
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt x) (- (fma 3.0 y -3.0) (/ -0.3333333333333333 x))))
double code(double x, double y) {
return sqrt(x) * (fma(3.0, y, -3.0) - (-0.3333333333333333 / x));
}
function code(x, y) return Float64(sqrt(x) * Float64(fma(3.0, y, -3.0) - Float64(-0.3333333333333333 / x))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y + -3.0), $MachinePrecision] - N[(-0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(\mathsf{fma}\left(3, y, -3\right) - \frac{-0.3333333333333333}{x}\right)
\end{array}
Initial program 99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) (/ 0.3333333333333333 x))))
(if (<= y -14.6)
(* 3.0 (* (sqrt x) y))
(if (<= y -6.5e-260)
t_0
(if (<= y 2.6e-29)
(* (sqrt x) -3.0)
(if (<= y 1.65e+38) t_0 (* (sqrt x) (* 3.0 y))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (sqrt(x) * y);
} else if (y <= -6.5e-260) {
tmp = t_0;
} else if (y <= 2.6e-29) {
tmp = sqrt(x) * -3.0;
} else if (y <= 1.65e+38) {
tmp = t_0;
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * (0.3333333333333333d0 / x)
if (y <= (-14.6d0)) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (y <= (-6.5d-260)) then
tmp = t_0
else if (y <= 2.6d-29) then
tmp = sqrt(x) * (-3.0d0)
else if (y <= 1.65d+38) then
tmp = t_0
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (y <= -6.5e-260) {
tmp = t_0;
} else if (y <= 2.6e-29) {
tmp = Math.sqrt(x) * -3.0;
} else if (y <= 1.65e+38) {
tmp = t_0;
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * (0.3333333333333333 / x) tmp = 0 if y <= -14.6: tmp = 3.0 * (math.sqrt(x) * y) elif y <= -6.5e-260: tmp = t_0 elif y <= 2.6e-29: tmp = math.sqrt(x) * -3.0 elif y <= 1.65e+38: tmp = t_0 else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * Float64(0.3333333333333333 / x)) tmp = 0.0 if (y <= -14.6) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (y <= -6.5e-260) tmp = t_0; elseif (y <= 2.6e-29) tmp = Float64(sqrt(x) * -3.0); elseif (y <= 1.65e+38) tmp = t_0; else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * (0.3333333333333333 / x); tmp = 0.0; if (y <= -14.6) tmp = 3.0 * (sqrt(x) * y); elseif (y <= -6.5e-260) tmp = t_0; elseif (y <= 2.6e-29) tmp = sqrt(x) * -3.0; elseif (y <= 1.65e+38) tmp = t_0; else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -14.6], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -6.5e-260], t$95$0, If[LessEqual[y, 2.6e-29], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], If[LessEqual[y, 1.65e+38], t$95$0, N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{if}\;y \leq -14.6:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;y \leq -6.5 \cdot 10^{-260}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-29}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+38}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if y < -14.5999999999999996Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 77.8%
if -14.5999999999999996 < y < -6.50000000000000002e-260 or 2.6000000000000002e-29 < y < 1.65e38Initial program 99.3%
Simplified99.3%
Taylor expanded in x around 0 57.2%
if -6.50000000000000002e-260 < y < 2.6000000000000002e-29Initial program 99.4%
Simplified99.6%
Taylor expanded in y around 0 99.6%
*-commutative99.6%
sub-neg99.6%
associate-*r/99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
add-cube-cbrt98.1%
pow398.0%
+-commutative98.0%
Applied egg-rr98.0%
Taylor expanded in x around inf 60.4%
*-commutative60.4%
Simplified60.4%
if 1.65e38 < y Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 79.3%
associate-*r*79.4%
*-commutative79.4%
Simplified79.4%
Final simplification68.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) (/ 0.3333333333333333 x))))
(if (<= y -14.6)
(* 3.0 (* (sqrt x) y))
(if (<= y -2.6e-259)
t_0
(if (<= y 3.2e-29)
(* (sqrt x) -3.0)
(if (<= y 1.65e+38) t_0 (* y (* (sqrt x) 3.0))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (sqrt(x) * y);
} else if (y <= -2.6e-259) {
tmp = t_0;
} else if (y <= 3.2e-29) {
tmp = sqrt(x) * -3.0;
} else if (y <= 1.65e+38) {
tmp = t_0;
} else {
tmp = y * (sqrt(x) * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * (0.3333333333333333d0 / x)
if (y <= (-14.6d0)) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (y <= (-2.6d-259)) then
tmp = t_0
else if (y <= 3.2d-29) then
tmp = sqrt(x) * (-3.0d0)
else if (y <= 1.65d+38) then
tmp = t_0
else
tmp = y * (sqrt(x) * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * (0.3333333333333333 / x);
