdot 10^{-280}:\\
\;\;\;\;\frac{1}{t_0} \cdot \left(x + y\right)\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;\left(\left(-z\right) - \frac{z}{\frac{y}{x}}\right) - \frac{z}{\frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -5.00000000000000028e-280Initial program 99.8%
clear-num99.7%
associate-/r/99.9%
Applied egg-rr99.9%
if -5.00000000000000028e-280 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 8.0%
Taylor expanded in y around inf 99.9%
mul-1-neg99.9%
unsub-neg99.9%
mul-1-neg99.9%
associate-/l*99.9%
unpow299.9%
associate-/l*99.9%
Simplified99.9%
if 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.8%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -5e-280) (not (<= t_0 0.0))) t_0 (* z (/ (- (- y) x) y)))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -5e-280) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((-y - x) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-5d-280)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = z * ((-y - x) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -5e-280) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = z * ((-y - x) / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -5e-280) or not (t_0 <= 0.0): tmp = t_0 else: tmp = z * ((-y - x) / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -5e-280) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(z * Float64(Float64(Float64(-y) - x) / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -5e-280) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = z * ((-y - x) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e-280], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[(z * N[(N[((-y) - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -5 \cdot 10^{-280} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{\left(-y\right) - x}{y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -5.00000000000000028e-280 or 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.8%
if -5.00000000000000028e-280 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 8.0%
Taylor expanded in z around 0 97.9%
mul-1-neg97.9%
associate-/l*8.0%
+-commutative8.0%
associate-/r/99.9%
distribute-rgt-neg-in99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ (+ x y) t_0)))
(if (<= t_1 -5e-280)
(* (/ 1.0 t_0) (+ x y))
(if (<= t_1 0.0) (* z (/ (- (- y) x) y)) t_1))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if (t_1 <= -5e-280) {
tmp = (1.0 / t_0) * (x + y);
} else if (t_1 <= 0.0) {
tmp = z * ((-y - x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = (x + y) / t_0
if (t_1 <= (-5d-280)) then
tmp = (1.0d0 / t_0) * (x + y)
else if (t_1 <= 0.0d0) then
tmp = z * ((-y - x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double tmp;
if (t_1 <= -5e-280) {
tmp = (1.0 / t_0) * (x + y);
} else if (t_1 <= 0.0) {
tmp = z * ((-y - x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = (x + y) / t_0 tmp = 0 if t_1 <= -5e-280: tmp = (1.0 / t_0) * (x + y) elif t_1 <= 0.0: tmp = z * ((-y - x) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(Float64(x + y) / t_0) tmp = 0.0 if (t_1 <= -5e-280) tmp = Float64(Float64(1.0 / t_0) * Float64(x + y)); elseif (t_1 <= 0.0) tmp = Float64(z * Float64(Float64(Float64(-y) - x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = (x + y) / t_0; tmp = 0.0; if (t_1 <= -5e-280) tmp = (1.0 / t_0) * (x + y); elseif (t_1 <= 0.0) tmp = z * ((-y - x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-280], N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.0], N[(z * N[(N[((-y) - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x + y}{t_0}\\
\mathbf{if}\;t_1 \leq -5 \cdot 10^{-280}:\\
\;\;\;\;\frac{1}{t_0} \cdot \left(x + y\right)\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;z \cdot \frac{\left(-y\right) - x}{y}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -5.00000000000000028e-280Initial program 99.8%
clear-num99.7%
associate-/r/99.9%
Applied egg-rr99.9%
if -5.00000000000000028e-280 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 8.0%
Taylor expanded in z around 0 97.9%
mul-1-neg97.9%
associate-/l*8.0%
+-commutative8.0%
associate-/r/99.9%
distribute-rgt-neg-in99.9%
+-commutative99.9%
Simplified99.9%
if 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (<= y -1.35e+132)
(- z)
(if (<= y 4.2e-233)
(+ x y)
(if (<= y 3.5e+45) (/ x (- 1.0 (/ y z))) (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+132) {
tmp = -z;
} else if (y <= 4.2e-233) {
tmp = x + y;
