
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x (+ x 2.0)) (* y y)))
double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (x + 2.0d0)) + (y * y)
end function
public static double code(double x, double y) {
return (x * (x + 2.0)) + (y * y);
}
def code(x, y): return (x * (x + 2.0)) + (y * y)
function code(x, y) return Float64(Float64(x * Float64(x + 2.0)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * (x + 2.0)) + (y * y); end
code[x_, y_] := N[(N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + 2\right) + y \cdot y
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -2.8e+26) (not (<= x 3.8e-26))) (+ (* y y) (* x x)) (+ (* y y) (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((x <= -2.8e+26) || !(x <= 3.8e-26)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.8d+26)) .or. (.not. (x <= 3.8d-26))) then
tmp = (y * y) + (x * x)
else
tmp = (y * y) + (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.8e+26) || !(x <= 3.8e-26)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.8e+26) or not (x <= 3.8e-26): tmp = (y * y) + (x * x) else: tmp = (y * y) + (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.8e+26) || !(x <= 3.8e-26)) tmp = Float64(Float64(y * y) + Float64(x * x)); else tmp = Float64(Float64(y * y) + Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.8e+26) || ~((x <= 3.8e-26))) tmp = (y * y) + (x * x); else tmp = (y * y) + (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.8e+26], N[Not[LessEqual[x, 3.8e-26]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+26} \lor \neg \left(x \leq 3.8 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot y + x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + x \cdot 2\\
\end{array}
\end{array}
if x < -2.8e26 or 3.80000000000000015e-26 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
unpow2100.0%
Simplified100.0%
if -2.8e26 < x < 3.80000000000000015e-26Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -1.8e+28) (* x x) (if (<= x 1.4e+85) (+ (* y y) (* x 2.0)) (* x x))))
double code(double x, double y) {
double tmp;
if (x <= -1.8e+28) {
tmp = x * x;
} else if (x <= 1.4e+85) {
tmp = (y * y) + (x * 2.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.8d+28)) then
tmp = x * x
else if (x <= 1.4d+85) then
tmp = (y * y) + (x * 2.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.8e+28) {
tmp = x * x;
} else if (x <= 1.4e+85) {
tmp = (y * y) + (x * 2.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.8e+28: tmp = x * x elif x <= 1.4e+85: tmp = (y * y) + (x * 2.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.8e+28) tmp = Float64(x * x); elseif (x <= 1.4e+85) tmp = Float64(Float64(y * y) + Float64(x * 2.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.8e+28) tmp = x * x; elseif (x <= 1.4e+85) tmp = (y * y) + (x * 2.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.8e+28], N[(x * x), $MachinePrecision], If[LessEqual[x, 1.4e+85], N[(N[(y * y), $MachinePrecision] + N[(x * 2.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+28}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{+85}:\\
\;\;\;\;y \cdot y + x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -1.8e28 or 1.4e85 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
unpow2100.0%
Simplified100.0%
Taylor expanded in x around inf 90.5%
unpow290.5%
Simplified90.5%
if -1.8e28 < x < 1.4e85Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 95.5%
Final simplification93.3%
(FPCore (x y) :precision binary64 (if (<= x -3.1e+27) (* x x) (if (<= x 4.4e+26) (* y y) (* x x))))
double code(double x, double y) {
double tmp;
if (x <= -3.1e+27) {
tmp = x * x;
} else if (x <= 4.4e+26) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.1d+27)) then
tmp = x * x
else if (x <= 4.4d+26) then
tmp = y * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.1e+27) {
tmp = x * x;
} else if (x <= 4.4e+26) {
tmp = y * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.1e+27: tmp = x * x elif x <= 4.4e+26: tmp = y * y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (x <= -3.1e+27) tmp = Float64(x * x); elseif (x <= 4.4e+26) tmp = Float64(y * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.1e+27) tmp = x * x; elseif (x <= 4.4e+26) tmp = y * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.1e+27], N[(x * x), $MachinePrecision], If[LessEqual[x, 4.4e+26], N[(y * y), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+27}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 4.4 \cdot 10^{+26}:\\
\;\;\;\;y \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -3.09999999999999996e27 or 4.40000000000000014e26 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
unpow2100.0%
Simplified100.0%
Taylor expanded in x around inf 86.8%
unpow286.8%
Simplified86.8%
if -3.09999999999999996e27 < x < 4.40000000000000014e26Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 99.2%
Taylor expanded in x around 0 76.2%
unpow276.2%
Simplified76.2%
Final simplification81.2%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 87.6%
unpow287.6%
Simplified87.6%
Taylor expanded in x around inf 43.1%
unpow243.1%
Simplified43.1%
Final simplification43.1%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023229
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))