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (y <= -2.6e-259) {
tmp = t_0;
} else if (y <= 3.2e-29) {
tmp = Math.sqrt(x) * -3.0;
} else if (y <= 1.65e+38) {
tmp = t_0;
} else {
tmp = y * (Math.sqrt(x) * 3.0);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * (0.3333333333333333 / x) tmp = 0 if y <= -14.6: tmp = 3.0 * (math.sqrt(x) * y) elif y <= -2.6e-259: tmp = t_0 elif y <= 3.2e-29: tmp = math.sqrt(x) * -3.0 elif y <= 1.65e+38: tmp = t_0 else: tmp = y * (math.sqrt(x) * 3.0) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * Float64(0.3333333333333333 / x)) tmp = 0.0 if (y <= -14.6) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (y <= -2.6e-259) tmp = t_0; elseif (y <= 3.2e-29) tmp = Float64(sqrt(x) * -3.0); elseif (y <= 1.65e+38) tmp = t_0; else tmp = Float64(y * Float64(sqrt(x) * 3.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * (0.3333333333333333 / x); tmp = 0.0; if (y <= -14.6) tmp = 3.0 * (sqrt(x) * y); elseif (y <= -2.6e-259) tmp = t_0; elseif (y <= 3.2e-29) tmp = sqrt(x) * -3.0; elseif (y <= 1.65e+38) tmp = t_0; else tmp = y * (sqrt(x) * 3.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -14.6], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.6e-259], t$95$0, If[LessEqual[y, 3.2e-29], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], If[LessEqual[y, 1.65e+38], t$95$0, N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{if}\;y \leq -14.6:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;y \leq -2.6 \cdot 10^{-259}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-29}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+38}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\end{array}
\end{array}
if y < -14.5999999999999996Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 77.8%
if -14.5999999999999996 < y < -2.60000000000000001e-259 or 3.2e-29 < y < 1.65e38Initial program 99.3%
Simplified99.3%
Taylor expanded in x around 0 57.2%
if -2.60000000000000001e-259 < y < 3.2e-29Initial program 99.4%
Simplified99.6%
Taylor expanded in y around 0 99.6%
*-commutative99.6%
sub-neg99.6%
associate-*r/99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
add-cube-cbrt98.1%
pow398.0%
+-commutative98.0%
Applied egg-rr98.0%
Taylor expanded in x around inf 60.4%
*-commutative60.4%
Simplified60.4%
if 1.65e38 < y Initial program 99.6%
+-commutative99.6%
associate--l+99.6%
distribute-rgt-in99.6%
remove-double-neg99.6%
distribute-lft-neg-in99.6%
distribute-rgt-neg-in99.6%
mul-1-neg99.6%
metadata-eval99.6%
*-commutative99.6%
associate-/r*99.6%
distribute-neg-frac99.6%
*-commutative99.6%
associate-/r/99.7%
associate-/l/99.7%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in y around inf 79.5%
Final simplification68.8%
(FPCore (x y) :precision binary64 (if (or (<= y -11.0) (not (<= y 1.65e+38))) (* (* (sqrt x) 3.0) (- y 1.0)) (* (sqrt x) (- (/ 1.0 (* x 3.0)) 3.0))))
double code(double x, double y) {
double tmp;
if ((y <= -11.0) || !(y <= 1.65e+38)) {
tmp = (sqrt(x) * 3.0) * (y - 1.0);
} else {
tmp = sqrt(x) * ((1.0 / (x * 3.0)) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-11.0d0)) .or. (.not. (y <= 1.65d+38))) then
tmp = (sqrt(x) * 3.0d0) * (y - 1.0d0)
else
tmp = sqrt(x) * ((1.0d0 / (x * 3.0d0)) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -11.0) || !(y <= 1.65e+38)) {
tmp = (Math.sqrt(x) * 3.0) * (y - 1.0);
} else {
tmp = Math.sqrt(x) * ((1.0 / (x * 3.0)) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -11.0) or not (y <= 1.65e+38): tmp = (math.sqrt(x) * 3.0) * (y - 1.0) else: tmp = math.sqrt(x) * ((1.0 / (x * 3.0)) - 3.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -11.0) || !(y <= 1.65e+38)) tmp = Float64(Float64(sqrt(x) * 3.0) * Float64(y - 1.0)); else tmp = Float64(sqrt(x) * Float64(Float64(1.0 / Float64(x * 3.0)) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -11.0) || ~((y <= 1.65e+38))) tmp = (sqrt(x) * 3.0) * (y - 1.0); else tmp = sqrt(x) * ((1.0 / (x * 3.0)) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -11.0], N[Not[LessEqual[y, 1.65e+38]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 / N[(x * 3.0), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -11 \lor \neg \left(y \leq 1.65 \cdot 10^{+38}\right):\\
\;\;\;\;\left(\sqrt{x} \cdot 3\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{1}{x \cdot 3} - 3\right)\\
\end{array}
\end{array}
if y < -11 or 1.65e38 < y Initial program 99.6%
