Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 26.8% → 31.4%
Time: 19.8s
Alternatives: 6
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 26.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 31.4% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+295}:\\ \;\;\;\;x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(t \cdot \frac{z}{16}\right)\right) \cdot \cos \left(\left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right) \cdot \frac{t}{16}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      2e+295)
   (*
    x
    (*
     (cos (* (fma y 2.0 1.0) (* t (/ z 16.0))))
     (cos (* (* b (fma 2.0 a 1.0)) (/ t 16.0)))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+295) {
		tmp = x * (cos((fma(y, 2.0, 1.0) * (t * (z / 16.0)))) * cos(((b * fma(2.0, a, 1.0)) * (t / 16.0))));
	} else {
		tmp = x;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+295)
		tmp = Float64(x * Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(t * Float64(z / 16.0)))) * cos(Float64(Float64(b * fma(2.0, a, 1.0)) * Float64(t / 16.0)))));
	else
		tmp = x;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+295], N[(x * N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(t * N[(z / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+295}:\\
\;\;\;\;x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(t \cdot \frac{z}{16}\right)\right) \cdot \cos \left(\left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right) \cdot \frac{t}{16}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2e295

    1. Initial program 46.4%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*46.4%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
      2. associate-/l*46.8%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\frac{\left(y \cdot 2 + 1\right) \cdot z}{\frac{16}{t}}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      3. associate-*r/46.5%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(y \cdot 2 + 1\right) \cdot \frac{z}{\frac{16}{t}}\right)} \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      4. associate-/r/46.7%

        \[\leadsto x \cdot \left(\cos \left(\left(y \cdot 2 + 1\right) \cdot \color{blue}{\left(\frac{z}{16} \cdot t\right)}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      5. fma-def46.7%

        \[\leadsto x \cdot \left(\cos \left(\color{blue}{\mathsf{fma}\left(y, 2, 1\right)} \cdot \left(\frac{z}{16} \cdot t\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right) \]
      6. associate-*r/46.7%

        \[\leadsto x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(\frac{z}{16} \cdot t\right)\right) \cdot \cos \color{blue}{\left(\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)}\right) \]
      7. *-commutative46.7%

        \[\leadsto x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(\frac{z}{16} \cdot t\right)\right) \cdot \cos \left(\left(\left(\color{blue}{2 \cdot a} + 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
      8. fma-def46.7%

        \[\leadsto x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(\frac{z}{16} \cdot t\right)\right) \cdot \cos \left(\left(\color{blue}{\mathsf{fma}\left(2, a, 1\right)} \cdot b\right) \cdot \frac{t}{16}\right)\right) \]
    3. Simplified46.7%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(\frac{z}{16} \cdot t\right)\right) \cdot \cos \left(\left(\mathsf{fma}\left(2, a, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]

    if 2e295 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16)))

    1. Initial program 1.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*1.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified3.4%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 6.0%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification32.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+295}:\\ \;\;\;\;x \cdot \left(\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(t \cdot \frac{z}{16}\right)\right) \cdot \cos \left(\left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right) \cdot \frac{t}{16}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 2: 31.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{if}\;t_1 \leq 2 \cdot 10^{+295}:\\ \;\;\;\;t_1\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1
         (*
          (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
          (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
   (if (<= t_1 2e+295) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 2e+295) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
    if (t_1 <= 2d+295) then
        tmp = t_1
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	double tmp;
	if (t_1 <= 2e+295) {
		tmp = t_1;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))
	tmp = 0
	if t_1 <= 2e+295:
		tmp = t_1
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)))
	tmp = 0.0
	if (t_1 <= 2e+295)
		tmp = t_1;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
	tmp = 0.0;
	if (t_1 <= 2e+295)
		tmp = t_1;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+295], t$95$1, x]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 2 \cdot 10^{+295}:\\
\;\;\;\;t_1\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 2e295

    1. Initial program 46.4%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]

    if 2e295 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16)))

    1. Initial program 1.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*1.0%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified3.4%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 6.0%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 10.8%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification32.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+295}:\\ \;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 3: 29.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq 2.8 \cdot 10^{-11}:\\ \;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= t 2.8e-11)
   (*
    x
    (*
     (cos (* (* z t) (+ 0.0625 (/ y 8.0))))
     (cos (* (* t b) (+ 0.0625 (/ a 8.0))))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 2.8e-11) {
		tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos(((t * b) * (0.0625 + (a / 8.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t <= 2.8d-11) then
        tmp = x * (cos(((z * t) * (0.0625d0 + (y / 8.0d0)))) * cos(((t * b) * (0.0625d0 + (a / 8.0d0)))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 2.8e-11) {
		tmp = x * (Math.cos(((z * t) * (0.0625 + (y / 8.0)))) * Math.cos(((t * b) * (0.0625 + (a / 8.0)))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if t <= 2.8e-11:
		tmp = x * (math.cos(((z * t) * (0.0625 + (y / 8.0)))) * math.cos(((t * b) * (0.0625 + (a / 8.0)))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (t <= 2.8e-11)
		tmp = Float64(x * Float64(cos(Float64(Float64(z * t) * Float64(0.0625 + Float64(y / 8.0)))) * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a / 8.0))))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (t <= 2.8e-11)
		tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos(((t * b) * (0.0625 + (a / 8.0)))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 2.8e-11], N[(x * N[(N[Cos[N[(N[(z * t), $MachinePrecision] * N[(0.0625 + N[(y / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq 2.8 \cdot 10^{-11}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 2.8e-11

