
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 99.0%
+-commutative99.0%
fma-def99.1%
associate-+l+99.1%
fma-def99.9%
distribute-lft-out99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 99.0%
associate-+l+99.0%
associate-+l+99.0%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (or (<= (* z z) 1e-101)
(and (not (<= (* z z) 2e+159)) (<= (* z z) 1e+182)))
(* x y)
(* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 1e-101) || (!((z * z) <= 2e+159) && ((z * z) <= 1e+182))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 1d-101) .or. (.not. ((z * z) <= 2d+159)) .and. ((z * z) <= 1d+182)) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 1e-101) || (!((z * z) <= 2e+159) && ((z * z) <= 1e+182))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 1e-101) or (not ((z * z) <= 2e+159) and ((z * z) <= 1e+182)): tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 1e-101) || (!(Float64(z * z) <= 2e+159) && (Float64(z * z) <= 1e+182))) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 1e-101) || (~(((z * z) <= 2e+159)) && ((z * z) <= 1e+182))) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 1e-101], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 2e+159]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 1e+182]]], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{-101} \lor \neg \left(z \cdot z \leq 2 \cdot 10^{+159}\right) \land z \cdot z \leq 10^{+182}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e-101 or 1.9999999999999999e159 < (*.f64 z z) < 1.0000000000000001e182Initial program 100.0%
associate-+l+100.0%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*100.0%
metadata-eval100.0%
Simplified100.0%
fma-udef100.0%
+-commutative100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 89.6%
if 1.00000000000000005e-101 < (*.f64 z z) < 1.9999999999999999e159 or 1.0000000000000001e182 < (*.f64 z z) Initial program 98.4%
Taylor expanded in x around 0 81.7%
unpow281.7%
unpow281.7%
distribute-rgt1-in81.7%
metadata-eval81.7%
*-commutative81.7%
associate-*r*81.8%
Simplified81.8%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (+ (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (z * 3.0d0)) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
def code(x, y, z): return (z * (z * 3.0)) + (x * y)
function code(x, y, z) return Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * (z * 3.0)) + (x * y); end
code[x_, y_, z_] := N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(z \cdot 3\right) + x \cdot y
\end{array}
Initial program 99.0%
associate-+l+99.0%
associate-+l+99.0%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.1%
+-commutative99.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 6.5e+247) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.5e+247) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 6.5d+247) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 6.5e+247) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 6.5e+247: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 6.5e+247) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 6.5e+247) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 6.5e+247], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 6.5 \cdot 10^{+247}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 6.50000000000000023e247Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in z around 0 65.0%
if 6.50000000000000023e247 < (*.f64 z z) Initial program 97.1%
Taylor expanded in x around 0 97.4%
unpow297.4%
*-commutative97.4%
associate-*l*97.4%
*-commutative97.4%
count-297.4%
Simplified97.4%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
associate-*r/0.0%
+-inverses0.0%
+-inverses0.0%
distribute-lft-out--0.0%
+-inverses0.0%
+-inverses0.0%
flip-+79.8%
add-log-exp34.4%
log1p-expm1-u33.1%
log1p-udef33.1%
sum-log33.1%
count-233.1%
exp-prod33.1%
Applied egg-rr33.1%
log-prod33.1%
+-commutative33.1%
log1p-def33.1%
log1p-expm134.4%
log-pow79.8%
rem-log-exp79.8%
distribute-lft-in79.8%
Simplified79.8%
Taylor expanded in z around inf 79.8%
Simplified79.8%
Final simplification69.2%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.0%
associate-+l+99.0%
associate-+l+99.0%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.1%
+-commutative99.1%
Applied egg-rr99.1%
Taylor expanded in z around 0 47.5%
Final simplification47.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023229
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))