
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* u2 6.28318530718)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
add-sqr-sqrt97.8%
sqrt-unprod98.2%
swap-sqr98.0%
metadata-eval98.4%
Applied egg-rr98.4%
clear-num98.3%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr98.3%
associate-*l/98.4%
*-un-lft-identity98.4%
add-sqr-sqrt95.8%
add-sqr-sqrt98.4%
*-commutative98.4%
metadata-eval98.2%
swap-sqr98.4%
sqrt-unprod97.6%
add-sqr-sqrt98.4%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.00812000036239624) (sqrt (* 39.47841760436263 (/ u2 (/ (+ (/ 1.0 u1) -1.0) u2)))) (* (sin (* u2 6.28318530718)) (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.00812000036239624f) {
tmp = sqrtf((39.47841760436263f * (u2 / (((1.0f / u1) + -1.0f) / u2))));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 + (u1 * u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.00812000036239624e0) then
tmp = sqrt((39.47841760436263e0 * (u2 / (((1.0e0 / u1) + (-1.0e0)) / u2))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 + (u1 * u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.00812000036239624)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) / u2)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 + Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.00812000036239624)) tmp = sqrt((single(39.47841760436263) * (u2 / (((single(1.0) / u1) + single(-1.0)) / u2)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 + (u1 * u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.00812000036239624:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{\frac{1}{u1} + -1}{u2}}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 + u1 \cdot u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0081200004Initial program 98.4%
Taylor expanded in u2 around 0 97.1%
clear-num98.5%
sqrt-div98.4%
metadata-eval98.4%
Applied egg-rr97.0%
add-sqr-sqrt96.6%
sqrt-unprod97.0%
swap-sqr97.0%
metadata-eval97.1%
un-div-inv97.4%
un-div-inv97.4%
frac-times97.3%
add-sqr-sqrt97.7%
div-sub97.7%
*-inverses97.7%
sub-neg97.7%
metadata-eval97.7%
Applied egg-rr97.7%
associate-/l*97.8%
+-commutative97.8%
Simplified97.8%
if 0.0081200004 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
flip--48.9%
associate-/r/48.9%
metadata-eval48.9%
+-commutative48.9%
Applied egg-rr98.0%
Taylor expanded in u1 around 0 82.9%
+-commutative46.1%
unpow246.1%
Simplified82.9%
Final simplification92.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.008500000461935997) (sqrt (* 39.47841760436263 (/ u2 (/ (+ (/ 1.0 u1) -1.0) u2)))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.008500000461935997f) {
tmp = sqrtf((39.47841760436263f * (u2 / (((1.0f / u1) + -1.0f) / u2))));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.008500000461935997e0) then
tmp = sqrt((39.47841760436263e0 * (u2 / (((1.0e0 / u1) + (-1.0e0)) / u2))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.008500000461935997)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) / u2)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.008500000461935997)) tmp = sqrt((single(39.47841760436263) * (u2 / (((single(1.0) / u1) + single(-1.0)) / u2)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.008500000461935997:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{\frac{1}{u1} + -1}{u2}}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00850000046Initial program 98.4%
Taylor expanded in u2 around 0 97.0%
clear-num98.5%
sqrt-div98.4%
metadata-eval98.4%
Applied egg-rr96.9%
add-sqr-sqrt96.5%
sqrt-unprod96.9%
swap-sqr96.9%
metadata-eval97.0%
un-div-inv97.3%
un-div-inv97.3%
frac-times97.2%
add-sqr-sqrt97.6%
div-sub97.6%
*-inverses97.6%
sub-neg97.6%
metadata-eval97.6%
Applied egg-rr97.6%
associate-/l*97.7%
+-commutative97.7%
Simplified97.7%
if 0.00850000046 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 70.5%
Final simplification88.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (/ u2 (/ (+ (/ 1.0 u1) -1.0) u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u2 / (((1.0f / u1) + -1.0f) / u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u2 / (((1.0e0 / u1) + (-1.0e0)) / u2))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(u2 / Float32(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) / u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u2 / (((single(1.0) / u1) + single(-1.0)) / u2)))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \frac{u2}{\frac{\frac{1}{u1} + -1}{u2}}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
clear-num98.3%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr80.9%
add-sqr-sqrt80.6%
sqrt-unprod80.9%
swap-sqr80.8%
metadata-eval80.9%
un-div-inv81.1%
un-div-inv81.1%
frac-times81.1%
add-sqr-sqrt81.3%
div-sub81.3%
*-inverses81.3%
sub-neg81.3%
metadata-eval81.3%
Applied egg-rr81.3%
associate-/l*81.4%
+-commutative81.4%
Simplified81.4%
Final simplification81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 + (u1 * u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 + (u1 * u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 + Float32(u1 * u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 + (u1 * u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 + u1 \cdot u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
flip--80.9%
associate-/r/80.9%
metadata-eval80.9%
+-commutative80.9%
Applied egg-rr80.9%
Taylor expanded in u1 around 0 71.6%
+-commutative71.6%
unpow271.6%
Simplified71.6%
Final simplification71.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
Final simplification80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
*-commutative80.9%
associate-*l*81.0%
Simplified81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (/ u2 (sqrt (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 / sqrtf(((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 / sqrt(((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 / sqrt(((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \frac{u2}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
clear-num98.3%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr80.9%
associate-*r*80.9%
*-commutative80.9%
un-div-inv81.0%
div-sub81.0%
*-inverses81.0%
sub-neg81.0%
metadata-eval81.0%
Applied egg-rr81.0%
associate-/l*81.0%
associate-/r/81.0%
+-commutative81.0%
Simplified81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* u2 6.28318530718) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{u2 \cdot 6.28318530718}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
clear-num98.3%
sqrt-div98.3%
metadata-eval98.3%
Applied egg-rr80.9%
associate-*r*80.9%
*-commutative80.9%
un-div-inv81.0%
div-sub81.0%
*-inverses81.0%
sub-neg81.0%
metadata-eval81.0%
Applied egg-rr81.0%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (sqrt (* u1 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * sqrtf((u1 * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * sqrt((u1 * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * sqrt(Float32(u1 * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * sqrt((u1 * (u2 * u2))); end
\begin{array}{l}
\\
6.28318530718 \cdot \sqrt{u1 \cdot \left(u2 \cdot u2\right)}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 63.5%
add-sqr-sqrt63.4%
sqrt-unprod63.5%
*-commutative63.5%
*-commutative63.5%
swap-sqr63.5%
add-sqr-sqrt63.6%
Applied egg-rr63.6%
Final simplification63.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 63.5%
Final simplification63.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 u1)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * u1); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot u1\right)
\end{array}
Initial program 98.2%
Taylor expanded in u1 around 0 84.4%
unpow284.4%
fma-udef84.4%
Simplified84.4%
Taylor expanded in u1 around inf 20.2%
*-commutative20.2%
Simplified20.2%
Taylor expanded in u2 around 0 20.0%
Final simplification20.0%
herbie shell --seed 2023228
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))