
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (* z y)))
(t_2 (+ (+ (* a (* z b)) (* a t)) t_1))
(t_3 (+ (+ t_1 (* a t)) (* b (* z a)))))
(if (<= t_3 (- INFINITY))
t_2
(if (<= t_3 1e+297) t_3 (if (<= t_3 INFINITY) t_2 (* z (+ y (* a b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (z * y);
double t_2 = ((a * (z * b)) + (a * t)) + t_1;
double t_3 = (t_1 + (a * t)) + (b * (z * a));
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_3 <= 1e+297) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = z * (y + (a * b));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (z * y);
double t_2 = ((a * (z * b)) + (a * t)) + t_1;
double t_3 = (t_1 + (a * t)) + (b * (z * a));
double tmp;
if (t_3 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_3 <= 1e+297) {
tmp = t_3;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = z * (y + (a * b));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x + (z * y) t_2 = ((a * (z * b)) + (a * t)) + t_1 t_3 = (t_1 + (a * t)) + (b * (z * a)) tmp = 0 if t_3 <= -math.inf: tmp = t_2 elif t_3 <= 1e+297: tmp = t_3 elif t_3 <= math.inf: tmp = t_2 else: tmp = z * (y + (a * b)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(z * y)) t_2 = Float64(Float64(Float64(a * Float64(z * b)) + Float64(a * t)) + t_1) t_3 = Float64(Float64(t_1 + Float64(a * t)) + Float64(b * Float64(z * a))) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_2; elseif (t_3 <= 1e+297) tmp = t_3; elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(z * Float64(y + Float64(a * b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x + (z * y); t_2 = ((a * (z * b)) + (a * t)) + t_1; t_3 = (t_1 + (a * t)) + (b * (z * a)); tmp = 0.0; if (t_3 <= -Inf) tmp = t_2; elseif (t_3 <= 1e+297) tmp = t_3; elseif (t_3 <= Inf) tmp = t_2; else tmp = z * (y + (a * b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(a * N[(z * b), $MachinePrecision]), $MachinePrecision] + N[(a * t), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$1 + N[(a * t), $MachinePrecision]), $MachinePrecision] + N[(b * N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$2, If[LessEqual[t$95$3, 1e+297], t$95$3, If[LessEqual[t$95$3, Infinity], t$95$2, N[(z * N[(y + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + z \cdot y\\
t_2 := \left(a \cdot \left(z \cdot b\right) + a \cdot t\right) + t_1\\
t_3 := \left(t_1 + a \cdot t\right) + b \cdot \left(z \cdot a\right)\\
\mathbf{if}\;t_3 \leq -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_3 \leq 10^{+297}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_3 \leq \infty:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y + a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < -inf.0 or 1e297 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < +inf.0Initial program 87.4%
associate-+l+87.4%
associate-*l*100.0%
Simplified100.0%
if -inf.0 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < 1e297Initial program 99.5%
if +inf.0 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 0.0%
associate-+l+0.0%
associate-*l*23.1%
Simplified23.1%
Taylor expanded in z around inf 92.3%
Final simplification99.3%
(FPCore (x y z t a b) :precision binary64 (if (<= z 5e+24) (fma a (+ t (* z b)) (fma y z x)) (fma z (fma a b y) (fma t a x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= 5e+24) {
tmp = fma(a, (t + (z * b)), fma(y, z, x));
} else {
tmp = fma(z, fma(a, b, y), fma(t, a, x));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= 5e+24) tmp = fma(a, Float64(t + Float64(z * b)), fma(y, z, x)); else tmp = fma(z, fma(a, b, y), fma(t, a, x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, 5e+24], N[(a * N[(t + N[(z * b), $MachinePrecision]), $MachinePrecision] + N[(y * z + x), $MachinePrecision]), $MachinePrecision], N[(z * N[(a * b + y), $MachinePrecision] + N[(t * a + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5 \cdot 10^{+24}:\\
\;\;\;\;\mathsf{fma}\left(a, t + z \cdot b, \mathsf{fma}\left(y, z, x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, \mathsf{fma}\left(a, b, y\right), \mathsf{fma}\left(t, a, x\right)\right)\\
