
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ 1.0 (- (log z) z)) y (* x 0.5)))
double code(double x, double y, double z) {
return fma((1.0 + (log(z) - z)), y, (x * 0.5));
}
function code(x, y, z) return fma(Float64(1.0 + Float64(log(z) - z)), y, Float64(x * 0.5)) end
code[x_, y_, z_] := N[(N[(1.0 + N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 + \left(\log z - z\right), y, x \cdot 0.5\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
sub-neg99.9%
associate-+l+99.9%
+-commutative99.9%
sub-neg99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= (* x 0.5) -1e-28)
(- (* x 0.5) (* z y))
(if (<= (* x 0.5) 5e-50)
(* y (- (+ 1.0 (log z)) z))
(fma (- z) y (* x 0.5)))))
double code(double x, double y, double z) {
double tmp;
if ((x * 0.5) <= -1e-28) {
tmp = (x * 0.5) - (z * y);
} else if ((x * 0.5) <= 5e-50) {
tmp = y * ((1.0 + log(z)) - z);
} else {
tmp = fma(-z, y, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x * 0.5) <= -1e-28) tmp = Float64(Float64(x * 0.5) - Float64(z * y)); elseif (Float64(x * 0.5) <= 5e-50) tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); else tmp = fma(Float64(-z), y, Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x * 0.5), $MachinePrecision], -1e-28], N[(N[(x * 0.5), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * 0.5), $MachinePrecision], 5e-50], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision], N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -1 \cdot 10^{-28}:\\
\;\;\;\;x \cdot 0.5 - z \cdot y\\
\mathbf{elif}\;x \cdot 0.5 \leq 5 \cdot 10^{-50}:\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\end{array}
\end{array}
if (*.f64 x 1/2) < -9.99999999999999971e-29Initial program 99.9%
Taylor expanded in z around inf 95.2%
mul-1-neg95.2%
distribute-rgt-neg-out95.2%
Simplified95.2%
if -9.99999999999999971e-29 < (*.f64 x 1/2) < 4.99999999999999968e-50Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
sub-neg99.8%
associate-+l+99.8%
+-commutative99.8%
sub-neg99.8%
Applied egg-rr99.8%
Taylor expanded in y around inf 91.4%
if 4.99999999999999968e-50 < (*.f64 x 1/2) Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def100.0%
sub-neg100.0%
associate-+l+100.0%
+-commutative100.0%
sub-neg100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 86.7%
neg-mul-186.7%
Simplified86.7%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (<= z 0.175) (+ (* (log z) y) (+ y (* x 0.5))) (fma (- z) y (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.175) {
tmp = (log(z) * y) + (y + (x * 0.5));
} else {
tmp = fma(-z, y, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.175) tmp = Float64(Float64(log(z) * y) + Float64(y + Float64(x * 0.5))); else tmp = fma(Float64(-z), y, Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.175], N[(N[(N[Log[z], $MachinePrecision] * y), $MachinePrecision] + N[(y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.175:\\
\;\;\;\;\log z \cdot y + \left(y + x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 0.17499999999999999Initial program 99.8%
sub-neg99.8%
associate-+l+99.8%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in z around 0 98.9%
if 0.17499999999999999 < z Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
fma-def100.0%
sub-neg100.0%
associate-+l+100.0%
+-commutative100.0%
sub-neg100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 98.7%
neg-mul-198.7%
Simplified98.7%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (log z) (- 1.0 z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * (log(z) + (1.0 - z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * (log(z) + (1.0d0 - z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * (Math.log(z) + (1.0 - z)));
}
def code(x, y, z): return (x * 0.5) + (y * (math.log(z) + (1.0 - z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(log(z) + Float64(1.0 - z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * (log(z) + (1.0 - z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[Log[z], $MachinePrecision] + N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\log z + \left(1 - z\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (- (+ 1.0 (log z)) z))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 + log(z)) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 + log(z)) - z))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 + Math.log(z)) - z));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 + math.log(z)) - z))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 + log(z)) - z))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 + log(z)) - z)); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 + \log z\right) - z\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+r-99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= z 3.2e-131) (* y (+ 1.0 (log z))) (fma (- z) y (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.2e-131) {