+-commutative99.6%
associate--l+99.6%
distribute-rgt-in99.6%
remove-double-neg99.6%
distribute-lft-neg-in99.6%
distribute-rgt-neg-in99.6%
mul-1-neg99.6%
metadata-eval99.6%
*-commutative99.6%
associate-/r*99.6%
distribute-neg-frac99.6%
*-commutative99.6%
associate-/r/99.6%
associate-/l/99.6%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in x around inf 80.0%
if -11 < y < 1.65e38Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 96.9%
div-inv96.9%
clear-num96.8%
div-inv96.9%
metadata-eval96.9%
Applied egg-rr96.9%
Final simplification88.4%
(FPCore (x y) :precision binary64 (if (or (<= y -6.2) (not (<= y 1.65e+38))) (* (* (sqrt x) 3.0) (- y 1.0)) (* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))))
double code(double x, double y) {
double tmp;
if ((y <= -6.2) || !(y <= 1.65e+38)) {
tmp = (sqrt(x) * 3.0) * (y - 1.0);
} else {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-6.2d0)) .or. (.not. (y <= 1.65d+38))) then
tmp = (sqrt(x) * 3.0d0) * (y - 1.0d0)
else
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -6.2) || !(y <= 1.65e+38)) {
tmp = (Math.sqrt(x) * 3.0) * (y - 1.0);
} else {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -6.2) or not (y <= 1.65e+38): tmp = (math.sqrt(x) * 3.0) * (y - 1.0) else: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -6.2) || !(y <= 1.65e+38)) tmp = Float64(Float64(sqrt(x) * 3.0) * Float64(y - 1.0)); else tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -6.2) || ~((y <= 1.65e+38))) tmp = (sqrt(x) * 3.0) * (y - 1.0); else tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -6.2], N[Not[LessEqual[y, 1.65e+38]], $MachinePrecision]], N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \lor \neg \left(y \leq 1.65 \cdot 10^{+38}\right):\\
\;\;\;\;\left(\sqrt{x} \cdot 3\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\end{array}
\end{array}
if y < -6.20000000000000018 or 1.65e38 < y Initial program 99.6%
+-commutative99.6%
associate--l+99.6%
distribute-rgt-in99.6%
remove-double-neg99.6%
distribute-lft-neg-in99.6%
distribute-rgt-neg-in99.6%
mul-1-neg99.6%
metadata-eval99.6%
*-commutative99.6%
associate-/r*99.6%
distribute-neg-frac99.6%
*-commutative99.6%
associate-/r/99.6%
associate-/l/99.6%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in x around inf 80.0%
if -6.20000000000000018 < y < 1.65e38Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 96.9%
*-commutative96.9%
sub-neg96.9%
associate-*r/96.9%
metadata-eval96.9%
metadata-eval96.9%
Simplified96.9%
Final simplification88.4%
(FPCore (x y)
:precision binary64
(if (<= y -14.6)
(* 3.0 (* (sqrt x) y))
(if (<= y 1.65e+38)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* y (* (sqrt x) 3.0)))))
double code(double x, double y) {
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (sqrt(x) * y);
} else if (y <= 1.65e+38) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = y * (sqrt(x) * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-14.6d0)) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (y <= 1.65d+38) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = y * (sqrt(x) * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -14.6) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (y <= 1.65e+38) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = y * (Math.sqrt(x) * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -14.6: tmp = 3.0 * (math.sqrt(x) * y) elif y <= 1.65e+38: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = y * (math.sqrt(x) * 3.0) return tmp
function code(x, y) tmp = 0.0 if (y <= -14.6) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (y <= 1.65e+38) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(y * Float64(sqrt(x) * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -14.6) tmp = 3.0 * (sqrt(x) * y); elseif (y <= 1.65e+38) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = y * (sqrt(x) * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -14.6], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.65e+38], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -14.6:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+38}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\end{array}
\end{array}
if y < -14.5999999999999996Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 77.8%
if -14.5999999999999996 < y < 1.65e38Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 96.9%
*-commutative96.9%
sub-neg96.9%
