
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(fma
u
(- n1_i n0_i)
(*
u
(*
(- (* n0_i 0.3333333333333333) (* n1_i -0.16666666666666666))
(* normAngle normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + fmaf(u, (n1_i - n0_i), (u * (((n0_i * 0.3333333333333333f) - (n1_i * -0.16666666666666666f)) * (normAngle * normAngle))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + fma(u, Float32(n1_i - n0_i), Float32(u * Float32(Float32(Float32(n0_i * Float32(0.3333333333333333)) - Float32(n1_i * Float32(-0.16666666666666666))) * Float32(normAngle * normAngle))))) end
\begin{array}{l}
\\
n0_i + \mathsf{fma}\left(u, n1_i - n0_i, u \cdot \left(\left(n0_i \cdot 0.3333333333333333 - n1_i \cdot -0.16666666666666666\right) \cdot \left(normAngle \cdot normAngle\right)\right)\right)
\end{array}
Initial program 98.5%
fma-def98.5%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 89.6%
*-commutative89.6%
associate-*r/89.6%
mul-1-neg89.6%
*-commutative89.6%
Simplified89.6%
Taylor expanded in normAngle around 0 98.9%
*-commutative98.9%
fma-def98.9%
mul-1-neg98.9%
unsub-neg98.9%
*-commutative98.9%
associate-*r*98.9%
mul-1-neg98.9%
distribute-rgt-out--98.9%
distribute-rgt-neg-in98.9%
metadata-eval98.9%
metadata-eval98.9%
unpow298.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 98.5%
fma-def98.5%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around 0 97.8%
*-commutative97.8%
fma-def97.9%
mul-1-neg97.9%
unsub-neg97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -4.999999841327613e-22)
(not (<= n0_i 4.999999943633011e-27)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.999999841327613e-22f) || !(n0_i <= 4.999999943633011e-27f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.999999841327613e-22)) .or. (.not. (n0_i <= 4.999999943633011e-27))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.999999841327613e-22)) || !(n0_i <= Float32(4.999999943633011e-27))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.999999841327613e-22)) || ~((n0_i <= single(4.999999943633011e-27)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.999999841327613 \cdot 10^{-22} \lor \neg \left(n0_i \leq 4.999999943633011 \cdot 10^{-27}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999994e-27 < n0_i Initial program 98.8%
fma-def98.8%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in n0_i around inf 65.5%
sub-neg65.5%
neg-mul-165.5%
neg-mul-165.5%
+-commutative65.5%
distribute-rgt1-in65.6%
cancel-sign-sub-inv65.6%
*-commutative65.6%
associate-/l*76.3%
cancel-sign-sub-inv76.3%
distribute-rgt1-in76.2%
+-commutative76.2%
neg-mul-176.2%
neg-mul-176.2%
sub-neg76.2%
*-commutative76.2%
Simplified76.2%
Taylor expanded in normAngle around 0 76.3%
if -4.9999998e-22 < n0_i < 4.99999994e-27Initial program 97.9%
fma-def98.0%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in n1_i around inf 67.0%
*-commutative67.0%
Simplified67.0%
Final simplification72.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -4.999999841327613e-22)
(not (<= n0_i 4.999999943633011e-27)))
(- n0_i (* n0_i u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.999999841327613e-22f) || !(n0_i <= 4.999999943633011e-27f)) {
tmp = n0_i - (n0_i * u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.999999841327613e-22)) .or. (.not. (n0_i <= 4.999999943633011e-27))) then
tmp = n0_i - (n0_i * u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.999999841327613e-22)) || !(n0_i <= Float32(4.999999943633011e-27))) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.999999841327613e-22)) || ~((n0_i <= single(4.999999943633011e-27)))) tmp = n0_i - (n0_i * u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.999999841327613 \cdot 10^{-22} \lor \neg \left(n0_i \leq 4.999999943633011 \cdot 10^{-27}\right):\\
\;\;\;\;n0_i - n0_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999994e-27 < n0_i Initial program 98.8%
fma-def98.8%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around 0 98.3%
*-commutative98.3%
fma-def98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Taylor expanded in n1_i around 0 76.5%
+-commutative76.5%
mul-1-neg76.5%
unsub-neg76.5%
Simplified76.5%
if -4.9999998e-22 < n0_i < 4.99999994e-27Initial program 97.9%
fma-def98.0%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in n1_i around inf 67.0%
*-commutative67.0%
Simplified67.0%
Final simplification73.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.999999841327613e-22) n0_i (if (<= n0_i 4.999999943633011e-27) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.999999841327613e-22f) {
tmp = n0_i;
} else if (n0_i <= 4.999999943633011e-27f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.999999841327613e-22)) then
tmp = n0_i
else if (n0_i <= 4.999999943633011e-27) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999841327613e-22)) tmp = n0_i; elseif (n0_i <= Float32(4.999999943633011e-27)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.999999841327613e-22)) tmp = n0_i; elseif (n0_i <= single(4.999999943633011e-27)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 4.999999943633011 \cdot 10^{-27}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999994e-27 < n0_i Initial program 98.8%
fma-def98.8%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in u around 0 61.1%
if -4.9999998e-22 < n0_i < 4.99999994e-27Initial program 97.9%
fma-def98.0%
associate-*r/98.1%
*-rgt-identity98.1%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in n1_i around inf 67.0%
*-commutative67.0%
Simplified67.0%
Final simplification63.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i\right)
\end{array}
Initial program 98.5%
fma-def98.5%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around -inf 97.8%
+-commutative97.8%
mul-1-neg97.8%
unsub-neg97.8%
+-commutative97.8%
mul-1-neg97.8%
unsub-neg97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 98.5%
fma-def98.5%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in u around 0 48.6%
Final simplification48.6%
herbie shell --seed 2023228
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))