
(FPCore (x) :precision binary64 (/ (+ x 16.0) 116.0))
double code(double x) {
return (x + 16.0) / 116.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 16.0d0) / 116.0d0
end function
public static double code(double x) {
return (x + 16.0) / 116.0;
}
def code(x): return (x + 16.0) / 116.0
function code(x) return Float64(Float64(x + 16.0) / 116.0) end
function tmp = code(x) tmp = (x + 16.0) / 116.0; end
code[x_] := N[(N[(x + 16.0), $MachinePrecision] / 116.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 16}{116}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (+ x 16.0) 116.0))
double code(double x) {
return (x + 16.0) / 116.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 16.0d0) / 116.0d0
end function
public static double code(double x) {
return (x + 16.0) / 116.0;
}
def code(x): return (x + 16.0) / 116.0
function code(x) return Float64(Float64(x + 16.0) / 116.0) end
function tmp = code(x) tmp = (x + 16.0) / 116.0; end
code[x_] := N[(N[(x + 16.0), $MachinePrecision] / 116.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 16}{116}
\end{array}
(FPCore (x) :precision binary64 (/ (+ x 16.0) 116.0))
double code(double x) {
return (x + 16.0) / 116.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 16.0d0) / 116.0d0
end function
public static double code(double x) {
return (x + 16.0) / 116.0;
}
def code(x): return (x + 16.0) / 116.0
function code(x) return Float64(Float64(x + 16.0) / 116.0) end
function tmp = code(x) tmp = (x + 16.0) / 116.0; end
code[x_] := N[(N[(x + 16.0), $MachinePrecision] / 116.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 16}{116}
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2023229
(FPCore (x)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, B"
:precision binary64
(/ (+ x 16.0) 116.0))