
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= (/ y z) -5e+166)
(* y (/ x z))
(if (or (<= (/ y z) -5e-150)
(and (not (<= (/ y z) 0.0)) (<= (/ y z) 4e+168)))
(/ x (/ z y))
(/ y (/ z x)))))assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if ((y / z) <= -5e+166) {
tmp = y * (x / z);
} else if (((y / z) <= -5e-150) || (!((y / z) <= 0.0) && ((y / z) <= 4e+168))) {
tmp = x / (z / y);
} else {
tmp = y / (z / x);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y / z) <= (-5d+166)) then
tmp = y * (x / z)
else if (((y / z) <= (-5d-150)) .or. (.not. ((y / z) <= 0.0d0)) .and. ((y / z) <= 4d+168)) then
tmp = x / (z / y)
else
tmp = y / (z / x)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y / z) <= -5e+166) {
tmp = y * (x / z);
} else if (((y / z) <= -5e-150) || (!((y / z) <= 0.0) && ((y / z) <= 4e+168))) {
tmp = x / (z / y);
} else {
tmp = y / (z / x);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if (y / z) <= -5e+166: tmp = y * (x / z) elif ((y / z) <= -5e-150) or (not ((y / z) <= 0.0) and ((y / z) <= 4e+168)): tmp = x / (z / y) else: tmp = y / (z / x) return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if (Float64(y / z) <= -5e+166) tmp = Float64(y * Float64(x / z)); elseif ((Float64(y / z) <= -5e-150) || (!(Float64(y / z) <= 0.0) && (Float64(y / z) <= 4e+168))) tmp = Float64(x / Float64(z / y)); else tmp = Float64(y / Float64(z / x)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((y / z) <= -5e+166)
tmp = y * (x / z);
elseif (((y / z) <= -5e-150) || (~(((y / z) <= 0.0)) && ((y / z) <= 4e+168)))
tmp = x / (z / y);
else
tmp = y / (z / x);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(y / z), $MachinePrecision], -5e+166], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(y / z), $MachinePrecision], -5e-150], And[N[Not[LessEqual[N[(y / z), $MachinePrecision], 0.0]], $MachinePrecision], LessEqual[N[(y / z), $MachinePrecision], 4e+168]]], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z} \leq -5 \cdot 10^{+166}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{elif}\;\frac{y}{z} \leq -5 \cdot 10^{-150} \lor \neg \left(\frac{y}{z} \leq 0\right) \land \frac{y}{z} \leq 4 \cdot 10^{+168}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\end{array}
\end{array}
if (/.f64 y z) < -5.0000000000000002e166Initial program 84.3%
*-commutative84.3%
associate-/l*90.9%
*-inverses90.9%
/-rgt-identity90.9%
associate-*l/96.7%
associate-*r/99.8%
Simplified99.8%
if -5.0000000000000002e166 < (/.f64 y z) < -4.9999999999999999e-150 or -0.0 < (/.f64 y z) < 3.9999999999999997e168Initial program 86.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
Simplified99.6%
clear-num99.5%
un-div-inv99.8%
Applied egg-rr99.8%
if -4.9999999999999999e-150 < (/.f64 y z) < -0.0 or 3.9999999999999997e168 < (/.f64 y z) Initial program 77.5%
associate-/l*84.2%
*-inverses84.2%
/-rgt-identity84.2%
Simplified84.2%
*-commutative84.2%
associate-*l/99.3%
associate-/l*99.3%
Applied egg-rr99.3%
Final simplification99.6%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (or (<= (/ y z) -2e+152)
(not
(or (<= (/ y z) -5e-286)
(and (not (<= (/ y z) 5e-293)) (<= (/ y z) 5e+137)))))
(* y (/ x z))
(* x (/ y z))))assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -2e+152) || !(((y / z) <= -5e-286) || (!((y / z) <= 5e-293) && ((y / z) <= 5e+137)))) {
tmp = y * (x / z);
} else {
tmp = x * (y / z);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y / z) <= (-2d+152)) .or. (.not. ((y / z) <= (-5d-286)) .or. (.not. ((y / z) <= 5d-293)) .and. ((y / z) <= 5d+137))) then
tmp = y * (x / z)
else
tmp = x * (y / z)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -2e+152) || !(((y / z) <= -5e-286) || (!((y / z) <= 5e-293) && ((y / z) <= 5e+137)))) {
tmp = y * (x / z);
} else {
tmp = x * (y / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if ((y / z) <= -2e+152) or not (((y / z) <= -5e-286) or (not ((y / z) <= 5e-293) and ((y / z) <= 5e+137))): tmp = y * (x / z) else: tmp = x * (y / z) return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if ((Float64(y / z) <= -2e+152) || !((Float64(y / z) <= -5e-286) || (!(Float64(y / z) <= 5e-293) && (Float64(y / z) <= 5e+137)))) tmp = Float64(y * Float64(x / z)); else tmp = Float64(x * Float64(y / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((y / z) <= -2e+152) || ~((((y / z) <= -5e-286) || (~(((y / z) <= 5e-293)) && ((y / z) <= 5e+137)))))
