| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
\[\frac{x + y}{x - y}
\]

(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\frac{x + y}{x - y}
\frac{x + y}{x - y}
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 2 | |
|---|---|
| Accuracy | 74.2% |
| Cost | 712 |
| Alternative 3 | |
|---|---|
| Accuracy | 73.6% |
| Cost | 328 |
| Alternative 4 | |
|---|---|
| Accuracy | 49.7% |
| Cost | 64 |
herbie shell --seed 2023229
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))