
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -2.3e+176)
t_0
(if (<= y -0.00195)
t_1
(if (<= y 0.0007) (+ x (* y z)) (if (<= y 1.02e+217) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -2.3e+176) {
tmp = t_0;
} else if (y <= -0.00195) {
tmp = t_1;
} else if (y <= 0.0007) {
tmp = x + (y * z);
} else if (y <= 1.02e+217) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (y <= (-2.3d+176)) then
tmp = t_0
else if (y <= (-0.00195d0)) then
tmp = t_1
else if (y <= 0.0007d0) then
tmp = x + (y * z)
else if (y <= 1.02d+217) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -2.3e+176) {
tmp = t_0;
} else if (y <= -0.00195) {
tmp = t_1;
} else if (y <= 0.0007) {
tmp = x + (y * z);
} else if (y <= 1.02e+217) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -2.3e+176: tmp = t_0 elif y <= -0.00195: tmp = t_1 elif y <= 0.0007: tmp = x + (y * z) elif y <= 1.02e+217: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -2.3e+176) tmp = t_0; elseif (y <= -0.00195) tmp = t_1; elseif (y <= 0.0007) tmp = Float64(x + Float64(y * z)); elseif (y <= 1.02e+217) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -2.3e+176) tmp = t_0; elseif (y <= -0.00195) tmp = t_1; elseif (y <= 0.0007) tmp = x + (y * z); elseif (y <= 1.02e+217) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e+176], t$95$0, If[LessEqual[y, -0.00195], t$95$1, If[LessEqual[y, 0.0007], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.02e+217], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+176}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.00195:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0007:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 1.02 \cdot 10^{+217}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.29999999999999996e176 or 1.02e217 < y Initial program 99.6%
Taylor expanded in x around 0 66.4%
if -2.29999999999999996e176 < y < -0.0019499999999999999 or 6.99999999999999993e-4 < y < 1.02e217Initial program 99.6%
*-commutative99.6%
add-sqr-sqrt60.9%
associate-*r*60.9%
fma-def60.9%
Applied egg-rr60.9%
Taylor expanded in z around 0 66.0%
if -0.0019499999999999999 < y < 6.99999999999999993e-4Initial program 99.9%
Taylor expanded in y around 0 99.3%
Final simplification84.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -7e+186)
t_0
(if (<= y -0.0007)
t_1
(if (<= y 0.001) (fma y z x) (if (<= y 4e+217) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -7e+186) {
tmp = t_0;
} else if (y <= -0.0007) {
tmp = t_1;
} else if (y <= 0.001) {
tmp = fma(y, z, x);
} else if (y <= 4e+217) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -7e+186) tmp = t_0; elseif (y <= -0.0007) tmp = t_1; elseif (y <= 0.001) tmp = fma(y, z, x); elseif (y <= 4e+217) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -7e+186], t$95$0, If[LessEqual[y, -0.0007], t$95$1, If[LessEqual[y, 0.001], N[(y * z + x), $MachinePrecision], If[LessEqual[y, 4e+217], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -7 \cdot 10^{+186}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0007:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.001:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+217}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -6.99999999999999974e186 or 3.99999999999999984e217 < y Initial program 99.6%
Taylor expanded in x around 0 66.4%
if -6.99999999999999974e186 < y < -6.99999999999999993e-4 or 1e-3 < y < 3.99999999999999984e217Initial program 99.6%
*-commutative99.6%
add-sqr-sqrt60.9%
associate-*r*60.9%
fma-def60.9%
Applied egg-rr60.9%
Taylor expanded in z around 0 66.0%
if -6.99999999999999993e-4 < y < 1e-3Initial program 99.9%
Taylor expanded in y around 0 99.3%
fma-def99.3%
Simplified99.3%
Final simplification84.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e+27) (not (<= x 7.5e+91))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+27) || !(x <= 7.5e+91)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d+27)) .or. (.not. (x <= 7.5d+91))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+27) || !(x <= 7.5e+91)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e+27) or not (x <= 7.5e+91): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e+27) || !(x <= 7.5e+91)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e+27) || ~((x <= 7.5e+91))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e+27], N[Not[LessEqual[x, 7.5e+91]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{+27} \lor \neg \left(x \leq 7.5 \cdot 10^{+91}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -9.4999999999999997e27 or 7.50000000000000033e91 < x Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt55.8%
associate-*r*55.8%
fma-def55.8%
Applied egg-rr55.8%
Taylor expanded in z around 0 90.7%
if -9.4999999999999997e27 < x < 7.50000000000000033e91Initial program 99.8%
Taylor expanded in y around 0 90.2%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -160000000.0) (not (<= y 2.85e-8))) (* z (sin y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -160000000.0) || !(y <= 2.85e-8)) {
tmp = z * sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-160000000.0d0)) .or. (.not. (y <= 2.85d-8))) then
tmp = z * sin(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -160000000.0) || !(y <= 2.85e-8)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -160000000.0) or not (y <= 2.85e-8): tmp = z * math.sin(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -160000000.0) || !(y <= 2.85e-8)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -160000000.0) || ~((y <= 2.85e-8))) tmp = z * sin(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -160000000.0], N[Not[LessEqual[y, 2.85e-8]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -160000000 \lor \neg \left(y \leq 2.85 \cdot 10^{-8}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1.6e8 or 2.85000000000000004e-8 < y Initial program 99.6%
Taylor expanded in x around 0 49.5%
if -1.6e8 < y < 2.85000000000000004e-8Initial program 100.0%
Taylor expanded in y around 0 98.2%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= x -7.4e-190) x (if (<= x 1.55e-143) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.4e-190) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.4d-190)) then
tmp = x
else if (x <= 1.55d-143) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.4e-190) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.4e-190: tmp = x elif x <= 1.55e-143: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.4e-190) tmp = x; elseif (x <= 1.55e-143) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.4e-190) tmp = x; elseif (x <= 1.55e-143) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.4e-190], x, If[LessEqual[x, 1.55e-143], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.4 \cdot 10^{-190}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-143}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.4000000000000004e-190 or 1.55000000000000004e-143 < x Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt56.9%
associate-*r*56.9%
fma-def56.9%
Applied egg-rr56.9%
Taylor expanded in y around 0 48.2%
if -7.4000000000000004e-190 < x < 1.55000000000000004e-143Initial program 99.8%
Taylor expanded in x around 0 85.0%
Taylor expanded in y around 0 44.6%
Final simplification47.5%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 58.1%
Final simplification58.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
*-commutative99.8%
add-sqr-sqrt57.9%
associate-*r*57.9%
fma-def57.9%
Applied egg-rr57.9%
Taylor expanded in y around 0 41.8%
Final simplification41.8%
herbie shell --seed 2023228
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))