\end{array}
\end{array}
if z < 5.00000000000000045e24Initial program 94.0%
associate-+l+94.0%
+-commutative94.0%
*-commutative94.0%
associate-*l*94.4%
distribute-lft-out97.2%
fma-def98.4%
+-commutative98.4%
fma-def98.4%
Simplified98.4%
if 5.00000000000000045e24 < z Initial program 84.9%
+-commutative84.9%
+-commutative84.9%
associate-+l+84.9%
associate-+r+84.9%
*-commutative84.9%
associate-*l*97.3%
*-commutative97.3%
distribute-lft-out99.9%
fma-def99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (fma a (+ t (* z b)) (fma y z x)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, (t + (z * b)), fma(y, z, x));
}
function code(x, y, z, t, a, b) return fma(a, Float64(t + Float64(z * b)), fma(y, z, x)) end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(t + N[(z * b), $MachinePrecision]), $MachinePrecision] + N[(y * z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, t + z \cdot b, \mathsf{fma}\left(y, z, x\right)\right)
\end{array}
Initial program 91.3%
associate-+l+91.3%
+-commutative91.3%
*-commutative91.3%
associate-*l*93.1%
distribute-lft-out95.1%
fma-def95.9%
+-commutative95.9%
fma-def95.9%
Simplified95.9%
Final simplification95.9%
(FPCore (x y z t a b) :precision binary64 (+ (fma t a (* a (* z b))) (+ x (* z y))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(t, a, (a * (z * b))) + (x + (z * y));
}
function code(x, y, z, t, a, b) return Float64(fma(t, a, Float64(a * Float64(z * b))) + Float64(x + Float64(z * y))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(t * a + N[(a * N[(z * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(t, a, a \cdot \left(z \cdot b\right)\right) + \left(x + z \cdot y\right)
\end{array}
Initial program 91.3%
associate-+l+91.3%
associate-*l*93.1%
Simplified93.1%
fma-def95.1%
Applied egg-rr95.1%
Final simplification95.1%
(FPCore (x y z t a b) :precision binary64 (+ (+ (* a (* z b)) (* a t)) (+ x (* z y))))
double code(double x, double y, double z, double t, double a, double b) {
return ((a * (z * b)) + (a * t)) + (x + (z * y));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((a * (z * b)) + (a * t)) + (x + (z * y))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((a * (z * b)) + (a * t)) + (x + (z * y));
}
def code(x, y, z, t, a, b): return ((a * (z * b)) + (a * t)) + (x + (z * y))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(a * Float64(z * b)) + Float64(a * t)) + Float64(x + Float64(z * y))) end
function tmp = code(x, y, z, t, a, b) tmp = ((a * (z * b)) + (a * t)) + (x + (z * y)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(a * N[(z * b), $MachinePrecision]), $MachinePrecision] + N[(a * t), $MachinePrecision]), $MachinePrecision] + N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot \left(z \cdot b\right) + a \cdot t\right) + \left(x + z \cdot y\right)
\end{array}
Initial program 91.3%
associate-+l+91.3%
associate-*l*93.1%
Simplified93.1%
Final simplification93.1%
(FPCore (x y z t a b)
:precision binary64
(if (<= y -4.4e+76)
(* z y)
(if (<= y -2.7e-214)
x
(if (<= y -1.5e-259)
(* a (* z b))
(if (<= y 1.05e-248) x (if (<= y 3.25e+35) (* a t) (* z y)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -4.4e+76) {
tmp = z * y;
} else if (y <= -2.7e-214) {
tmp = x;
} else if (y <= -1.5e-259) {
tmp = a * (z * b);
} else if (y <= 1.05e-248) {
tmp = x;
} else if (y <= 3.25e+35) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-4.4d+76)) then
tmp = z * y
else if (y <= (-2.7d-214)) then
tmp = x
else if (y <= (-1.5d-259)) then
tmp = a * (z * b)
else if (y <= 1.05d-248) then
tmp = x
else if (y <= 3.25d+35) then
tmp = a * t
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -4.4e+76) {
tmp = z * y;
} else if (y <= -2.7e-214) {
tmp = x;
} else if (y <= -1.5e-259) {
tmp = a * (z * b);
} else if (y <= 1.05e-248) {
tmp = x;
