
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (or (<= t_0 (- INFINITY))
(not
(or (<= t_0 -2e-313) (and (not (<= t_0 0.0)) (<= t_0 5e+298)))))
(/ (/ a1 b2) (/ b1 a2))
t_0)))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -((double) INFINITY)) || !((t_0 <= -2e-313) || (!(t_0 <= 0.0) && (t_0 <= 5e+298)))) {
tmp = (a1 / b2) / (b1 / a2);
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !((t_0 <= -2e-313) || (!(t_0 <= 0.0) && (t_0 <= 5e+298)))) {
tmp = (a1 / b2) / (b1 / a2);
} else {
tmp = t_0;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if (t_0 <= -math.inf) or not ((t_0 <= -2e-313) or (not (t_0 <= 0.0) and (t_0 <= 5e+298))): tmp = (a1 / b2) / (b1 / a2) else: tmp = t_0 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !((t_0 <= -2e-313) || (!(t_0 <= 0.0) && (t_0 <= 5e+298)))) tmp = Float64(Float64(a1 / b2) / Float64(b1 / a2)); else tmp = t_0; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if ((t_0 <= -Inf) || ~(((t_0 <= -2e-313) || (~((t_0 <= 0.0)) && (t_0 <= 5e+298))))) tmp = (a1 / b2) / (b1 / a2); else tmp = t_0; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[Or[LessEqual[t$95$0, -2e-313], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 5e+298]]]], $MachinePrecision]], N[(N[(a1 / b2), $MachinePrecision] / N[(b1 / a2), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty \lor \neg \left(t_0 \leq -2 \cdot 10^{-313} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 5 \cdot 10^{+298}\right):\\
\;\;\;\;\frac{\frac{a1}{b2}}{\frac{b1}{a2}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or -1.99999999998e-313 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 5.0000000000000003e298 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 77.6%
times-frac95.7%
Simplified95.7%
frac-times77.6%
*-commutative77.6%
frac-times97.6%
clear-num97.6%
un-div-inv97.6%
Applied egg-rr97.6%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999998e-313 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 5.0000000000000003e298Initial program 98.3%
Final simplification97.9%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -5e+291)
(/ a1 (/ b2 (/ a2 b1)))
(if (or (<= t_0 -5e-222) (and (not (<= t_0 0.0)) (<= t_0 5e+298)))
t_0
(* (/ a1 b1) (/ a2 b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -5e+291) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-5d+291)) then
tmp = a1 / (b2 / (a2 / b1))
else if ((t_0 <= (-5d-222)) .or. (.not. (t_0 <= 0.0d0)) .and. (t_0 <= 5d+298)) then
tmp = t_0
else
tmp = (a1 / b1) * (a2 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -5e+291) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -5e+291: tmp = a1 / (b2 / (a2 / b1)) elif (t_0 <= -5e-222) or (not (t_0 <= 0.0) and (t_0 <= 5e+298)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -5e+291) tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); elseif ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -5e+291) tmp = a1 / (b2 / (a2 / b1)); elseif ((t_0 <= -5e-222) || (~((t_0 <= 0.0)) && (t_0 <= 5e+298))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+291], N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-222], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 5e+298]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -5 \cdot 10^{+291}:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-222} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 5 \cdot 10^{+298}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -5.0000000000000001e291Initial program 74.4%
associate-/l*88.4%
*-commutative88.4%
associate-/l*96.0%
Simplified96.0%
if -5.0000000000000001e291 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -5.00000000000000008e-222 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 5.0000000000000003e298Initial program 98.2%
if -5.00000000000000008e-222 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 5.0000000000000003e298 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 80.0%
times-frac96.4%
Simplified96.4%
Final simplification97.2%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(/ (* a2 (/ a1 b1)) b2)
(if (or (<= t_0 -5e-222) (and (not (<= t_0 0.0)) (<= t_0 5e+298)))
t_0
(* (/ a1 b1) (/ a2 b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = (a2 * (a1 / b1)) / b2;
} else if ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = (a2 * (a1 / b1)) / b2;
} else if ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -math.inf: tmp = (a2 * (a1 / b1)) / b2 elif (t_0 <= -5e-222) or (not (t_0 <= 0.0) and (t_0 <= 5e+298)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(Float64(a2 * Float64(a1 / b1)) / b2); elseif ((t_0 <= -5e-222) || (!(t_0 <= 0.0) && (t_0 <= 5e+298))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -Inf) tmp = (a2 * (a1 / b1)) / b2; elseif ((t_0 <= -5e-222) || (~((t_0 <= 0.0)) && (t_0 <= 5e+298))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(a2 * N[(a1 / b1), $MachinePrecision]), $MachinePrecision] / b2), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-222], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 5e+298]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{a2 \cdot \frac{a1}{b1}}{b2}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-222} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 5 \cdot 10^{+298}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0Initial program 73.6%
