
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (exp a) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = exp(a);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.0d0) then
tmp = exp(a)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = Math.exp(a);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = math.exp(a) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = exp(a); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.0) tmp = exp(a); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[Exp[a], $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 97.4%
add-cbrt-cube97.4%
pow1/397.4%
pow-to-exp97.4%
pow397.4%
log-pow97.4%
log-div97.4%
add-log-exp97.5%
Applied egg-rr97.5%
Taylor expanded in a around inf 98.8%
if 0.0 < (exp.f64 a) Initial program 100.0%
Taylor expanded in a around 0 98.6%
Final simplification98.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (exp a) (/ 1.0 (+ 2.0 (+ b (* 0.5 (* b b)))))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = exp(a);
} else {
tmp = 1.0 / (2.0 + (b + (0.5 * (b * b))));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.0d0) then
tmp = exp(a)
else
tmp = 1.0d0 / (2.0d0 + (b + (0.5d0 * (b * b))))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = Math.exp(a);
} else {
tmp = 1.0 / (2.0 + (b + (0.5 * (b * b))));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = math.exp(a) else: tmp = 1.0 / (2.0 + (b + (0.5 * (b * b)))) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = exp(a); else tmp = Float64(1.0 / Float64(2.0 + Float64(b + Float64(0.5 * Float64(b * b))))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.0) tmp = exp(a); else tmp = 1.0 / (2.0 + (b + (0.5 * (b * b)))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[Exp[a], $MachinePrecision], N[(1.0 / N[(2.0 + N[(b + N[(0.5 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(b + 0.5 \cdot \left(b \cdot b\right)\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 97.4%
add-cbrt-cube97.4%
pow1/397.4%
pow-to-exp97.4%
pow397.4%
log-pow97.4%
log-div97.4%
add-log-exp97.5%
Applied egg-rr97.5%
Taylor expanded in a around inf 98.8%
if 0.0 < (exp.f64 a) Initial program 100.0%
Taylor expanded in a around 0 98.6%
Taylor expanded in b around 0 64.2%
unpow264.2%
Simplified64.2%
Final simplification74.8%
(FPCore (a b) :precision binary64 (if (<= b -270000000.0) 0.5 (/ 1.0 (+ 2.0 (+ b (* 0.5 (* b b)))))))
double code(double a, double b) {
double tmp;
if (b <= -270000000.0) {
tmp = 0.5;
} else {
tmp = 1.0 / (2.0 + (b + (0.5 * (b * b))));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-270000000.0d0)) then
tmp = 0.5d0
else
tmp = 1.0d0 / (2.0d0 + (b + (0.5d0 * (b * b))))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -270000000.0) {
tmp = 0.5;
} else {
tmp = 1.0 / (2.0 + (b + (0.5 * (b * b))));
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -270000000.0: tmp = 0.5 else: tmp = 1.0 / (2.0 + (b + (0.5 * (b * b)))) return tmp
function code(a, b) tmp = 0.0 if (b <= -270000000.0) tmp = 0.5; else tmp = Float64(1.0 / Float64(2.0 + Float64(b + Float64(0.5 * Float64(b * b))))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -270000000.0) tmp = 0.5; else tmp = 1.0 / (2.0 + (b + (0.5 * (b * b)))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -270000000.0], 0.5, N[(1.0 / N[(2.0 + N[(b + N[(0.5 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -270000000:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + \left(b + 0.5 \cdot \left(b \cdot b\right)\right)}\\
\end{array}
\end{array}
if b < -2.7e8Initial program 97.5%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 18.8%
if -2.7e8 < b Initial program 99.5%
Taylor expanded in a around 0 73.3%
Taylor expanded in b around 0 58.3%
unpow258.3%
Simplified58.3%
Final simplification52.1%
(FPCore (a b) :precision binary64 (if (<= b 1.85e-39) (+ 0.5 (* a 0.25)) (/ 1.0 (+ 2.0 (* 0.5 (* b b))))))
double code(double a, double b) {
double tmp;
if (b <= 1.85e-39) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (0.5 * (b * b)));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.85d-39) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 1.0d0 / (2.0d0 + (0.5d0 * (b * b)))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.85e-39) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (0.5 * (b * b)));
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.85e-39: tmp = 0.5 + (a * 0.25) else: tmp = 1.0 / (2.0 + (0.5 * (b * b))) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.85e-39) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(1.0 / Float64(2.0 + Float64(0.5 * Float64(b * b)))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.85e-39) tmp = 0.5 + (a * 0.25); else tmp = 1.0 / (2.0 + (0.5 * (b * b))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.85e-39], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(2.0 + N[(0.5 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.85 \cdot 10^{-39}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + 0.5 \cdot \left(b \cdot b\right)}\\
\end{array}
\end{array}
if b < 1.85000000000000007e-39Initial program 98.8%
Taylor expanded in b around 0 80.7%
Taylor expanded in a around 0 50.8%
*-commutative50.8%
Simplified50.8%
if 1.85000000000000007e-39 < b Initial program 100.0%
Taylor expanded in a around 0 95.2%
Taylor expanded in b around 0 55.1%
unpow255.1%
Simplified55.1%
Taylor expanded in b around inf 54.9%
unpow254.9%
Simplified54.9%
Final simplification52.1%
(FPCore (a b) :precision binary64 (if (<= b 4.8e-11) (+ 0.5 (* a 0.25)) (/ 2.0 (* b b))))
double code(double a, double b) {
double tmp;
if (b <= 4.8e-11) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 4.8d-11) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 2.0d0 / (b * b)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 4.8e-11) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 4.8e-11: tmp = 0.5 + (a * 0.25) else: tmp = 2.0 / (b * b) return tmp
function code(a, b) tmp = 0.0 if (b <= 4.8e-11) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(2.0 / Float64(b * b)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 4.8e-11) tmp = 0.5 + (a * 0.25); else tmp = 2.0 / (b * b); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 4.8e-11], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.8 \cdot 10^{-11}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{b \cdot b}\\
\end{array}
\end{array}
if b < 4.8000000000000002e-11Initial program 98.9%
Taylor expanded in b around 0 81.0%
Taylor expanded in a around 0 51.2%
*-commutative51.2%
Simplified51.2%
if 4.8000000000000002e-11 < b Initial program 100.0%
Taylor expanded in a around 0 96.2%
Taylor expanded in b around 0 54.0%
unpow254.0%
Simplified54.0%
Taylor expanded in b around inf 54.0%
unpow254.0%
Simplified54.0%
Final simplification52.0%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 99.2%
Taylor expanded in b around 0 66.6%
Taylor expanded in a around 0 36.9%
*-commutative36.9%
Simplified36.9%
Final simplification36.9%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.2%
Taylor expanded in a around 0 77.5%
Taylor expanded in b around 0 36.6%
Final simplification36.6%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023229
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))