} else if (y <= 3.25e+35) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -4.4e+76: tmp = z * y elif y <= -2.7e-214: tmp = x elif y <= -1.5e-259: tmp = a * (z * b) elif y <= 1.05e-248: tmp = x elif y <= 3.25e+35: tmp = a * t else: tmp = z * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -4.4e+76) tmp = Float64(z * y); elseif (y <= -2.7e-214) tmp = x; elseif (y <= -1.5e-259) tmp = Float64(a * Float64(z * b)); elseif (y <= 1.05e-248) tmp = x; elseif (y <= 3.25e+35) tmp = Float64(a * t); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -4.4e+76) tmp = z * y; elseif (y <= -2.7e-214) tmp = x; elseif (y <= -1.5e-259) tmp = a * (z * b); elseif (y <= 1.05e-248) tmp = x; elseif (y <= 3.25e+35) tmp = a * t; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -4.4e+76], N[(z * y), $MachinePrecision], If[LessEqual[y, -2.7e-214], x, If[LessEqual[y, -1.5e-259], N[(a * N[(z * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.05e-248], x, If[LessEqual[y, 3.25e+35], N[(a * t), $MachinePrecision], N[(z * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{+76}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;y \leq -2.7 \cdot 10^{-214}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq -1.5 \cdot 10^{-259}:\\
\;\;\;\;a \cdot \left(z \cdot b\right)\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-248}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.25 \cdot 10^{+35}:\\
\;\;\;\;a \cdot t\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if y < -4.4000000000000001e76 or 3.2500000000000002e35 < y Initial program 91.4%
associate-+l+91.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in y around inf 61.1%
*-commutative61.1%
Simplified61.1%
if -4.4000000000000001e76 < y < -2.7000000000000001e-214 or -1.5000000000000001e-259 < y < 1.05e-248Initial program 89.3%
associate-+l+89.3%
associate-*l*90.6%
Simplified90.6%
Taylor expanded in x around inf 40.2%
if -2.7000000000000001e-214 < y < -1.5000000000000001e-259Initial program 90.1%
associate-+l+90.1%
associate-*l*99.5%
Simplified99.5%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in b around inf 72.1%
if 1.05e-248 < y < 3.2500000000000002e35Initial program 93.8%
associate-+l+93.8%
associate-*l*96.7%
Simplified96.7%
Taylor expanded in t around inf 40.0%
Final simplification50.0%
(FPCore (x y z t a b)
:precision binary64
(if (<= z -3.1e+85)
(* z y)
(if (<= z 4.8e+51)
(+ x (* a t))
(if (<= z 1.35e+252)
(* z y)
(if (<= z 5.4e+293) (* z (* a b)) (* z y))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -3.1e+85) {
tmp = z * y;
} else if (z <= 4.8e+51) {
tmp = x + (a * t);
} else if (z <= 1.35e+252) {
tmp = z * y;
} else if (z <= 5.4e+293) {
tmp = z * (a * b);
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (z <= (-3.1d+85)) then
tmp = z * y
else if (z <= 4.8d+51) then
tmp = x + (a * t)
else if (z <= 1.35d+252) then
tmp = z * y
else if (z <= 5.4d+293) then
tmp = z * (a * b)
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -3.1e+85) {
tmp = z * y;
} else if (z <= 4.8e+51) {
tmp = x + (a * t);
} else if (z <= 1.35e+252) {
tmp = z * y;
} else if (z <= 5.4e+293) {
tmp = z * (a * b);
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if z <= -3.1e+85: tmp = z * y elif z <= 4.8e+51: tmp = x + (a * t) elif z <= 1.35e+252: tmp = z * y elif z <= 5.4e+293: tmp = z * (a * b) else: tmp = z * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -3.1e+85) tmp = Float64(z * y); elseif (z <= 4.8e+51) tmp = Float64(x + Float64(a * t)); elseif (z <= 1.35e+252) tmp = Float64(z * y); elseif (z <= 5.4e+293) tmp = Float64(z * Float64(a * b)); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (z <= -3.1e+85) tmp = z * y; elseif (z <= 4.8e+51) tmp = x + (a * t); elseif (z <= 1.35e+252) tmp = z * y; elseif (z <= 5.4e+293) tmp = z * (a * b); else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -3.1e+85], N[(z * y), $MachinePrecision], If[LessEqual[z, 4.8e+51], N[(x + N[(a * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.35e+252], N[(z * y), $MachinePrecision], If[LessEqual[z, 5.4e+293], N[(z * N[(a * b), $MachinePrecision]), $MachinePrecision], N[(z * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{+85}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+51}:\\
