
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* (+ x 1.0) y) x))
double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + 1.0d0) * y) - x
end function
public static double code(double x, double y) {
return ((x + 1.0) * y) - x;
}
def code(x, y): return ((x + 1.0) * y) - x
function code(x, y) return Float64(Float64(Float64(x + 1.0) * y) - x) end
function tmp = code(x, y) tmp = ((x + 1.0) * y) - x; end
code[x_, y_] := N[(N[(N[(x + 1.0), $MachinePrecision] * y), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 1\right) \cdot y - x
\end{array}
(FPCore (x y) :precision binary64 (- (+ y (* y x)) x))
double code(double x, double y) {
return (y + (y * x)) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + (y * x)) - x
end function
public static double code(double x, double y) {
return (y + (y * x)) - x;
}
def code(x, y): return (y + (y * x)) - x
function code(x, y) return Float64(Float64(y + Float64(y * x)) - x) end
function tmp = code(x, y) tmp = (y + (y * x)) - x; end
code[x_, y_] := N[(N[(y + N[(y * x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
\left(y + y \cdot x\right) - x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (- (* y x) x) (- y x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (y * x) - x;
} else {
tmp = y - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (y * x) - x
else
tmp = y - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (y * x) - x;
} else {
tmp = y - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (y * x) - x else: tmp = y - x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(y * x) - x); else tmp = Float64(y - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (y * x) - x; else tmp = y - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision], N[(y - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;y \cdot x - x\\
\mathbf{else}:\\
\;\;\;\;y - x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 98.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.3%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= y -3e+17) (* y x) (if (<= y 1.0) (- x) (* y x))))
double code(double x, double y) {
double tmp;
if (y <= -3e+17) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = -x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3d+17)) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = -x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3e+17) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = -x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3e+17: tmp = y * x elif y <= 1.0: tmp = -x else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if (y <= -3e+17) tmp = Float64(y * x); elseif (y <= 1.0) tmp = Float64(-x); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3e+17) tmp = y * x; elseif (y <= 1.0) tmp = -x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3e+17], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], (-x), N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+17}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -3e17 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 48.2%
Taylor expanded in y around inf 47.3%
if -3e17 < y < 1Initial program 100.0%
Taylor expanded in x around inf 76.0%
Taylor expanded in y around 0 75.0%
neg-mul-175.0%
Simplified75.0%
Final simplification59.4%
(FPCore (x y) :precision binary64 (if (<= y 7e+48) (- y x) (if (<= y 1.95e+205) (* y x) (- y x))))
double code(double x, double y) {
double tmp;
if (y <= 7e+48) {
tmp = y - x;
} else if (y <= 1.95e+205) {
tmp = y * x;
} else {
tmp = y - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 7d+48) then
tmp = y - x
else if (y <= 1.95d+205) then
tmp = y * x
else
tmp = y - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 7e+48) {
tmp = y - x;
} else if (y <= 1.95e+205) {
tmp = y * x;
} else {
tmp = y - x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 7e+48: tmp = y - x elif y <= 1.95e+205: tmp = y * x else: tmp = y - x return tmp
function code(x, y) tmp = 0.0 if (y <= 7e+48) tmp = Float64(y - x); elseif (y <= 1.95e+205) tmp = Float64(y * x); else tmp = Float64(y - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 7e+48) tmp = y - x; elseif (y <= 1.95e+205) tmp = y * x; else tmp = y - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 7e+48], N[(y - x), $MachinePrecision], If[LessEqual[y, 1.95e+205], N[(y * x), $MachinePrecision], N[(y - x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7 \cdot 10^{+48}:\\
\;\;\;\;y - x\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+205}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y - x\\
\end{array}
\end{array}
if y < 6.9999999999999995e48 or 1.9499999999999999e205 < y Initial program 100.0%
Taylor expanded in x around 0 81.6%
if 6.9999999999999995e48 < y < 1.9499999999999999e205Initial program 100.0%
Taylor expanded in x around inf 67.4%
Taylor expanded in y around inf 67.4%
Final simplification79.2%
(FPCore (x y) :precision binary64 (- (* y (+ x 1.0)) x))
double code(double x, double y) {
return (y * (x + 1.0)) - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * (x + 1.0d0)) - x
end function
public static double code(double x, double y) {
return (y * (x + 1.0)) - x;
}
def code(x, y): return (y * (x + 1.0)) - x
function code(x, y) return Float64(Float64(y * Float64(x + 1.0)) - x) end
function tmp = code(x, y) tmp = (y * (x + 1.0)) - x; end
code[x_, y_] := N[(N[(y * N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x + 1\right) - x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 60.4%
Taylor expanded in y around 0 34.2%
neg-mul-134.2%
Simplified34.2%
Final simplification34.2%
herbie shell --seed 2023229
(FPCore (x y)
:name "Data.Colour.SRGB:transferFunction from colour-2.3.3"
:precision binary64
(- (* (+ x 1.0) y) x))