} else if (y <= 3.5e+45) {
tmp = x / (1.0 - (y / z));
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.35d+132)) then
tmp = -z
else if (y <= 4.2d-233) then
tmp = x + y
else if (y <= 3.5d+45) then
tmp = x / (1.0d0 - (y / z))
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+132) {
tmp = -z;
} else if (y <= 4.2e-233) {
tmp = x + y;
} else if (y <= 3.5e+45) {
tmp = x / (1.0 - (y / z));
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.35e+132: tmp = -z elif y <= 4.2e-233: tmp = x + y elif y <= 3.5e+45: tmp = x / (1.0 - (y / z)) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.35e+132) tmp = Float64(-z); elseif (y <= 4.2e-233) tmp = Float64(x + y); elseif (y <= 3.5e+45) tmp = Float64(x / Float64(1.0 - Float64(y / z))); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.35e+132) tmp = -z; elseif (y <= 4.2e-233) tmp = x + y; elseif (y <= 3.5e+45) tmp = x / (1.0 - (y / z)); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.35e+132], (-z), If[LessEqual[y, 4.2e-233], N[(x + y), $MachinePrecision], If[LessEqual[y, 3.5e+45], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+132}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-233}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+45}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1.35e132 or 3.50000000000000023e45 < y Initial program 56.5%
Taylor expanded in y around inf 74.0%
mul-1-neg74.0%
Simplified74.0%
if -1.35e132 < y < 4.1999999999999997e-233Initial program 95.3%
Taylor expanded in z around inf 66.5%
if 4.1999999999999997e-233 < y < 3.50000000000000023e45Initial program 98.3%
Taylor expanded in x around inf 75.8%
Final simplification71.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))))
(if (<= y -3.6e+134)
(- z)
(if (<= y -7e-35) (/ y t_0) (if (<= y 1.9e+36) (/ x t_0) (- z))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double tmp;
if (y <= -3.6e+134) {
tmp = -z;
} else if (y <= -7e-35) {
tmp = y / t_0;
} else if (y <= 1.9e+36) {
tmp = x / t_0;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
if (y <= (-3.6d+134)) then
tmp = -z
else if (y <= (-7d-35)) then
tmp = y / t_0
else if (y <= 1.9d+36) then
tmp = x / t_0
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double tmp;
if (y <= -3.6e+134) {
tmp = -z;
} else if (y <= -7e-35) {
tmp = y / t_0;
} else if (y <= 1.9e+36) {
tmp = x / t_0;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) tmp = 0 if y <= -3.6e+134: tmp = -z elif y <= -7e-35: tmp = y / t_0 elif y <= 1.9e+36: tmp = x / t_0 else: tmp = -z return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) tmp = 0.0 if (y <= -3.6e+134) tmp = Float64(-z); elseif (y <= -7e-35) tmp = Float64(y / t_0); elseif (y <= 1.9e+36) tmp = Float64(x / t_0); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); tmp = 0.0; if (y <= -3.6e+134) tmp = -z; elseif (y <= -7e-35) tmp = y / t_0; elseif (y <= 1.9e+36) tmp = x / t_0; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.6e+134], (-z), If[LessEqual[y, -7e-35], N[(y / t$95$0), $MachinePrecision], If[LessEqual[y, 1.9e+36], N[(x / t$95$0), $MachinePrecision], (-z)]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
\mathbf{if}\;y \leq -3.6 \cdot 10^{+134}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -7 \cdot 10^{-35}:\\
\;\;\;\;\frac{y}{t_0}\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+36}:\\
\;\;\;\;\frac{x}{t_0}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -3.59999999999999988e134 or 1.90000000000000012e36 < y Initial program 55.5%
Taylor expanded in y around inf 74.5%
mul-1-neg74.5%
Simplified74.5%
if -3.59999999999999988e134 < y < -6.99999999999999992e-35Initial program 88.2%
Taylor expanded in x around 0 57.0%
if -6.99999999999999992e-35 < y < 1.90000000000000012e36Initial program 99.1%
Taylor expanded in x around inf 76.8%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.85e+46) (+ x y) (if (<= z 1.35e+35) (/ (* z (- (- y) x)) y) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.85e+46) {
tmp = x + y;
} else if (z <= 1.35e+35) {
tmp = (z * (-y - x)) / y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.85d+46)) then
tmp = x + y
else if (z <= 1.35d+35) then
tmp = (z * (-y - x)) / y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.85e+46) {
tmp = x + y;
} else if (z <= 1.35e+35) {
