| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
\[y \cdot \left(x - z\right)
\]

(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
y \cdot \left(x - z\right)
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 68.4% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 69.6%
Simplified100.0%
[Start]69.6% | \[ \left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\] |
|---|---|
associate-+l- [=>]75.0% | \[ \color{blue}{\left(x \cdot y - \left(y \cdot y - y \cdot y\right)\right)} - y \cdot z
\] |
+-inverses [=>]98.0% | \[ \left(x \cdot y - \color{blue}{0}\right) - y \cdot z
\] |
associate--l- [=>]98.0% | \[ \color{blue}{x \cdot y - \left(0 + y \cdot z\right)}
\] |
*-commutative [=>]98.0% | \[ \color{blue}{y \cdot x} - \left(0 + y \cdot z\right)
\] |
+-lft-identity [=>]98.0% | \[ y \cdot x - \color{blue}{y \cdot z}
\] |
distribute-lft-out-- [=>]100.0% | \[ \color{blue}{y \cdot \left(x - z\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 2 | |
|---|---|
| Accuracy | 75.7% |
| Cost | 520 |
| Alternative 3 | |
|---|---|
| Accuracy | 54.0% |
| Cost | 192 |
herbie shell --seed 2023229
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))