    1. Initial program 36.8%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*36.8%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified38.3%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]

    if 2.8e-11 < t

    1. Initial program 9.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*9.1%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified8.2%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 10.7%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 14.1%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification31.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 2.8 \cdot 10^{-11}:\\ \;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 4: 29.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq 2.5 \cdot 10^{-11}:\\ \;\;\;\;x \cdot \left(\cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right) \cdot \cos \left(\left(z \cdot t\right) \cdot \left(y \cdot 0.125\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<= t 2.5e-11)
   (*
    x
    (* (cos (* (* t b) (+ 0.0625 (/ a 8.0)))) (cos (* (* z t) (* y 0.125)))))
   x))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 2.5e-11) {
		tmp = x * (cos(((t * b) * (0.0625 + (a / 8.0)))) * cos(((z * t) * (y * 0.125))));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t <= 2.5d-11) then
        tmp = x * (cos(((t * b) * (0.0625d0 + (a / 8.0d0)))) * cos(((z * t) * (y * 0.125d0))))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (t <= 2.5e-11) {
		tmp = x * (Math.cos(((t * b) * (0.0625 + (a / 8.0)))) * Math.cos(((z * t) * (y * 0.125))));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	tmp = 0
	if t <= 2.5e-11:
		tmp = x * (math.cos(((t * b) * (0.0625 + (a / 8.0)))) * math.cos(((z * t) * (y * 0.125))))
	else:
		tmp = x
	return tmp
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (t <= 2.5e-11)
		tmp = Float64(x * Float64(cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a / 8.0)))) * cos(Float64(Float64(z * t) * Float64(y * 0.125)))));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	tmp = 0.0;
	if (t <= 2.5e-11)
		tmp = x * (cos(((t * b) * (0.0625 + (a / 8.0)))) * cos(((z * t) * (y * 0.125))));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 2.5e-11], N[(x * N[(N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(z * t), $MachinePrecision] * N[(y * 0.125), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq 2.5 \cdot 10^{-11}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right) \cdot \cos \left(\left(z \cdot t\right) \cdot \left(y \cdot 0.125\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 2.50000000000000009e-11

    1. Initial program 36.8%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*36.8%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified38.3%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in y around inf 37.5%

      \[\leadsto x \cdot \left(\cos \color{blue}{\left(0.125 \cdot \left(y \cdot \left(t \cdot z\right)\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Step-by-step derivation
      1. *-commutative37.5%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(y \cdot \left(t \cdot z\right)\right) \cdot 0.125\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
      2. *-commutative37.5%

        \[\leadsto x \cdot \left(\cos \left(\color{blue}{\left(\left(t \cdot z\right) \cdot y\right)} \cdot 0.125\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
      3. associate-*r*37.5%

        \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(t \cdot z\right) \cdot \left(y \cdot 0.125\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
      4. *-commutative37.5%

        \[\leadsto x \cdot \left(\cos \left(\left(t \cdot z\right) \cdot \color{blue}{\left(0.125 \cdot y\right)}\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    6. Simplified37.5%

      \[\leadsto x \cdot \left(\cos \color{blue}{\left(\left(t \cdot z\right) \cdot \left(0.125 \cdot y\right)\right)} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]

    if 2.50000000000000009e-11 < t

    1. Initial program 9.1%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Step-by-step derivation
      1. associate-*l*9.1%

        \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
    3. Simplified8.2%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
    4. Taylor expanded in z around 0 10.7%

      \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
    5. Taylor expanded in t around 0 14.1%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification30.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 2.5 \cdot 10^{-11}:\\ \;\;\;\;x \cdot \left(\cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right) \cdot \cos \left(\left(z \cdot t\right) \cdot \left(y \cdot 0.125\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]

Alternative 5: 28.5% accurate, 2.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (* t b) (- 0.0625 (* a -0.125))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((t * b) * (0.0625 - (a * -0.125))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((t * b) * (0.0625d0 - (a * (-0.125d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((t * b) * (0.0625 - (a * -0.125))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((t * b) * (0.0625 - (a * -0.125))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(t * b) * Float64(0.0625 - Float64(a * -0.125)))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((t * b) * (0.0625 - (a * -0.125))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 - N[(a * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right)
\end{array}
Derivation
  1. Initial program 28.7%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*28.7%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
  3. Simplified29.5%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
  4. Taylor expanded in z around 0 30.1%

    \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
  5. Taylor expanded in a around -inf 30.1%

    \[\leadsto \color{blue}{\cos \left(\left(0.0625 - -0.125 \cdot a\right) \cdot \left(t \cdot b\right)\right) \cdot x} \]
  6. Final simplification30.1%

    \[\leadsto x \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 - a \cdot -0.125\right)\right) \]

Alternative 6: 30.0% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 28.7%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Step-by-step derivation
    1. associate-*l*28.7%

      \[\leadsto \color{blue}{x \cdot \left(\cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)\right)} \]
  3. Simplified29.5%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)} \]
  4. Taylor expanded in z around 0 30.1%

    \[\leadsto x \cdot \left(\color{blue}{1} \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right) \]
  5. Taylor expanded in t around 0 29.9%

    \[\leadsto \color{blue}{x} \]
  6. Final simplification29.9%

    \[\leadsto x \]

Developer target: 29.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2023228 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))