tmp = (z * (-y - x)) / y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.85e+46: tmp = x + y elif z <= 1.35e+35: tmp = (z * (-y - x)) / y else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.85e+46) tmp = Float64(x + y); elseif (z <= 1.35e+35) tmp = Float64(Float64(z * Float64(Float64(-y) - x)) / y); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.85e+46) tmp = x + y; elseif (z <= 1.35e+35) tmp = (z * (-y - x)) / y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.85e+46], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.35e+35], N[(N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.85 \cdot 10^{+46}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+35}:\\
\;\;\;\;\frac{z \cdot \left(\left(-y\right) - x\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.84999999999999995e46 or 1.35000000000000001e35 < z Initial program 99.9%
Taylor expanded in z around inf 84.2%
if -1.84999999999999995e46 < z < 1.35000000000000001e35Initial program 69.1%
Taylor expanded in z around 0 73.3%
mul-1-neg73.3%
+-commutative73.3%
*-commutative73.3%
+-commutative73.3%
Simplified73.3%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (<= z -1e+38) (+ x y) (if (<= z 2.8e+32) (* z (/ (- (- y) x) y)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1e+38) {
tmp = x + y;
} else if (z <= 2.8e+32) {
tmp = z * ((-y - x) / y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1d+38)) then
tmp = x + y
else if (z <= 2.8d+32) then
tmp = z * ((-y - x) / y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1e+38) {
tmp = x + y;
} else if (z <= 2.8e+32) {
tmp = z * ((-y - x) / y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1e+38: tmp = x + y elif z <= 2.8e+32: tmp = z * ((-y - x) / y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1e+38) tmp = Float64(x + y); elseif (z <= 2.8e+32) tmp = Float64(z * Float64(Float64(Float64(-y) - x) / y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1e+38) tmp = x + y; elseif (z <= 2.8e+32) tmp = z * ((-y - x) / y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1e+38], N[(x + y), $MachinePrecision], If[LessEqual[z, 2.8e+32], N[(z * N[(N[((-y) - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+38}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{+32}:\\
\;\;\;\;z \cdot \frac{\left(-y\right) - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -9.99999999999999977e37 or 2.8e32 < z Initial program 99.9%
Taylor expanded in z around inf 84.2%
if -9.99999999999999977e37 < z < 2.8e32Initial program 69.1%
Taylor expanded in z around 0 73.3%
mul-1-neg73.3%
associate-/l*48.4%
+-commutative48.4%
associate-/r/77.9%
distribute-rgt-neg-in77.9%
+-commutative77.9%
Simplified77.9%
Final simplification80.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e+45) (* (+ x y) (+ 1.0 (/ y z))) (if (<= z 4.3e+33) (* z (/ (- (- y) x) y)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+45) {
tmp = (x + y) * (1.0 + (y / z));
} else if (z <= 4.3e+33) {
tmp = z * ((-y - x) / y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d+45)) then
tmp = (x + y) * (1.0d0 + (y / z))
else if (z <= 4.3d+33) then
tmp = z * ((-y - x) / y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+45) {
tmp = (x + y) * (1.0 + (y / z));
} else if (z <= 4.3e+33) {
tmp = z * ((-y - x) / y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e+45: tmp = (x + y) * (1.0 + (y / z)) elif z <= 4.3e+33: tmp = z * ((-y - x) / y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e+45) tmp = Float64(Float64(x + y) * Float64(1.0 + Float64(y / z))); elseif (z <= 4.3e+33) tmp = Float64(z * Float64(Float64(Float64(-y) - x) / y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e+45) tmp = (x + y) * (1.0 + (y / z)); elseif (z <= 4.3e+33) tmp = z * ((-y - x) / y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e+45], N[(N[(x + y), $MachinePrecision] * N[(1.0 + N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.3e+33], N[(z * N[(N[((-y) - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+45}:\\
\;\;\;\;\left(x + y\right) \cdot \left(1 + \frac{y}{z}\right)\\
\mathbf{elif}\;z \leq 4.3 \cdot 10^{+33}:\\
\;\;\;\;z \cdot \frac{\left(-y\right) - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.4e45Initial program 99.9%
Taylor expanded in z around inf 80.6%
associate-/l*87.9%
+-commutative87.9%
associate-/r/87.9%
+-commutative87.9%
*-lft-identity87.9%
distribute-rgt-in87.9%
+-commutative87.9%
+-commutative87.9%
Simplified87.9%
if -1.4e45 < z < 4.30000000000000028e33Initial program 69.1%
Taylor expanded in z around 0 73.3%
mul-1-neg73.3%
associate-/l*48.4%
+-commutative48.4%
associate-/r/77.9%
distribute-rgt-neg-in77.9%
+-commutative77.9%
