
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.8%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -17.5) (not (<= x 5800.0))) (+ 1.0 (/ (+ x -1.0) y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -17.5) || !(x <= 5800.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-17.5d0)) .or. (.not. (x <= 5800.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -17.5) || !(x <= 5800.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -17.5) or not (x <= 5800.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -17.5) || !(x <= 5800.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -17.5) || ~((x <= 5800.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -17.5], N[Not[LessEqual[x, 5800.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -17.5 \lor \neg \left(x \leq 5800\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -17.5 or 5800 < x Initial program 76.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around -inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
neg-mul-198.8%
unsub-neg98.8%
Simplified98.8%
if -17.5 < x < 5800Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 75.1%
Final simplification87.3%
(FPCore (x y) :precision binary64 (if (or (<= x -17.5) (not (<= x 160000.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -17.5) || !(x <= 160000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-17.5d0)) .or. (.not. (x <= 160000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -17.5) || !(x <= 160000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -17.5) or not (x <= 160000.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -17.5) || !(x <= 160000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -17.5) || ~((x <= 160000.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -17.5], N[Not[LessEqual[x, 160000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -17.5 \lor \neg \left(x \leq 160000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -17.5 or 1.6e5 < x Initial program 76.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 98.8%
Taylor expanded in y around -inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
neg-mul-198.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in x around inf 97.5%
mul-1-neg97.5%
distribute-frac-neg97.5%
Simplified97.5%
if -17.5 < x < 1.6e5Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 75.1%
Final simplification86.7%
(FPCore (x y) :precision binary64 (if (<= x -17.5) (/ x y) (if (<= x 6e+32) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -17.5) {
tmp = x / y;
} else if (x <= 6e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-17.5d0)) then
tmp = x / y
else if (x <= 6d+32) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -17.5) {
tmp = x / y;
} else if (x <= 6e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -17.5: tmp = x / y elif x <= 6e+32: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -17.5) tmp = Float64(x / y); elseif (x <= 6e+32) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -17.5) tmp = x / y; elseif (x <= 6e+32) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -17.5], N[(x / y), $MachinePrecision], If[LessEqual[x, 6e+32], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -17.5:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 6 \cdot 10^{+32}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -17.5 or 6e32 < x Initial program 75.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 80.3%
if -17.5 < x < 6e32Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.8%
Final simplification77.5%
(FPCore (x y) :precision binary64 (if (<= x -17.5) (/ (+ x -1.0) y) (if (<= x 6e+32) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -17.5) {
tmp = (x + -1.0) / y;
} else if (x <= 6e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-17.5d0)) then
tmp = (x + (-1.0d0)) / y
else if (x <= 6d+32) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -17.5) {
tmp = (x + -1.0) / y;
} else if (x <= 6e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -17.5: tmp = (x + -1.0) / y elif x <= 6e+32: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -17.5) tmp = Float64(Float64(x + -1.0) / y); elseif (x <= 6e+32) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -17.5) tmp = (x + -1.0) / y; elseif (x <= 6e+32) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -17.5], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[x, 6e+32], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -17.5:\\
\;\;\;\;\frac{x + -1}{y}\\
\mathbf{elif}\;x \leq 6 \cdot 10^{+32}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -17.5Initial program 73.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 97.8%
Taylor expanded in y around 0 82.2%
if -17.5 < x < 6e32Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.8%
if 6e32 < x Initial program 78.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 80.3%
Final simplification78.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 6e-29) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 6e-29) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 6d-29) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 6e-29) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 6e-29: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 6e-29) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 6e-29) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 6e-29], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-29}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 6.0000000000000005e-29 < x Initial program 77.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 74.4%
if -1 < x < 6.0000000000000005e-29Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 77.0%
Final simplification75.6%
(FPCore (x y) :precision binary64 (if (<= x -1.95e-31) 1.0 (if (<= x 6e-29) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.95e-31) {
tmp = 1.0;
} else if (x <= 6e-29) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.95d-31)) then
tmp = 1.0d0
else if (x <= 6d-29) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.95e-31) {
tmp = 1.0;
} else if (x <= 6e-29) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.95e-31: tmp = 1.0 elif x <= 6e-29: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.95e-31) tmp = 1.0; elseif (x <= 6e-29) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.95e-31) tmp = 1.0; elseif (x <= 6e-29) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.95e-31], 1.0, If[LessEqual[x, 6e-29], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.95 \cdot 10^{-31}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-29}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.9500000000000001e-31 or 6.0000000000000005e-29 < x Initial program 78.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 92.9%
Taylor expanded in y around inf 20.5%
if -1.9500000000000001e-31 < x < 6.0000000000000005e-29Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 78.3%
Final simplification46.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 52.4%
Taylor expanded in y around inf 12.9%
Final simplification12.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023228
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))