
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 61.0%
*-commutative61.0%
log-rec63.4%
distribute-lft-neg-out63.4%
distribute-rgt-neg-in63.4%
sub-neg63.4%
log1p-def99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (s u) :precision binary32 (* s (/ (* (* u u) -16.0) (- (* (* u u) 8.0) (* u 4.0)))))
float code(float s, float u) {
return s * (((u * u) * -16.0f) / (((u * u) * 8.0f) - (u * 4.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (((u * u) * (-16.0e0)) / (((u * u) * 8.0e0) - (u * 4.0e0)))
end function
function code(s, u) return Float32(s * Float32(Float32(Float32(u * u) * Float32(-16.0)) / Float32(Float32(Float32(u * u) * Float32(8.0)) - Float32(u * Float32(4.0))))) end
function tmp = code(s, u) tmp = s * (((u * u) * single(-16.0)) / (((u * u) * single(8.0)) - (u * single(4.0)))); end
\begin{array}{l}
\\
s \cdot \frac{\left(u \cdot u\right) \cdot -16}{\left(u \cdot u\right) \cdot 8 - u \cdot 4}
\end{array}
Initial program 61.0%
Taylor expanded in u around 0 88.0%
fma-def88.0%
unpow288.0%
Simplified88.0%
fma-udef88.0%
flip-+87.9%
swap-sqr87.9%
metadata-eval87.9%
*-commutative87.9%
Applied egg-rr87.9%
Taylor expanded in u around 0 89.8%
*-commutative89.8%
unpow289.8%
Simplified89.8%
Final simplification89.8%
(FPCore (s u) :precision binary32 (+ (* s (* (* u u) 8.0)) (* s (* u 4.0))))
float code(float s, float u) {
return (s * ((u * u) * 8.0f)) + (s * (u * 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (s * ((u * u) * 8.0e0)) + (s * (u * 4.0e0))
end function
function code(s, u) return Float32(Float32(s * Float32(Float32(u * u) * Float32(8.0))) + Float32(s * Float32(u * Float32(4.0)))) end
function tmp = code(s, u) tmp = (s * ((u * u) * single(8.0))) + (s * (u * single(4.0))); end
\begin{array}{l}
\\
s \cdot \left(\left(u \cdot u\right) \cdot 8\right) + s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 61.0%
Taylor expanded in u around 0 88.0%
fma-def88.0%
unpow288.0%
Simplified88.0%
fma-udef88.0%
distribute-rgt-in88.1%
Applied egg-rr88.1%
Final simplification88.1%
(FPCore (s u) :precision binary32 (* s (+ (* (* u u) 8.0) (* u 4.0))))
float code(float s, float u) {
return s * (((u * u) * 8.0f) + (u * 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (((u * u) * 8.0e0) + (u * 4.0e0))
end function
function code(s, u) return Float32(s * Float32(Float32(Float32(u * u) * Float32(8.0)) + Float32(u * Float32(4.0)))) end
function tmp = code(s, u) tmp = s * (((u * u) * single(8.0)) + (u * single(4.0))); end
\begin{array}{l}
\\
s \cdot \left(\left(u \cdot u\right) \cdot 8 + u \cdot 4\right)
\end{array}
Initial program 61.0%
Taylor expanded in u around 0 88.0%
fma-def88.0%
unpow288.0%
Simplified88.0%
fma-udef88.0%
Applied egg-rr88.0%
Final simplification88.0%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 61.0%
flip3--60.3%
associate-/r/60.2%
log-prod60.2%
metadata-eval60.2%
*-commutative60.2%
unpow-prod-down60.2%
metadata-eval60.2%
metadata-eval60.2%
log1p-udef95.3%
*-un-lft-identity95.3%
distribute-lft1-in95.2%
fma-def95.2%
Applied egg-rr95.2%
+-commutative95.2%
log-rec96.0%
sub-neg96.0%
log1p-def98.8%
unsub-neg98.8%
*-commutative98.8%
associate-*l*98.8%
distribute-rgt-neg-in98.8%
metadata-eval98.8%
Simplified98.8%
Taylor expanded in u around 0 87.8%
+-commutative87.8%
*-commutative87.8%
associate-*l*87.8%
*-commutative87.8%
associate-*l*88.1%
distribute-rgt-in88.0%
unpow288.0%
associate-*r*88.0%
distribute-rgt-out87.6%
*-commutative87.6%
Simplified87.6%
Final simplification87.6%
(FPCore (s u) :precision binary32 (* 4.0 (* u s)))
float code(float s, float u) {
return 4.0f * (u * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (u * s)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(u * s)) end
function tmp = code(s, u) tmp = single(4.0) * (u * s); end
\begin{array}{l}
\\
4 \cdot \left(u \cdot s\right)
\end{array}
Initial program 61.0%
Taylor expanded in u around 0 74.5%
*-commutative74.5%
Simplified74.5%
Final simplification74.5%
(FPCore (s u) :precision binary32 (* s (* u 4.0)))
float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 61.0%
Taylor expanded in u around 0 74.7%
Final simplification74.7%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 61.0%
Applied egg-rr17.4%
+-inverses17.4%
Simplified17.4%
Final simplification17.4%
herbie shell --seed 2023228
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))