
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (+ (* (- 1.0 u) n0_i) (* n1_i u))))
(-
t_0
(*
(pow normAngle 2.0)
(-
(* -0.16666666666666666 t_0)
(+
(* -0.16666666666666666 (* n1_i (pow u 3.0)))
(* -0.16666666666666666 (* (pow (- 1.0 u) 3.0) n0_i))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = ((1.0f - u) * n0_i) + (n1_i * u);
return t_0 - (powf(normAngle, 2.0f) * ((-0.16666666666666666f * t_0) - ((-0.16666666666666666f * (n1_i * powf(u, 3.0f))) + (-0.16666666666666666f * (powf((1.0f - u), 3.0f) * n0_i)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = ((1.0e0 - u) * n0_i) + (n1_i * u)
code = t_0 - ((normangle ** 2.0e0) * (((-0.16666666666666666e0) * t_0) - (((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0))) + ((-0.16666666666666666e0) * (((1.0e0 - u) ** 3.0e0) * n0_i)))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) return Float32(t_0 - Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.16666666666666666) * t_0) - Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0)))) + Float32(Float32(-0.16666666666666666) * Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) * n0_i)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = ((single(1.0) - u) * n0_i) + (n1_i * u); tmp = t_0 - ((normAngle ^ single(2.0)) * ((single(-0.16666666666666666) * t_0) - ((single(-0.16666666666666666) * (n1_i * (u ^ single(3.0)))) + (single(-0.16666666666666666) * (((single(1.0) - u) ^ single(3.0)) * n0_i))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0_i + n1_i \cdot u\\
t_0 - {normAngle}^{2} \cdot \left(-0.16666666666666666 \cdot t_0 - \left(-0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right) + -0.16666666666666666 \cdot \left({\left(1 - u\right)}^{3} \cdot n0_i\right)\right)\right)
\end{array}
\end{array}
Initial program 97.2%
+-commutative97.2%
*-commutative97.2%
associate-*r*85.6%
*-commutative85.6%
associate-*r*74.8%
distribute-rgt-out74.8%
*-commutative74.8%
associate-*r/75.3%
associate-/l*75.3%
*-commutative75.3%
fma-def75.3%
*-commutative75.3%
/-rgt-identity75.3%
Simplified75.3%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (pow normAngle 2.0) (* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))) (- n0_i (* u (- n0_i n1_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))) + (n0_i - (u * (n0_i - n1_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))) + (n0_i - (u * (n0_i - n1_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))) + Float32(n0_i - Float32(u * Float32(n0_i - n1_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))) + (n0_i - (u * (n0_i - n1_i))); end
\begin{array}{l}
\\
{normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right) + \left(n0_i - u \cdot \left(n0_i - n1_i\right)\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
*-commutative97.2%
associate-*r*85.6%
*-commutative85.6%
associate-*r*74.8%
distribute-rgt-out74.8%
*-commutative74.8%
associate-*r/75.3%
associate-/l*75.3%
*-commutative75.3%
fma-def75.3%
*-commutative75.3%
/-rgt-identity75.3%
Simplified75.3%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 98.4%
*-commutative98.4%
*-commutative98.4%
mul-1-neg98.4%
Simplified98.4%
Taylor expanded in n0_i around 0 98.4%
Taylor expanded in u around -inf 98.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- (* n1_i u) (- (* n0_i (+ u -1.0)) (* (* n1_i 0.16666666666666666) (* u (* normAngle normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) - ((n0_i * (u + -1.0f)) - ((n1_i * 0.16666666666666666f) * (u * (normAngle * normAngle))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) - ((n0_i * (u + (-1.0e0))) - ((n1_i * 0.16666666666666666e0) * (u * (normangle * normangle))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) - Float32(Float32(n0_i * Float32(u + Float32(-1.0))) - Float32(Float32(n1_i * Float32(0.16666666666666666)) * Float32(u * Float32(normAngle * normAngle))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) - ((n0_i * (u + single(-1.0))) - ((n1_i * single(0.16666666666666666)) * (u * (normAngle * normAngle)))); end
\begin{array}{l}
\\
n1_i \cdot u - \left(n0_i \cdot \left(u + -1\right) - \left(n1_i \cdot 0.16666666666666666\right) \cdot \left(u \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
*-commutative97.2%
associate-*r*85.6%
*-commutative85.6%
associate-*r*74.8%
distribute-rgt-out74.8%
*-commutative74.8%
associate-*r/75.3%
associate-/l*75.3%
*-commutative75.3%
fma-def75.3%
*-commutative75.3%
/-rgt-identity75.3%
Simplified75.3%
Taylor expanded in normAngle around 0 73.3%
*-commutative73.3%
fma-def73.4%
Simplified73.4%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n1_i around inf 98.2%
associate-*r*98.2%
unpow298.2%
Simplified98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -7.399999946110626e-18) (not (<= n1_i 1.99999996490334e-13))) (* n1_i u) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -7.399999946110626e-18f) || !(n1_i <= 1.99999996490334e-13f)) {
tmp = n1_i * u;
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-7.399999946110626e-18)) .or. (.not. (n1_i <= 1.99999996490334e-13))) then
tmp = n1_i * u