tmp = y * (1.0 + log(z));
} else {
tmp = fma(-z, y, (x * 0.5));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 3.2e-131) tmp = Float64(y * Float64(1.0 + log(z))); else tmp = fma(Float64(-z), y, Float64(x * 0.5)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 3.2e-131], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-z) * y + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.2 \cdot 10^{-131}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x \cdot 0.5\right)\\
\end{array}
\end{array}
if z < 3.2e-131Initial program 99.7%
sub-neg99.7%
associate-+l+99.7%
distribute-lft-in99.6%
*-rgt-identity99.6%
associate-+r+99.6%
fma-def99.6%
+-commutative99.6%
unsub-neg99.6%
Simplified99.6%
Taylor expanded in z around 0 99.6%
Taylor expanded in y around inf 58.1%
if 3.2e-131 < z Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
sub-neg99.9%
associate-+l+99.9%
+-commutative99.9%
sub-neg99.9%
Applied egg-rr99.9%
Taylor expanded in z around inf 88.8%
neg-mul-188.8%
Simplified88.8%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.05e-130) (* y (+ 1.0 (log z))) (- (* x 0.5) (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e-130) {
tmp = y * (1.0 + log(z));
} else {
tmp = (x * 0.5) - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.05d-130) then
tmp = y * (1.0d0 + log(z))
else
tmp = (x * 0.5d0) - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e-130) {
tmp = y * (1.0 + Math.log(z));
} else {
tmp = (x * 0.5) - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.05e-130: tmp = y * (1.0 + math.log(z)) else: tmp = (x * 0.5) - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.05e-130) tmp = Float64(y * Float64(1.0 + log(z))); else tmp = Float64(Float64(x * 0.5) - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.05e-130) tmp = y * (1.0 + log(z)); else tmp = (x * 0.5) - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.05e-130], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.05 \cdot 10^{-130}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - z \cdot y\\
\end{array}
\end{array}
if z < 1.05000000000000001e-130Initial program 99.7%
sub-neg99.7%
associate-+l+99.7%
distribute-lft-in99.6%
*-rgt-identity99.6%
associate-+r+99.6%
fma-def99.6%
+-commutative99.6%
unsub-neg99.6%
Simplified99.6%
Taylor expanded in z around 0 99.6%
Taylor expanded in y around inf 58.1%
if 1.05000000000000001e-130 < z Initial program 99.9%
Taylor expanded in z around inf 88.8%
mul-1-neg88.8%
distribute-rgt-neg-out88.8%
Simplified88.8%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* z y)))
double code(double x, double y, double z) {
return (x * 0.5) - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (z * y)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (z * y);
}
def code(x, y, z): return (x * 0.5) - (z * y)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(z * y)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (z * y); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 77.4%
mul-1-neg77.4%
distribute-rgt-neg-out77.4%
Simplified77.4%
Final simplification77.4%
(FPCore (x y z) :precision binary64 (if (<= z 9.8e+62) (* x 0.5) (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 9.8e+62) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 9.8d+62) then
tmp = x * 0.5d0
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 9.8e+62) {
tmp = x * 0.5;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 9.8e+62: tmp = x * 0.5 else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 9.8e+62) tmp = Float64(x * 0.5); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 9.8e+62) tmp = x * 0.5; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 9.8e+62], N[(x * 0.5), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 9.8 \cdot 10^{+62}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < 9.7999999999999994e62Initial program 99.8%
Taylor expanded in x around inf 51.1%
if 9.7999999999999994e62 < z Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
fma-def100.0%
sub-neg100.0%
associate-+l+100.0%
+-commutative100.0%
sub-neg100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 80.3%
mul-1-neg80.3%
distribute-rgt-neg-out80.3%
Simplified80.3%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 37.2%
Final simplification37.2%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-lft-in99.8%
*-rgt-identity99.8%
associate-+r+99.8%
fma-def99.8%
+-commutative99.8%
unsub-neg99.8%
Simplified99.8%
add-cube-cbrt98.9%
pow398.9%
Applied egg-rr98.9%
Taylor expanded in y around inf 1.7%
Final simplification1.7%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2023229
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))