\;\;\;\;x + a \cdot t\\
\mathbf{elif}\;z \leq 1.35 \cdot 10^{+252}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{+293}:\\
\;\;\;\;z \cdot \left(a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -3.10000000000000011e85 or 4.7999999999999997e51 < z < 1.35000000000000005e252 or 5.4000000000000002e293 < z Initial program 85.7%
associate-+l+85.7%
associate-*l*87.1%
Simplified87.1%
Taylor expanded in y around inf 52.3%
*-commutative52.3%
Simplified52.3%
if -3.10000000000000011e85 < z < 4.7999999999999997e51Initial program 97.4%
associate-+l+97.4%
associate-*l*97.9%
Simplified97.9%
Taylor expanded in z around 0 72.2%
if 1.35000000000000005e252 < z < 5.4000000000000002e293Initial program 46.3%
associate-+l+46.3%
associate-*l*85.7%
Simplified85.7%
fma-def85.7%
Applied egg-rr85.7%
Taylor expanded in b around inf 64.8%
associate-*r*64.9%
*-commutative64.9%
Simplified64.9%
Final simplification63.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (* a t))) (t_2 (+ x (* z y))))
(if (<= y -2.2e+61)
t_2
(if (<= y -7.2e-235)
t_1
(if (<= y -1.9e-250) (* a (* z b)) (if (<= y 8.4e+30) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (a * t);
double t_2 = x + (z * y);
double tmp;
if (y <= -2.2e+61) {
tmp = t_2;
} else if (y <= -7.2e-235) {
tmp = t_1;
} else if (y <= -1.9e-250) {
tmp = a * (z * b);
} else if (y <= 8.4e+30) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x + (a * t)
t_2 = x + (z * y)
if (y <= (-2.2d+61)) then
tmp = t_2
else if (y <= (-7.2d-235)) then
tmp = t_1
else if (y <= (-1.9d-250)) then
tmp = a * (z * b)
else if (y <= 8.4d+30) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + (a * t);
double t_2 = x + (z * y);
double tmp;
if (y <= -2.2e+61) {
tmp = t_2;
} else if (y <= -7.2e-235) {
tmp = t_1;
} else if (y <= -1.9e-250) {
tmp = a * (z * b);
} else if (y <= 8.4e+30) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x + (a * t) t_2 = x + (z * y) tmp = 0 if y <= -2.2e+61: tmp = t_2 elif y <= -7.2e-235: tmp = t_1 elif y <= -1.9e-250: tmp = a * (z * b) elif y <= 8.4e+30: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(a * t)) t_2 = Float64(x + Float64(z * y)) tmp = 0.0 if (y <= -2.2e+61) tmp = t_2; elseif (y <= -7.2e-235) tmp = t_1; elseif (y <= -1.9e-250) tmp = Float64(a * Float64(z * b)); elseif (y <= 8.4e+30) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x + (a * t); t_2 = x + (z * y); tmp = 0.0; if (y <= -2.2e+61) tmp = t_2; elseif (y <= -7.2e-235) tmp = t_1; elseif (y <= -1.9e-250) tmp = a * (z * b); elseif (y <= 8.4e+30) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(a * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.2e+61], t$95$2, If[LessEqual[y, -7.2e-235], t$95$1, If[LessEqual[y, -1.9e-250], N[(a * N[(z * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.4e+30], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + a \cdot t\\
t_2 := x + z \cdot y\\
\mathbf{if}\;y \leq -2.2 \cdot 10^{+61}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -7.2 \cdot 10^{-235}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1.9 \cdot 10^{-250}:\\
\;\;\;\;a \cdot \left(z \cdot b\right)\\
\mathbf{elif}\;y \leq 8.4 \cdot 10^{+30}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if y < -2.2e61 or 8.4000000000000001e30 < y Initial program 91.6%
associate-+l+91.6%
associate-*l*92.6%
Simplified92.6%
Taylor expanded in a around 0 78.8%
if -2.2e61 < y < -7.19999999999999998e-235 or -1.89999999999999985e-250 < y < 8.4000000000000001e30Initial program 91.3%
associate-+l+91.3%
associate-*l*93.2%
Simplified93.2%
Taylor expanded in z around 0 63.7%
if -7.19999999999999998e-235 < y < -1.89999999999999985e-250Initial program 84.1%
associate-+l+84.1%
associate-*l*99.7%
Simplified99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in b around inf 99.7%
Final simplification70.9%
(FPCore (x y z t a b) :precision binary64 (if (or (<= y -4.1e+77) (not (<= y 3e+36))) (+ x (* z y)) (+ x (* a (+ t (* z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -4.1e+77) || !(y <= 3e+36)) {