associate-*r/96.9%
metadata-eval96.9%
metadata-eval96.9%
Simplified96.9%
if 1.65e38 < y Initial program 99.6%
+-commutative99.6%
associate--l+99.6%
distribute-rgt-in99.6%
remove-double-neg99.6%
distribute-lft-neg-in99.6%
distribute-rgt-neg-in99.6%
mul-1-neg99.6%
metadata-eval99.6%
*-commutative99.6%
associate-/r*99.6%
distribute-neg-frac99.6%
*-commutative99.6%
associate-/r/99.7%
associate-/l/99.7%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in y around inf 79.5%
Final simplification87.7%
(FPCore (x y)
:precision binary64
(if (<= y -3.5)
(* (sqrt x) (- (* 3.0 y) 3.0))
(if (<= y 1.65e+38)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* y (* (sqrt x) 3.0)))))
double code(double x, double y) {
double tmp;
if (y <= -3.5) {
tmp = sqrt(x) * ((3.0 * y) - 3.0);
} else if (y <= 1.65e+38) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = y * (sqrt(x) * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.5d0)) then
tmp = sqrt(x) * ((3.0d0 * y) - 3.0d0)
else if (y <= 1.65d+38) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = y * (sqrt(x) * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.5) {
tmp = Math.sqrt(x) * ((3.0 * y) - 3.0);
} else if (y <= 1.65e+38) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = y * (Math.sqrt(x) * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.5: tmp = math.sqrt(x) * ((3.0 * y) - 3.0) elif y <= 1.65e+38: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = y * (math.sqrt(x) * 3.0) return tmp
function code(x, y) tmp = 0.0 if (y <= -3.5) tmp = Float64(sqrt(x) * Float64(Float64(3.0 * y) - 3.0)); elseif (y <= 1.65e+38) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(y * Float64(sqrt(x) * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.5) tmp = sqrt(x) * ((3.0 * y) - 3.0); elseif (y <= 1.65e+38) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = y * (sqrt(x) * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.5], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.65e+38], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y - 3\right)\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+38}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\end{array}
\end{array}
if y < -3.5Initial program 99.6%
Simplified99.6%
Taylor expanded in x around inf 80.4%
if -3.5 < y < 1.65e38Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 96.9%
*-commutative96.9%
sub-neg96.9%
associate-*r/96.9%
metadata-eval96.9%
metadata-eval96.9%
Simplified96.9%
if 1.65e38 < y Initial program 99.6%
+-commutative99.6%
associate--l+99.6%
distribute-rgt-in99.6%
remove-double-neg99.6%
distribute-lft-neg-in99.6%
distribute-rgt-neg-in99.6%
mul-1-neg99.6%
metadata-eval99.6%
*-commutative99.6%
associate-/r*99.6%
distribute-neg-frac99.6%
*-commutative99.6%
associate-/r/99.7%
associate-/l/99.7%
associate-/r/99.6%
Simplified99.6%
Taylor expanded in y around inf 79.5%
Final simplification88.4%
(FPCore (x y) :precision binary64 (* (sqrt x) (+ (* 3.0 y) (+ -3.0 (/ 0.3333333333333333 x)))))
double code(double x, double y) {
return sqrt(x) * ((3.0 * y) + (-3.0 + (0.3333333333333333 / x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * ((3.0d0 * y) + ((-3.0d0) + (0.3333333333333333d0 / x)))
end function
public static double code(double x, double y) {
return Math.sqrt(x) * ((3.0 * y) + (-3.0 + (0.3333333333333333 / x)));
}
def code(x, y): return math.sqrt(x) * ((3.0 * y) + (-3.0 + (0.3333333333333333 / x)))
function code(x, y) return Float64(sqrt(x) * Float64(Float64(3.0 * y) + Float64(-3.0 + Float64(0.3333333333333333 / x)))) end
function tmp = code(x, y) tmp = sqrt(x) * ((3.0 * y) + (-3.0 + (0.3333333333333333 / x))); end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] + N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(3 \cdot y + \left(-3 + \frac{0.3333333333333333}{x}\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
associate--l+99.5%
distribute-lft-in99.5%
+-commutative99.5%
*-commutative99.5%
associate-*r*99.5%
cancel-sign-sub99.5%
*-commutative99.5%
associate-*r*99.5%
*-commutative99.5%
distribute-rgt-out--99.5%
distribute-lft-neg-in99.5%
cancel-sign-sub99.5%
+-commutative99.5%
*-commutative99.5%
