
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* y -4.0) x))
double code(double x, double y, double z) {
return fma(z, (y * -4.0), x);
}
function code(x, y, z) return fma(z, Float64(y * -4.0), x) end
code[x_, y_, z_] := N[(z * N[(y * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -2.1e-146)
(not (or (<= z 2.25e-108) (and (not (<= z 8.8e-36)) (<= z 3.4e-16)))))
(* -4.0 (* z y))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.1d-146)) .or. (.not. (z <= 2.25d-108) .or. (.not. (z <= 8.8d-36)) .and. (z <= 3.4d-16))) then
tmp = (-4.0d0) * (z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.1e-146) or not ((z <= 2.25e-108) or (not (z <= 8.8e-36) and (z <= 3.4e-16))): tmp = -4.0 * (z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.1e-146) || !((z <= 2.25e-108) || (!(z <= 8.8e-36) && (z <= 3.4e-16)))) tmp = Float64(-4.0 * Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.1e-146) || ~(((z <= 2.25e-108) || (~((z <= 8.8e-36)) && (z <= 3.4e-16))))) tmp = -4.0 * (z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.1e-146], N[Not[Or[LessEqual[z, 2.25e-108], And[N[Not[LessEqual[z, 8.8e-36]], $MachinePrecision], LessEqual[z, 3.4e-16]]]], $MachinePrecision]], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{-146} \lor \neg \left(z \leq 2.25 \cdot 10^{-108} \lor \neg \left(z \leq 8.8 \cdot 10^{-36}\right) \land z \leq 3.4 \cdot 10^{-16}\right):\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.0999999999999999e-146 or 2.24999999999999985e-108 < z < 8.7999999999999997e-36 or 3.4e-16 < z Initial program 100.0%
Taylor expanded in x around 0 74.2%
if -2.0999999999999999e-146 < z < 2.24999999999999985e-108 or 8.7999999999999997e-36 < z < 3.4e-16Initial program 100.0%
Taylor expanded in x around inf 74.4%
Final simplification74.2%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 41.6%
Final simplification41.6%
herbie shell --seed 2023229
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))