tmp = x + (z * y);
} else {
tmp = x + (a * (t + (z * b)));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((y <= (-4.1d+77)) .or. (.not. (y <= 3d+36))) then
tmp = x + (z * y)
else
tmp = x + (a * (t + (z * b)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((y <= -4.1e+77) || !(y <= 3e+36)) {
tmp = x + (z * y);
} else {
tmp = x + (a * (t + (z * b)));
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (y <= -4.1e+77) or not (y <= 3e+36): tmp = x + (z * y) else: tmp = x + (a * (t + (z * b))) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((y <= -4.1e+77) || !(y <= 3e+36)) tmp = Float64(x + Float64(z * y)); else tmp = Float64(x + Float64(a * Float64(t + Float64(z * b)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((y <= -4.1e+77) || ~((y <= 3e+36))) tmp = x + (z * y); else tmp = x + (a * (t + (z * b))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[y, -4.1e+77], N[Not[LessEqual[y, 3e+36]], $MachinePrecision]], N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision], N[(x + N[(a * N[(t + N[(z * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.1 \cdot 10^{+77} \lor \neg \left(y \leq 3 \cdot 10^{+36}\right):\\
\;\;\;\;x + z \cdot y\\
\mathbf{else}:\\
\;\;\;\;x + a \cdot \left(t + z \cdot b\right)\\
\end{array}
\end{array}
if y < -4.1000000000000001e77 or 3e36 < y Initial program 91.3%
associate-+l+91.3%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in a around 0 79.9%
if -4.1000000000000001e77 < y < 3e36Initial program 91.2%
associate-+l+91.2%
+-commutative91.2%
*-commutative91.2%
associate-*l*93.7%
distribute-lft-out95.7%
fma-def95.7%
+-commutative95.7%
fma-def95.7%
Simplified95.7%
Taylor expanded in y around 0 89.0%
Final simplification85.3%
(FPCore (x y z t a b)
:precision binary64
(if (<= y -7.6e+72)
(* z y)
(if (<= y -7.5e-259)
(* z (* a b))
(if (<= y 3.6e-255) x (if (<= y 3e+33) (* a t) (* z y))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -7.6e+72) {
tmp = z * y;
} else if (y <= -7.5e-259) {
tmp = z * (a * b);
} else if (y <= 3.6e-255) {
tmp = x;
} else if (y <= 3e+33) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-7.6d+72)) then
tmp = z * y
else if (y <= (-7.5d-259)) then
tmp = z * (a * b)
else if (y <= 3.6d-255) then
tmp = x
else if (y <= 3d+33) then
tmp = a * t
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -7.6e+72) {
tmp = z * y;
} else if (y <= -7.5e-259) {
tmp = z * (a * b);
} else if (y <= 3.6e-255) {
tmp = x;
} else if (y <= 3e+33) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -7.6e+72: tmp = z * y elif y <= -7.5e-259: tmp = z * (a * b) elif y <= 3.6e-255: tmp = x elif y <= 3e+33: tmp = a * t else: tmp = z * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -7.6e+72) tmp = Float64(z * y); elseif (y <= -7.5e-259) tmp = Float64(z * Float64(a * b)); elseif (y <= 3.6e-255) tmp = x; elseif (y <= 3e+33) tmp = Float64(a * t); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -7.6e+72) tmp = z * y; elseif (y <= -7.5e-259) tmp = z * (a * b); elseif (y <= 3.6e-255) tmp = x; elseif (y <= 3e+33) tmp = a * t; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -7.6e+72], N[(z * y), $MachinePrecision], If[LessEqual[y, -7.5e-259], N[(z * N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.6e-255], x, If[LessEqual[y, 3e+33], N[(a * t), $MachinePrecision], N[(z * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.6 \cdot 10^{+72}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{-259}:\\
\;\;\;\;z \cdot \left(a \cdot b\right)\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{-255}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+33}:\\
\;\;\;\;a \cdot t\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if y < -7.60000000000000012e72 or 2.99999999999999984e33 < y Initial program 91.5%
associate-+l+91.5%
associate-*l*92.5%
Simplified92.5%
Taylor expanded in y around inf 60.5%
*-commutative60.5%
Simplified60.5%
if -7.60000000000000012e72 < y < -7.50000000000000052e-259Initial program 90.1%
