
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(fma
4.0
(fma a (fma a a a) (* b (* b (fma a -3.0 1.0))))
(pow (hypot a b) 4.0))
-1.0)
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, fma(a, a, a), (b * (b * fma(a, -3.0, 1.0)))), pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(fma(4.0, fma(a, fma(a, a, a), Float64(b * Float64(b * fma(a, -3.0, 1.0)))), (hypot(a, b) ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(4.0 * N[(a * N[(a * a + a), $MachinePrecision] + N[(b * N[(b * N[(a * -3.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, \mathsf{fma}\left(a, a, a\right), b \cdot \left(b \cdot \mathsf{fma}\left(a, -3, 1\right)\right)\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.8%
sub-neg99.8%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified4.9%
Taylor expanded in a around inf 98.4%
Final simplification99.6%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified4.9%
Taylor expanded in a around inf 98.4%
Final simplification99.5%
(FPCore (a b) :precision binary64 (if (<= b 1800.0) (+ (pow a 4.0) (+ -1.0 (* (+ a 1.0) (* (* a a) 4.0)))) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 1800.0) {
tmp = pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0)));
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1800.0d0) then
tmp = (a ** 4.0d0) + ((-1.0d0) + ((a + 1.0d0) * ((a * a) * 4.0d0)))
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1800.0) {
tmp = Math.pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0)));
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1800.0: tmp = math.pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0))) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 1800.0) tmp = Float64((a ^ 4.0) + Float64(-1.0 + Float64(Float64(a + 1.0) * Float64(Float64(a * a) * 4.0)))); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1800.0) tmp = (a ^ 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0))); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1800.0], N[(N[Power[a, 4.0], $MachinePrecision] + N[(-1.0 + N[(N[(a + 1.0), $MachinePrecision] * N[(N[(a * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1800:\\
\;\;\;\;{a}^{4} + \left(-1 + \left(a + 1\right) \cdot \left(\left(a \cdot a\right) \cdot 4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 1800Initial program 81.4%
associate--l+81.4%
fma-def81.4%
Simplified81.4%
Taylor expanded in b around 0 65.1%
associate--l+65.1%
associate-*r*65.1%
unpow265.1%
Simplified65.1%
if 1800 < b Initial program 63.6%
associate--l+63.6%
fma-def63.6%
Simplified67.5%
Taylor expanded in b around inf 86.1%
Final simplification71.4%
(FPCore (a b)
:precision binary64
(if (<= a -2.5)
(pow a 4.0)
(if (<= a -3e-88)
-1.0
(if (<= a -1.65e-283)
(pow b 4.0)
(if (<= a 1.9e-150) -1.0 (if (<= a 32.0) (pow b 4.0) (pow a 4.0)))))))
double code(double a, double b) {
double tmp;
if (a <= -2.5) {
tmp = pow(a, 4.0);
} else if (a <= -3e-88) {
tmp = -1.0;
} else if (a <= -1.65e-283) {
tmp = pow(b, 4.0);
} else if (a <= 1.9e-150) {
tmp = -1.0;
} else if (a <= 32.0) {
tmp = pow(b, 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.5d0)) then
tmp = a ** 4.0d0
else if (a <= (-3d-88)) then
tmp = -1.0d0
else if (a <= (-1.65d-283)) then
tmp = b ** 4.0d0
else if (a <= 1.9d-150) then
tmp = -1.0d0
else if (a <= 32.0d0) then
tmp = b ** 4.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2.5) {
tmp = Math.pow(a, 4.0);
} else if (a <= -3e-88) {
tmp = -1.0;
} else if (a <= -1.65e-283) {
tmp = Math.pow(b, 4.0);
} else if (a <= 1.9e-150) {
tmp = -1.0;
} else if (a <= 32.0) {