Simplified77.9%
if 4.30000000000000028e33 < z Initial program 99.9%
Taylor expanded in z around inf 81.7%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e+62) (- z) (if (<= y -1.45e-36) y (if (<= y 3.5e+35) x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+62) {
tmp = -z;
} else if (y <= -1.45e-36) {
tmp = y;
} else if (y <= 3.5e+35) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d+62)) then
tmp = -z
else if (y <= (-1.45d-36)) then
tmp = y
else if (y <= 3.5d+35) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e+62) {
tmp = -z;
} else if (y <= -1.45e-36) {
tmp = y;
} else if (y <= 3.5e+35) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e+62: tmp = -z elif y <= -1.45e-36: tmp = y elif y <= 3.5e+35: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e+62) tmp = Float64(-z); elseif (y <= -1.45e-36) tmp = y; elseif (y <= 3.5e+35) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e+62) tmp = -z; elseif (y <= -1.45e-36) tmp = y; elseif (y <= 3.5e+35) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e+62], (-z), If[LessEqual[y, -1.45e-36], y, If[LessEqual[y, 3.5e+35], x, (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+62}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq -1.45 \cdot 10^{-36}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+35}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -4.2e62 or 3.5000000000000001e35 < y Initial program 60.8%
Taylor expanded in y around inf 66.7%
mul-1-neg66.7%
Simplified66.7%
if -4.2e62 < y < -1.45000000000000006e-36Initial program 94.9%
Taylor expanded in x around 0 53.9%
Taylor expanded in y around 0 36.7%
if -1.45000000000000006e-36 < y < 3.5000000000000001e35Initial program 99.1%
Taylor expanded in y around 0 59.5%
Final simplification60.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.35e+132) (- z) (if (<= y 5.4e+42) (+ x y) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+132) {
tmp = -z;
} else if (y <= 5.4e+42) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.35d+132)) then
tmp = -z
else if (y <= 5.4d+42) then
tmp = x + y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.35e+132) {
tmp = -z;
} else if (y <= 5.4e+42) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.35e+132: tmp = -z elif y <= 5.4e+42: tmp = x + y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.35e+132) tmp = Float64(-z); elseif (y <= 5.4e+42) tmp = Float64(x + y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.35e+132) tmp = -z; elseif (y <= 5.4e+42) tmp = x + y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.35e+132], (-z), If[LessEqual[y, 5.4e+42], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.35 \cdot 10^{+132}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 5.4 \cdot 10^{+42}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1.35e132 or 5.4000000000000001e42 < y Initial program 56.5%
Taylor expanded in y around inf 74.0%
mul-1-neg74.0%
Simplified74.0%
if -1.35e132 < y < 5.4000000000000001e42Initial program 96.4%
Taylor expanded in z around inf 64.3%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.52e-37) y (if (<= y 1.22e+23) x y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.52e-37) {
tmp = y;
} else if (y <= 1.22e+23) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.52d-37)) then
tmp = y
else if (y <= 1.22d+23) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.52e-37) {
tmp = y;
} else if (y <= 1.22e+23) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.52e-37: tmp = y elif y <= 1.22e+23: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.52e-37) tmp = y; elseif (y <= 1.22e+23) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.52e-37) tmp = y; elseif (y <= 1.22e+23) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.52e-37], y, If[LessEqual[y, 1.22e+23], x, y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.52 \cdot 10^{-37}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 1.22 \cdot 10^{+23}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -1.52e-37 or 1.22e23 < y Initial program 66.3%
Taylor expanded in x around 0 51.3%
Taylor expanded in y around 0 21.5%
if -1.52e-37 < y < 1.22e23Initial program 99.8%
Taylor expanded in y around 0 60.5%
Final simplification39.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 81.9%
Taylor expanded in y around 0 31.7%
Final simplification31.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023229
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))