associate-+l+90.1%
associate-*l*91.5%
Simplified91.5%
fma-def93.0%
Applied egg-rr93.0%
Taylor expanded in b around inf 34.4%
associate-*r*38.4%
*-commutative38.4%
Simplified38.4%
if -7.50000000000000052e-259 < y < 3.6000000000000002e-255Initial program 86.7%
associate-+l+86.7%
associate-*l*91.3%
Simplified91.3%
Taylor expanded in x around inf 55.5%
if 3.6000000000000002e-255 < y < 2.99999999999999984e33Initial program 93.8%
associate-+l+93.8%
associate-*l*96.7%
Simplified96.7%
Taylor expanded in t around inf 40.0%
Final simplification49.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= z -6.4e+73) (not (<= z 7e-32))) (* z (+ y (* a b))) (+ x (* a t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((z <= -6.4e+73) || !(z <= 7e-32)) {
tmp = z * (y + (a * b));
} else {
tmp = x + (a * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((z <= (-6.4d+73)) .or. (.not. (z <= 7d-32))) then
tmp = z * (y + (a * b))
else
tmp = x + (a * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((z <= -6.4e+73) || !(z <= 7e-32)) {
tmp = z * (y + (a * b));
} else {
tmp = x + (a * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (z <= -6.4e+73) or not (z <= 7e-32): tmp = z * (y + (a * b)) else: tmp = x + (a * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((z <= -6.4e+73) || !(z <= 7e-32)) tmp = Float64(z * Float64(y + Float64(a * b))); else tmp = Float64(x + Float64(a * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((z <= -6.4e+73) || ~((z <= 7e-32))) tmp = z * (y + (a * b)); else tmp = x + (a * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[z, -6.4e+73], N[Not[LessEqual[z, 7e-32]], $MachinePrecision]], N[(z * N[(y + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(a * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.4 \cdot 10^{+73} \lor \neg \left(z \leq 7 \cdot 10^{-32}\right):\\
\;\;\;\;z \cdot \left(y + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;x + a \cdot t\\
\end{array}
\end{array}
if z < -6.39999999999999964e73 or 6.9999999999999997e-32 < z Initial program 84.1%
associate-+l+84.1%
associate-*l*88.1%
Simplified88.1%
Taylor expanded in z around inf 79.0%
if -6.39999999999999964e73 < z < 6.9999999999999997e-32Initial program 98.6%
associate-+l+98.6%
associate-*l*98.4%
Simplified98.4%
Taylor expanded in z around 0 77.7%
Final simplification78.4%
(FPCore (x y z t a b) :precision binary64 (if (<= y -2.05e+77) (* z y) (if (<= y 1.52e-260) x (if (<= y 4.15e+33) (* a t) (* z y)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -2.05e+77) {
tmp = z * y;
} else if (y <= 1.52e-260) {
tmp = x;
} else if (y <= 4.15e+33) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-2.05d+77)) then
tmp = z * y
else if (y <= 1.52d-260) then
tmp = x
else if (y <= 4.15d+33) then
tmp = a * t
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -2.05e+77) {
tmp = z * y;
} else if (y <= 1.52e-260) {
tmp = x;
} else if (y <= 4.15e+33) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -2.05e+77: tmp = z * y elif y <= 1.52e-260: tmp = x elif y <= 4.15e+33: tmp = a * t else: tmp = z * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -2.05e+77) tmp = Float64(z * y); elseif (y <= 1.52e-260) tmp = x; elseif (y <= 4.15e+33) tmp = Float64(a * t); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -2.05e+77) tmp = z * y; elseif (y <= 1.52e-260) tmp = x; elseif (y <= 4.15e+33) tmp = a * t; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -2.05e+77], N[(z * y), $MachinePrecision], If[LessEqual[y, 1.52e-260], x, If[LessEqual[y, 4.15e+33], N[(a * t), $MachinePrecision], N[(z * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+77}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;y \leq 1.52 \cdot 10^{-260}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4.15 \cdot 10^{+33}:\\
\;\;\;\;a \cdot t\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if y < -2.05e77 or 4.14999999999999975e33 < y Initial program 91.4%
associate-+l+91.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in y around inf 61.1%