tmp = y * (x / z);
else
tmp = x * (y / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y / z), $MachinePrecision], -2e+152], N[Not[Or[LessEqual[N[(y / z), $MachinePrecision], -5e-286], And[N[Not[LessEqual[N[(y / z), $MachinePrecision], 5e-293]], $MachinePrecision], LessEqual[N[(y / z), $MachinePrecision], 5e+137]]]], $MachinePrecision]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z} \leq -2 \cdot 10^{+152} \lor \neg \left(\frac{y}{z} \leq -5 \cdot 10^{-286} \lor \neg \left(\frac{y}{z} \leq 5 \cdot 10^{-293}\right) \land \frac{y}{z} \leq 5 \cdot 10^{+137}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 y z) < -2.0000000000000001e152 or -5.00000000000000037e-286 < (/.f64 y z) < 5.0000000000000003e-293 or 5.0000000000000002e137 < (/.f64 y z) Initial program 77.3%
*-commutative77.3%
associate-/l*84.9%
*-inverses84.9%
/-rgt-identity84.9%
associate-*l/98.9%
associate-*r/99.0%
Simplified99.0%
if -2.0000000000000001e152 < (/.f64 y z) < -5.00000000000000037e-286 or 5.0000000000000003e-293 < (/.f64 y z) < 5.0000000000000002e137Initial program 87.7%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
Simplified99.6%
Final simplification99.4%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ x z))))
(if (<= (/ y z) -2e+152)
t_1
(if (<= (/ y z) -5e-286)
(* x (/ y z))
(if (or (<= (/ y z) 0.0) (not (<= (/ y z) 5e+262)))
t_1
(/ x (/ z y)))))))assert(x < y);
double code(double x, double y, double z, double t) {
double t_1 = y * (x / z);
double tmp;
if ((y / z) <= -2e+152) {
tmp = t_1;
} else if ((y / z) <= -5e-286) {
tmp = x * (y / z);
} else if (((y / z) <= 0.0) || !((y / z) <= 5e+262)) {
tmp = t_1;
} else {
tmp = x / (z / y);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (x / z)
if ((y / z) <= (-2d+152)) then
tmp = t_1
else if ((y / z) <= (-5d-286)) then
tmp = x * (y / z)
else if (((y / z) <= 0.0d0) .or. (.not. ((y / z) <= 5d+262))) then
tmp = t_1
else
tmp = x / (z / y)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double t_1 = y * (x / z);
double tmp;
if ((y / z) <= -2e+152) {
tmp = t_1;
} else if ((y / z) <= -5e-286) {
tmp = x * (y / z);
} else if (((y / z) <= 0.0) || !((y / z) <= 5e+262)) {
tmp = t_1;
} else {
tmp = x / (z / y);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): t_1 = y * (x / z) tmp = 0 if (y / z) <= -2e+152: tmp = t_1 elif (y / z) <= -5e-286: tmp = x * (y / z) elif ((y / z) <= 0.0) or not ((y / z) <= 5e+262): tmp = t_1 else: tmp = x / (z / y) return tmp
x, y = sort([x, y]) function code(x, y, z, t) t_1 = Float64(y * Float64(x / z)) tmp = 0.0 if (Float64(y / z) <= -2e+152) tmp = t_1; elseif (Float64(y / z) <= -5e-286) tmp = Float64(x * Float64(y / z)); elseif ((Float64(y / z) <= 0.0) || !(Float64(y / z) <= 5e+262)) tmp = t_1; else tmp = Float64(x / Float64(z / y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
t_1 = y * (x / z);
tmp = 0.0;
if ((y / z) <= -2e+152)
tmp = t_1;
elseif ((y / z) <= -5e-286)
tmp = x * (y / z);
elseif (((y / z) <= 0.0) || ~(((y / z) <= 5e+262)))
tmp = t_1;
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], -2e+152], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], -5e-286], N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(y / z), $MachinePrecision], 0.0], N[Not[LessEqual[N[(y / z), $MachinePrecision], 5e+262]], $MachinePrecision]], t$95$1, N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_1 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -2 \cdot 10^{+152}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq -5 \cdot 10^{-286}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\mathbf{elif}\;\frac{y}{z} \leq 0 \lor \neg \left(\frac{y}{z} \leq 5 \cdot 10^{+262}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\end{array}
if (/.f64 y z) < -2.0000000000000001e152 or -5.00000000000000037e-286 < (/.f64 y z) < -0.0 or 5.00000000000000008e262 < (/.f64 y z) Initial program 75.5%
*-commutative75.5%
associate-/l*80.9%
*-inverses80.9%
/-rgt-identity80.9%
associate-*l/98.7%
associate-*r/99.9%
Simplified99.9%
if -2.0000000000000001e152 < (/.f64 y z) < -5.00000000000000037e-286Initial program 89.3%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
if -0.0 < (/.f64 y z) < 5.00000000000000008e262Initial program 85.7%
associate-/l*99.5%
*-inverses99.5%
/-rgt-identity99.5%