distribute-rgt-in99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (or (<= y -7.4e-22) (not (<= y 1.0))) (* 3.0 (* (sqrt x) y)) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -7.4e-22) || !(y <= 1.0)) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7.4d-22)) .or. (.not. (y <= 1.0d0))) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7.4e-22) || !(y <= 1.0)) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7.4e-22) or not (y <= 1.0): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -7.4e-22) || !(y <= 1.0)) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7.4e-22) || ~((y <= 1.0))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7.4e-22], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.4 \cdot 10^{-22} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -7.4e-22 or 1 < y Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 73.6%
if -7.4e-22 < y < 1Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 98.4%
*-commutative98.4%
sub-neg98.4%
associate-*r/98.4%
metadata-eval98.4%
metadata-eval98.4%
Simplified98.4%
add-cube-cbrt97.0%
pow397.0%
+-commutative97.0%
Applied egg-rr97.0%
Taylor expanded in x around inf 53.4%
*-commutative53.4%
Simplified53.4%
Final simplification64.4%
(FPCore (x y) :precision binary64 (if (<= y -7.4e-22) (* 3.0 (* (sqrt x) y)) (if (<= y 1.0) (* (sqrt x) -3.0) (* (sqrt x) (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (y <= -7.4e-22) {
tmp = 3.0 * (sqrt(x) * y);
} else if (y <= 1.0) {
tmp = sqrt(x) * -3.0;
} else {
tmp = sqrt(x) * (3.0 * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-7.4d-22)) then
tmp = 3.0d0 * (sqrt(x) * y)
else if (y <= 1.0d0) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = sqrt(x) * (3.0d0 * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -7.4e-22) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if (y <= 1.0) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = Math.sqrt(x) * (3.0 * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -7.4e-22: tmp = 3.0 * (math.sqrt(x) * y) elif y <= 1.0: tmp = math.sqrt(x) * -3.0 else: tmp = math.sqrt(x) * (3.0 * y) return tmp
function code(x, y) tmp = 0.0 if (y <= -7.4e-22) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif (y <= 1.0) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(sqrt(x) * Float64(3.0 * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -7.4e-22) tmp = 3.0 * (sqrt(x) * y); elseif (y <= 1.0) tmp = sqrt(x) * -3.0; else tmp = sqrt(x) * (3.0 * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -7.4e-22], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.4 \cdot 10^{-22}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y\right)\\
\end{array}
\end{array}
if y < -7.4e-22Initial program 99.6%
Simplified99.6%
Taylor expanded in y around inf 74.7%
if -7.4e-22 < y < 1Initial program 99.4%
Simplified99.5%
Taylor expanded in y around 0 98.4%
*-commutative98.4%
sub-neg98.4%
associate-*r/98.4%
metadata-eval98.4%
metadata-eval98.4%
Simplified98.4%
add-cube-cbrt97.0%
pow397.0%
+-commutative97.0%
Applied egg-rr97.0%
Taylor expanded in x around inf 53.4%
*-commutative53.4%
Simplified53.4%
if 1 < y Initial program 99.5%
Simplified99.5%
Taylor expanded in y around inf 72.2%
associate-*r*72.3%
*-commutative72.3%
Simplified72.3%
Final simplification64.5%
(FPCore (x y) :precision binary64 (* (sqrt x) 3.0))
double code(double x, double y) {
return sqrt(x) * 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * 3.0d0
end function
public static double code(double x, double y) {
return Math.sqrt(x) * 3.0;
}
def code(x, y): return math.sqrt(x) * 3.0
function code(x, y) return Float64(sqrt(x) * 3.0) end
function tmp = code(x, y) tmp = sqrt(x) * 3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 3
\end{array}
Initial program 99.5%
Simplified99.5%
Taylor expanded in y around 0 59.0%
*-commutative59.0%
sub-neg59.0%
associate-*r/59.0%
metadata-eval59.0%
metadata-eval59.0%
Simplified59.0%
add-cube-cbrt58.2%
pow358.3%
+-commutative58.3%
Applied egg-rr58.3%
Taylor expanded in x around -inf 0.0%
associate-*r*0.0%
unpow20.0%
rem-square-sqrt3.1%
metadata-eval3.1%
pow-base-13.1%
*-lft-identity3.1%
Simplified3.1%
Final simplification3.1%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.5%
Simplified99.5%
Taylor expanded in y around 0 59.0%
*-commutative59.0%
sub-neg59.0%
associate-*r/59.0%
metadata-eval59.0%
metadata-eval59.0%
Simplified59.0%
add-cube-cbrt58.2%
pow358.3%
+-commutative58.3%
Applied egg-rr58.3%
Taylor expanded in x around inf 25.8%
*-commutative25.8%
Simplified25.8%
Final simplification25.8%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023229
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))