tmp = Math.pow(b, 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2.5: tmp = math.pow(a, 4.0) elif a <= -3e-88: tmp = -1.0 elif a <= -1.65e-283: tmp = math.pow(b, 4.0) elif a <= 1.9e-150: tmp = -1.0 elif a <= 32.0: tmp = math.pow(b, 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2.5) tmp = a ^ 4.0; elseif (a <= -3e-88) tmp = -1.0; elseif (a <= -1.65e-283) tmp = b ^ 4.0; elseif (a <= 1.9e-150) tmp = -1.0; elseif (a <= 32.0) tmp = b ^ 4.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2.5) tmp = a ^ 4.0; elseif (a <= -3e-88) tmp = -1.0; elseif (a <= -1.65e-283) tmp = b ^ 4.0; elseif (a <= 1.9e-150) tmp = -1.0; elseif (a <= 32.0) tmp = b ^ 4.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2.5], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, -3e-88], -1.0, If[LessEqual[a, -1.65e-283], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 1.9e-150], -1.0, If[LessEqual[a, 32.0], N[Power[b, 4.0], $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.5:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq -3 \cdot 10^{-88}:\\
\;\;\;\;-1\\
\mathbf{elif}\;a \leq -1.65 \cdot 10^{-283}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 1.9 \cdot 10^{-150}:\\
\;\;\;\;-1\\
\mathbf{elif}\;a \leq 32:\\
\;\;\;\;{b}^{4}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.5 or 32 < a Initial program 49.8%
associate--l+49.8%
fma-def49.8%
Simplified52.3%
Taylor expanded in a around inf 91.3%
if -2.5 < a < -2.9999999999999999e-88 or -1.6500000000000001e-283 < a < 1.8999999999999999e-150Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 66.9%
associate--l+66.9%
associate-*r*66.9%
unpow266.9%
Simplified66.9%
Taylor expanded in a around 0 65.3%
if -2.9999999999999999e-88 < a < -1.6500000000000001e-283 or 1.8999999999999999e-150 < a < 32Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around inf 66.3%
Final simplification78.0%
(FPCore (a b) :precision binary64 (if (<= b 3000.0) (fma 4.0 (* a a) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 3000.0) {
tmp = fma(4.0, (a * a), -1.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (b <= 3000.0) tmp = fma(4.0, Float64(a * a), -1.0); else tmp = b ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[b, 3000.0], N[(4.0 * N[(a * a), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3000:\\
\;\;\;\;\mathsf{fma}\left(4, a \cdot a, -1\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 3e3Initial program 81.4%
associate--l+81.4%
fma-def81.4%
Simplified81.4%
Taylor expanded in b around 0 65.1%
associate--l+65.1%
associate-*r*65.1%
unpow265.1%
Simplified65.1%
Taylor expanded in a around 0 65.2%
fma-neg65.2%
unpow265.2%
metadata-eval65.2%
Simplified65.2%
if 3e3 < b Initial program 63.6%
associate--l+63.6%
fma-def63.6%
Simplified67.5%
Taylor expanded in b around inf 86.1%
Final simplification71.5%
(FPCore (a b) :precision binary64 (if (<= a -2.4) (pow a 4.0) (if (<= a 0.42) -1.0 (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = pow(a, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.4d0)) then
tmp = a ** 4.0d0
else if (a <= 0.42d0) then
tmp = -1.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = Math.pow(a, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2.4: tmp = math.pow(a, 4.0) elif a <= 0.42: tmp = -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2.4], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 0.42], -1.0, N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.4:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 0.42:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.39999999999999991 or 0.419999999999999984 < a Initial program 49.8%
associate--l+49.8%
fma-def49.8%
Simplified52.3%
Taylor expanded in a around inf 91.3%
if -2.39999999999999991 < a < 0.419999999999999984Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 48.9%
associate--l+48.9%
associate-*r*48.9%
unpow248.9%
Simplified48.9%
Taylor expanded in a around 0 48.2%
Final simplification68.7%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 76.0%
associate--l+76.0%
fma-def76.0%
Simplified77.2%
Taylor expanded in b around 0 52.5%
associate--l+52.5%
associate-*r*52.5%
unpow252.5%
Simplified52.5%
Taylor expanded in a around 0 25.6%
Final simplification25.6%
herbie shell --seed 2023228
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))