Simplified99.5%
clear-num99.5%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= t 3e-93) (/ x (/ z y)) (/ (* x y) z)))
assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 3e-93) {
tmp = x / (z / y);
} else {
tmp = (x * y) / z;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 3d-93) then
tmp = x / (z / y)
else
tmp = (x * y) / z
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 3e-93) {
tmp = x / (z / y);
} else {
tmp = (x * y) / z;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if t <= 3e-93: tmp = x / (z / y) else: tmp = (x * y) / z return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if (t <= 3e-93) tmp = Float64(x / Float64(z / y)); else tmp = Float64(Float64(x * y) / z); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= 3e-93)
tmp = x / (z / y);
else
tmp = (x * y) / z;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, 3e-93], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 3 \cdot 10^{-93}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\end{array}
\end{array}
if t < 3.0000000000000001e-93Initial program 81.9%
associate-/l*92.1%
*-inverses92.1%
/-rgt-identity92.1%
Simplified92.1%
clear-num91.9%
un-div-inv92.2%
Applied egg-rr92.2%
if 3.0000000000000001e-93 < t Initial program 85.3%
associate-/l*94.8%
*-inverses94.8%
/-rgt-identity94.8%
Simplified94.8%
Taylor expanded in x around 0 96.8%
Final simplification93.7%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z, double t) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z, t): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z, t) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z, t)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 83.0%
associate-/l*93.0%
*-inverses93.0%
/-rgt-identity93.0%
Simplified93.0%
Final simplification93.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ y z))) (t_2 (/ (* (/ y z) t) t)) (t_3 (/ y (/ z x))))
(if (< t_2 -1.20672205123045e+245)
t_3
(if (< t_2 -5.907522236933906e-275)
t_1
(if (< t_2 5.658954423153415e-65)
t_3
(if (< t_2 2.0087180502407133e+217) t_1 (/ (* y x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = x * (y / z)
t_2 = ((y / z) * t) / t
t_3 = y / (z / x)
if (t_2 < (-1.20672205123045d+245)) then
tmp = t_3
else if (t_2 < (-5.907522236933906d-275)) then
tmp = t_1
else if (t_2 < 5.658954423153415d-65) then
tmp = t_3
else if (t_2 < 2.0087180502407133d+217) then
tmp = t_1
else
tmp = (y * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (y / z) t_2 = ((y / z) * t) / t t_3 = y / (z / x) tmp = 0 if t_2 < -1.20672205123045e+245: tmp = t_3 elif t_2 < -5.907522236933906e-275: tmp = t_1 elif t_2 < 5.658954423153415e-65: tmp = t_3 elif t_2 < 2.0087180502407133e+217: tmp = t_1 else: tmp = (y * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(y / z)) t_2 = Float64(Float64(Float64(y / z) * t) / t) t_3 = Float64(y / Float64(z / x)) tmp = 0.0 if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = Float64(Float64(y * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (y / z); t_2 = ((y / z) * t) / t; t_3 = y / (z / x); tmp = 0.0; if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = (y * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -1.20672205123045e+245], t$95$3, If[Less[t$95$2, -5.907522236933906e-275], t$95$1, If[Less[t$95$2, 5.658954423153415e-65], t$95$3, If[Less[t$95$2, 2.0087180502407133e+217], t$95$1, N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{z}\\
t_2 := \frac{\frac{y}{z} \cdot t}{t}\\
t_3 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;t_2 < -1.20672205123045 \cdot 10^{+245}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < -5.907522236933906 \cdot 10^{-275}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 < 5.658954423153415 \cdot 10^{-65}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < 2.0087180502407133 \cdot 10^{+217}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2023229
(FPCore (x y z t)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, B"
:precision binary64
:herbie-target
(if (< (/ (* (/ y z) t) t) -1.20672205123045e+245) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) -5.907522236933906e-275) (* x (/ y z)) (if (< (/ (* (/ y z) t) t) 5.658954423153415e-65) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) 2.0087180502407133e+217) (* x (/ y z)) (/ (* y x) z)))))
(* x (/ (* (/ y z) t) t)))