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-7.399999946110626e-18)) || !(n1_i <= Float32(1.99999996490334e-13))) tmp = Float32(n1_i * u); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-7.399999946110626e-18)) || ~((n1_i <= single(1.99999996490334e-13)))) tmp = n1_i * u; else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -7.399999946110626 \cdot 10^{-18} \lor \neg \left(n1_i \leq 1.99999996490334 \cdot 10^{-13}\right):\\
\;\;\;\;n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -7.39999995e-18 or 1.99999996e-13 < n1_i Initial program 95.1%
fma-def95.1%
associate-*r/95.1%
*-rgt-identity95.1%
associate-*r/96.4%
*-rgt-identity96.4%
Simplified96.4%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in n1_i around inf 74.3%
*-commutative74.3%
Simplified74.3%
if -7.39999995e-18 < n1_i < 1.99999996e-13Initial program 98.3%
fma-def98.3%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in n1_i around 0 78.4%
Final simplification77.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000097707407e-26)
(not (<= n1_i 3.999999999279835e-23)))
(+ n0_i (* n1_i u))
(* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000097707407e-26f) || !(n1_i <= 3.999999999279835e-23f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000097707407e-26)) .or. (.not. (n1_i <= 3.999999999279835e-23))) then
tmp = n0_i + (n1_i * u)
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000097707407e-26)) || !(n1_i <= Float32(3.999999999279835e-23))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000097707407e-26)) || ~((n1_i <= single(3.999999999279835e-23)))) tmp = n0_i + (n1_i * u); else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000097707407 \cdot 10^{-26} \lor \neg \left(n1_i \leq 3.999999999279835 \cdot 10^{-23}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -5.0000001e-26 or 4e-23 < n1_i Initial program 96.2%
fma-def96.2%
associate-*r/96.5%
*-rgt-identity96.5%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in u around 0 86.3%
if -5.0000001e-26 < n1_i < 4e-23Initial program 98.6%
fma-def98.7%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in n1_i around 0 90.7%
Final simplification88.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000097707407e-26)
(not (<= n1_i 5.000000156871975e-23)))
(+ n0_i (* n1_i u))
(- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000097707407e-26f) || !(n1_i <= 5.000000156871975e-23f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000097707407e-26)) .or. (.not. (n1_i <= 5.000000156871975e-23))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000097707407e-26)) || !(n1_i <= Float32(5.000000156871975e-23))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000097707407e-26)) || ~((n1_i <= single(5.000000156871975e-23)))) tmp = n0_i + (n1_i * u); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000097707407 \cdot 10^{-26} \lor \neg \left(n1_i \leq 5.000000156871975 \cdot 10^{-23}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -5.0000001e-26 or 5.00000016e-23 < n1_i Initial program 96.2%
fma-def96.2%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in u around 0 86.2%
if -5.0000001e-26 < n1_i < 5.00000016e-23Initial program 98.7%
fma-def98.7%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 98.1%
+-commutative98.1%
fma-def98.1%
*-commutative98.1%
Simplified98.1%
Taylor expanded in u around 0 98.7%
fma-def98.7%
neg-mul-198.7%
sub-neg98.7%
Simplified98.7%
Taylor expanded in n1_i around 0 91.2%
+-commutative91.2%
mul-1-neg91.2%
*-commutative91.2%
unsub-neg91.2%
*-commutative91.2%
Simplified91.2%
Final simplification88.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999841327613e-21) (* n1_i u) (if (<= n1_i 1.99999996490334e-13) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999841327613e-21f) {
tmp = n1_i * u;
} else if (n1_i <= 1.99999996490334e-13f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999841327613e-21)) then
tmp = n1_i * u
else if (n1_i <= 1.99999996490334e-13) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999841327613e-21)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.99999996490334e-13)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999841327613e-21)) tmp = n1_i * u; elseif (n1_i <= single(1.99999996490334e-13)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999841327613 \cdot 10^{-21}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.99999996490334 \cdot 10^{-13}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -4.99999984e-21 or 1.99999996e-13 < n1_i Initial program 95.5%
fma-def95.5%
associate-*r/95.6%
*-rgt-identity95.6%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in n1_i around inf 69.4%
*-commutative69.4%
Simplified69.4%
if -4.99999984e-21 < n1_i < 1.99999996e-13Initial program 98.3%
fma-def98.3%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 62.0%
Final simplification64.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i\right)
\end{array}
Initial program 97.2%
fma-def97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in u around -inf 97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.2%
fma-def97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 45.5%
Final simplification45.5%
herbie shell --seed 2023229
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))