
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* (- (/ n1_i (/ (sin normAngle) normAngle)) n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (((n1_i / (sinf(normAngle) / normAngle)) - n0_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((n1_i / (sin(normangle) / normangle)) - n0_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - n0_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((n1_i / (sin(normAngle) / normAngle)) - n0_i) * u); end
\begin{array}{l}
\\
n0_i + \left(\frac{n1_i}{\frac{\sin normAngle}{normAngle}} - n0_i\right) \cdot u
\end{array}
Initial program 97.3%
fma-def97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around 0 88.8%
mul-1-neg88.8%
unsub-neg88.8%
div-inv88.4%
*-commutative88.4%
associate-*l*98.3%
div-inv99.4%
Applied egg-rr99.4%
*-commutative99.4%
associate-/r/99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* (* n1_i 0.16666666666666666) (* normAngle normAngle))
(- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (((n1_i * 0.16666666666666666f) * (normAngle * normAngle)) + (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (((n1_i * 0.16666666666666666e0) * (normangle * normangle)) + (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(Float32(n1_i * Float32(0.16666666666666666)) * Float32(normAngle * normAngle)) + Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (((n1_i * single(0.16666666666666666)) * (normAngle * normAngle)) + (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i \cdot 0.16666666666666666\right) \cdot \left(normAngle \cdot normAngle\right) + \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.3%
fma-def97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around 0 88.8%
Taylor expanded in normAngle around 0 99.1%
mul-1-neg99.1%
associate-+r+99.1%
sub-neg99.1%
associate-*r*99.1%
unpow299.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -2.000000033724767e-16) (* n1_i u) (if (<= n1_i 1.0199999903500271e-22) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -2.000000033724767e-16f) {
tmp = n1_i * u;
} else if (n1_i <= 1.0199999903500271e-22f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-2.000000033724767e-16)) then
tmp = n1_i * u
else if (n1_i <= 1.0199999903500271e-22) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-2.000000033724767e-16)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.0199999903500271e-22)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-2.000000033724767e-16)) tmp = n1_i * u; elseif (n1_i <= single(1.0199999903500271e-22)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.000000033724767 \cdot 10^{-16}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.0199999903500271 \cdot 10^{-22}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -2.00000003e-16 or 1.01999999e-22 < n1_i Initial program 95.7%
fma-def95.9%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/97.0%
*-rgt-identity97.0%
Simplified97.0%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around inf 65.3%
if -2.00000003e-16 < n1_i < 1.01999999e-22Initial program 98.6%
fma-def98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in n1_i around 0 80.3%
Final simplification73.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.4999999800084155e-24) n0_i (if (<= n0_i 1.099999972191823e-26) (* n1_i u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.4999999800084155e-24f) {
tmp = n0_i;
} else if (n0_i <= 1.099999972191823e-26f) {
tmp = n1_i * u;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.4999999800084155e-24)) then
tmp = n0_i
else if (n0_i <= 1.099999972191823e-26) then
tmp = n1_i * u
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999800084155e-24)) tmp = n0_i; elseif (n0_i <= Float32(1.099999972191823e-26)) tmp = Float32(n1_i * u); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.4999999800084155e-24)) tmp = n0_i; elseif (n0_i <= single(1.099999972191823e-26)) tmp = n1_i * u; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.4999999800084155 \cdot 10^{-24}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.099999972191823 \cdot 10^{-26}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.49999998e-24 or 1.1e-26 < n0_i Initial program 98.1%
fma-def98.2%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 58.1%
if -1.49999998e-24 < n0_i < 1.1e-26Initial program 96.1%
fma-def96.1%
associate-*r/96.4%
*-rgt-identity96.4%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around inf 69.8%
Final simplification62.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.8000000863899477e-13) (* n0_i (- 1.0 u)) (+ n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.8000000863899477e-13f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (n1_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.8000000863899477e-13)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (n1_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.8000000863899477e-13)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(n1_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.8000000863899477e-13)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (n1_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.8000000863899477 \cdot 10^{-13}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + n1_i \cdot u\\
\end{array}
\end{array}
if n0_i < -2.80000009e-13Initial program 97.8%
fma-def98.1%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n1_i around 0 91.0%
if -2.80000009e-13 < n0_i Initial program 97.1%
fma-def97.2%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 86.8%
Taylor expanded in n1_i around inf 69.3%
Taylor expanded in normAngle around 0 83.5%
Final simplification84.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.8000000863899477e-13) (- n0_i (* n0_i u)) (+ n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.8000000863899477e-13f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = n0_i + (n1_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.8000000863899477e-13)) then
tmp = n0_i - (n0_i * u)
else
tmp = n0_i + (n1_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.8000000863899477e-13)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(n0_i + Float32(n1_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.8000000863899477e-13)) tmp = n0_i - (n0_i * u); else tmp = n0_i + (n1_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.8000000863899477 \cdot 10^{-13}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i + n1_i \cdot u\\
\end{array}
\end{array}
if n0_i < -2.80000009e-13Initial program 97.8%
fma-def98.1%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in normAngle around 0 99.2%
*-commutative99.2%
sub-neg99.2%
+-commutative99.2%
distribute-lft1-in99.6%
distribute-lft-neg-out99.6%
mul-1-neg99.6%
associate-+r+99.7%
mul-1-neg99.7%
distribute-rgt-neg-in99.7%
distribute-lft-in99.7%
neg-mul-199.7%
*-commutative99.7%
fma-def99.8%
neg-mul-199.8%
unsub-neg99.8%
Simplified99.8%
Taylor expanded in n1_i around 0 91.3%
+-commutative91.3%
mul-1-neg91.3%
sub-neg91.3%
Simplified91.3%
if -2.80000009e-13 < n0_i Initial program 97.1%
fma-def97.2%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 86.8%
Taylor expanded in n1_i around inf 69.3%
Taylor expanded in normAngle around 0 83.5%
Final simplification84.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.3%
fma-def97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around -inf 98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.3%
fma-def97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 44.5%
Final simplification44.5%
herbie shell --seed 2023224
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))