
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ y x)))
double code(double x, double y) {
return x / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (y + x)
end function
public static double code(double x, double y) {
return x / (y + x);
}
def code(x, y): return x / (y + x)
function code(x, y) return Float64(x / Float64(y + x)) end
function tmp = code(x, y) tmp = x / (y + x); end
code[x_, y_] := N[(x / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y + x}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -3.4e-39) (not (<= x 9.2e+26))) (- 1.0 (/ y x)) (/ x y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.4e-39) || !(x <= 9.2e+26)) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.4d-39)) .or. (.not. (x <= 9.2d+26))) then
tmp = 1.0d0 - (y / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.4e-39) || !(x <= 9.2e+26)) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.4e-39) or not (x <= 9.2e+26): tmp = 1.0 - (y / x) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.4e-39) || !(x <= 9.2e+26)) tmp = Float64(1.0 - Float64(y / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.4e-39) || ~((x <= 9.2e+26))) tmp = 1.0 - (y / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.4e-39], N[Not[LessEqual[x, 9.2e+26]], $MachinePrecision]], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.4 \cdot 10^{-39} \lor \neg \left(x \leq 9.2 \cdot 10^{+26}\right):\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -3.3999999999999999e-39 or 9.2000000000000002e26 < x Initial program 99.9%
Taylor expanded in x around inf 78.6%
mul-1-neg78.6%
unsub-neg78.6%
Simplified78.6%
if -3.3999999999999999e-39 < x < 9.2000000000000002e26Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification79.3%
(FPCore (x y) :precision binary64 (if (<= x -2.4e-38) 1.0 (if (<= x 4e+26) (/ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -2.4e-38) {
tmp = 1.0;
} else if (x <= 4e+26) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.4d-38)) then
tmp = 1.0d0
else if (x <= 4d+26) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.4e-38) {
tmp = 1.0;
} else if (x <= 4e+26) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.4e-38: tmp = 1.0 elif x <= 4e+26: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.4e-38) tmp = 1.0; elseif (x <= 4e+26) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.4e-38) tmp = 1.0; elseif (x <= 4e+26) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.4e-38], 1.0, If[LessEqual[x, 4e+26], N[(x / y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-38}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2.40000000000000022e-38 or 4.00000000000000019e26 < x Initial program 99.9%
Taylor expanded in x around inf 78.4%
if -2.40000000000000022e-38 < x < 4.00000000000000019e26Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification79.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.6%
Final simplification51.6%
herbie shell --seed 2023229
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, B"
:precision binary64
(/ x (+ y x)))