times-frac94.2%
Simplified94.2%
associate-*r/96.9%
Applied egg-rr96.9%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -5.00000000000000008e-222 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 5.0000000000000003e298Initial program 98.2%
if -5.00000000000000008e-222 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 5.0000000000000003e298 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 80.0%
times-frac96.4%
Simplified96.4%
Final simplification97.3%
(FPCore (a1 a2 b1 b2)
:precision binary64
(if (or (<= (* b1 b2) -8e+222)
(and (not (<= (* b1 b2) -1e-241))
(or (<= (* b1 b2) 2e-96) (not (<= (* b1 b2) 2e+122)))))
(* (/ a1 b1) (/ a2 b2))
(* a2 (/ a1 (* b1 b2)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -8e+222) || (!((b1 * b2) <= -1e-241) && (((b1 * b2) <= 2e-96) || !((b1 * b2) <= 2e+122)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a2 * (a1 / (b1 * b2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (((b1 * b2) <= (-8d+222)) .or. (.not. ((b1 * b2) <= (-1d-241))) .and. ((b1 * b2) <= 2d-96) .or. (.not. ((b1 * b2) <= 2d+122))) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = a2 * (a1 / (b1 * b2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -8e+222) || (!((b1 * b2) <= -1e-241) && (((b1 * b2) <= 2e-96) || !((b1 * b2) <= 2e+122)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a2 * (a1 / (b1 * b2));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if ((b1 * b2) <= -8e+222) or (not ((b1 * b2) <= -1e-241) and (((b1 * b2) <= 2e-96) or not ((b1 * b2) <= 2e+122))): tmp = (a1 / b1) * (a2 / b2) else: tmp = a2 * (a1 / (b1 * b2)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((Float64(b1 * b2) <= -8e+222) || (!(Float64(b1 * b2) <= -1e-241) && ((Float64(b1 * b2) <= 2e-96) || !(Float64(b1 * b2) <= 2e+122)))) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(a2 * Float64(a1 / Float64(b1 * b2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (((b1 * b2) <= -8e+222) || (~(((b1 * b2) <= -1e-241)) && (((b1 * b2) <= 2e-96) || ~(((b1 * b2) <= 2e+122))))) tmp = (a1 / b1) * (a2 / b2); else tmp = a2 * (a1 / (b1 * b2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[N[(b1 * b2), $MachinePrecision], -8e+222], And[N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], -1e-241]], $MachinePrecision], Or[LessEqual[N[(b1 * b2), $MachinePrecision], 2e-96], N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], 2e+122]], $MachinePrecision]]]], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a1 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \cdot b2 \leq -8 \cdot 10^{+222} \lor \neg \left(b1 \cdot b2 \leq -1 \cdot 10^{-241}\right) \land \left(b1 \cdot b2 \leq 2 \cdot 10^{-96} \lor \neg \left(b1 \cdot b2 \leq 2 \cdot 10^{+122}\right)\right):\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a1}{b1 \cdot b2}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -8.0000000000000004e222 or -9.9999999999999997e-242 < (*.f64 b1 b2) < 1.9999999999999998e-96 or 2.00000000000000003e122 < (*.f64 b1 b2) Initial program 81.0%
times-frac92.9%
Simplified92.9%
if -8.0000000000000004e222 < (*.f64 b1 b2) < -9.9999999999999997e-242 or 1.9999999999999998e-96 < (*.f64 b1 b2) < 2.00000000000000003e122Initial program 95.0%
associate-/l*94.2%
*-commutative94.2%
associate-/l*85.7%
Simplified85.7%
associate-/l*94.2%
*-commutative94.2%
associate-/r/94.2%
Applied egg-rr94.2%
Final simplification93.5%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (<= a2 -2.4e-236) (* (/ a1 b1) (/ a2 b2)) (/ a1 (* b2 (/ b1 a2)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (a2 <= -2.4e-236) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 / (b2 * (b1 / a2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (a2 <= (-2.4d-236)) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = a1 / (b2 * (b1 / a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (a2 <= -2.4e-236) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 / (b2 * (b1 / a2));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if a2 <= -2.4e-236: tmp = (a1 / b1) * (a2 / b2) else: tmp = a1 / (b2 * (b1 / a2)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if (a2 <= -2.4e-236) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(a1 / Float64(b2 * Float64(b1 / a2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (a2 <= -2.4e-236) tmp = (a1 / b1) * (a2 / b2); else tmp = a1 / (b2 * (b1 / a2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[LessEqual[a2, -2.4e-236], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(a1 / N[(b2 * N[(b1 / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq -2.4 \cdot 10^{-236}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b2 \cdot \frac{b1}{a2}}\\
\end{array}
\end{array}
if a2 < -2.4000000000000002e-236Initial program 86.2%
times-frac90.9%
Simplified90.9%
if -2.4000000000000002e-236 < a2 Initial program 88.7%
associate-/l*87.3%
*-commutative87.3%
associate-/l*89.1%
Simplified89.1%
clear-num89.1%
associate-/r/89.1%
clear-num89.1%
Applied egg-rr89.1%
Final simplification89.9%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 87.6%
times-frac85.3%
Simplified85.3%
Final simplification85.3%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023228
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))