*-commutative61.1%
Simplified61.1%
if -2.05e77 < y < 1.52e-260Initial program 89.4%
associate-+l+89.4%
associate-*l*91.6%
Simplified91.6%
Taylor expanded in x around inf 37.1%
if 1.52e-260 < y < 4.14999999999999975e33Initial program 93.8%
associate-+l+93.8%
associate-*l*96.7%
Simplified96.7%
Taylor expanded in t around inf 40.0%
Final simplification47.6%
(FPCore (x y z t a b) :precision binary64 (if (<= x -3e+136) x (if (<= x 7.5e-21) (* a t) x)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (x <= -3e+136) {
tmp = x;
} else if (x <= 7.5e-21) {
tmp = a * t;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (x <= (-3d+136)) then
tmp = x
else if (x <= 7.5d-21) then
tmp = a * t
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (x <= -3e+136) {
tmp = x;
} else if (x <= 7.5e-21) {
tmp = a * t;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if x <= -3e+136: tmp = x elif x <= 7.5e-21: tmp = a * t else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (x <= -3e+136) tmp = x; elseif (x <= 7.5e-21) tmp = Float64(a * t); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (x <= -3e+136) tmp = x; elseif (x <= 7.5e-21) tmp = a * t; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[x, -3e+136], x, If[LessEqual[x, 7.5e-21], N[(a * t), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+136}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-21}:\\
\;\;\;\;a \cdot t\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.99999999999999979e136 or 7.50000000000000072e-21 < x Initial program 90.8%
associate-+l+90.8%
associate-*l*90.9%
Simplified90.9%
Taylor expanded in x around inf 50.4%
if -2.99999999999999979e136 < x < 7.50000000000000072e-21Initial program 91.6%
associate-+l+91.6%
associate-*l*94.7%
Simplified94.7%
Taylor expanded in t around inf 35.1%
Final simplification41.5%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 91.3%
associate-+l+91.3%
associate-*l*93.1%
Simplified93.1%
Taylor expanded in x around inf 27.3%
Final simplification27.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(if (< z -11820553527347888000.0)
t_1
(if (< z 4.7589743188364287e-122)
(+ (* (+ (* b z) t) a) (+ (* z y) x))
t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z * ((b * a) + y)) + (x + (t * a))
if (z < (-11820553527347888000.0d0)) then
tmp = t_1
else if (z < 4.7589743188364287d-122) then
tmp = (((b * z) + t) * a) + ((z * y) + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * ((b * a) + y)) + (x + (t * a)) tmp = 0 if z < -11820553527347888000.0: tmp = t_1 elif z < 4.7589743188364287e-122: tmp = (((b * z) + t) * a) + ((z * y) + x) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * Float64(Float64(b * a) + y)) + Float64(x + Float64(t * a))) tmp = 0.0 if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = Float64(Float64(Float64(Float64(b * z) + t) * a) + Float64(Float64(z * y) + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * ((b * a) + y)) + (x + (t * a)); tmp = 0.0; if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = (((b * z) + t) * a) + ((z * y) + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(N[(b * a), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] + N[(x + N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -11820553527347888000.0], t$95$1, If[Less[z, 4.7589743188364287e-122], N[(N[(N[(N[(b * z), $MachinePrecision] + t), $MachinePrecision] * a), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(b \cdot a + y\right) + \left(x + t \cdot a\right)\\
\mathbf{if}\;z < -11820553527347888000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z < 4.7589743188364287 \cdot 10^{-122}:\\
\;\;\;\;\left(b \cdot z + t\right) \cdot a + \left(z \cdot y + x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023228
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:herbie-target
(if (< z -11820553527347888000.0) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 4.7589743188364287e-122) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))