
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* 3.0 s) (- (log1p (/ (- (- u) -0.25) 0.75)))))
float code(float s, float u) {
return (3.0f * s) * -log1pf(((-u - -0.25f) / 0.75f));
}
function code(s, u) return Float32(Float32(Float32(3.0) * s) * Float32(-log1p(Float32(Float32(Float32(-u) - Float32(-0.25)) / Float32(0.75))))) end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \left(-\mathsf{log1p}\left(\frac{\left(-u\right) - -0.25}{0.75}\right)\right)
\end{array}
Initial program 96.4%
log-rec97.0%
sub-neg97.0%
log1p-def98.3%
distribute-neg-frac98.3%
sub-neg98.3%
metadata-eval98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log (+ (* u -1.3333333333333333) 1.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * logf(((u * -1.3333333333333333f) + 1.3333333333333333f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log(((u * (-1.3333333333333333e0)) + 1.3333333333333333e0)))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(Float32(u * Float32(-1.3333333333333333)) + Float32(1.3333333333333333))))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log(((u * single(-1.3333333333333333)) + single(1.3333333333333333)))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log \left(u \cdot -1.3333333333333333 + 1.3333333333333333\right)\right)
\end{array}
Initial program 96.4%
associate-*l*96.3%
log-rec97.0%
sub-neg97.0%
metadata-eval97.0%
Simplified97.0%
Taylor expanded in s around 0 96.9%
Taylor expanded in u around 0 96.6%
Final simplification96.6%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log1p (* (+ u -0.25) -1.3333333333333333)))))
float code(float s, float u) {
return -3.0f * (s * log1pf(((u + -0.25f) * -1.3333333333333333f)));
}
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log1p(Float32(Float32(u + Float32(-0.25)) * Float32(-1.3333333333333333))))) end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \mathsf{log1p}\left(\left(u + -0.25\right) \cdot -1.3333333333333333\right)\right)
\end{array}
Initial program 96.4%
associate-*l*96.3%
log-rec97.0%
sub-neg97.0%
metadata-eval97.0%
Simplified97.0%
Taylor expanded in s around 0 96.9%
cancel-sign-sub-inv96.9%
log1p-def98.0%
metadata-eval98.0%
sub-neg98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (s u) :precision binary32 (* s (* (log1p (/ (- 0.25 u) 0.75)) -3.0)))
float code(float s, float u) {
return s * (log1pf(((0.25f - u) / 0.75f)) * -3.0f);
}
function code(s, u) return Float32(s * Float32(log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))) * Float32(-3.0))) end
\begin{array}{l}
\\
s \cdot \left(\mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right) \cdot -3\right)
\end{array}
Initial program 96.4%
associate-*l*96.3%
*-commutative96.3%
associate-*l*96.2%
log-rec96.9%
distribute-lft-neg-out96.9%
distribute-rgt-neg-in96.9%
sub-neg96.9%
log1p-def98.1%
distribute-neg-frac98.1%
sub-neg98.1%
+-commutative98.1%
distribute-neg-in98.1%
metadata-eval98.1%
metadata-eval98.1%
unsub-neg98.1%
metadata-eval98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (s u) :precision binary32 (* -3.0 (* s (log 0.75))))
float code(float s, float u) {
return -3.0f * (s * logf(0.75f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (-3.0e0) * (s * log(0.75e0))
end function
function code(s, u) return Float32(Float32(-3.0) * Float32(s * log(Float32(0.75)))) end
function tmp = code(s, u) tmp = single(-3.0) * (s * log(single(0.75))); end
\begin{array}{l}
\\
-3 \cdot \left(s \cdot \log 0.75\right)
\end{array}
Initial program 96.4%
Taylor expanded in u around 0 7.3%
expm1-log1p-u7.2%
expm1-udef9.5%
add-sqr-sqrt9.5%
sqrt-unprod9.5%
swap-sqr9.5%
metadata-eval9.5%
metadata-eval9.5%
swap-sqr9.5%
sqrt-unprod-0.0%
add-sqr-sqrt15.8%
Applied egg-rr15.8%
expm1-def28.4%
expm1-log1p28.4%
associate-*l*28.4%
Simplified28.4%
Final simplification28.4%
(FPCore (s u) :precision binary32 (* s (log 0.421875)))
float code(float s, float u) {
return s * logf(0.421875f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log(0.421875e0)
end function
function code(s, u) return Float32(s * log(Float32(0.421875))) end
function tmp = code(s, u) tmp = s * log(single(0.421875)); end
\begin{array}{l}
\\
s \cdot \log 0.421875
\end{array}
Initial program 96.4%
associate-*l*96.3%
*-commutative96.3%
associate-*l*96.2%
log-rec96.9%
distribute-lft-neg-out96.9%
distribute-rgt-neg-in96.9%
div-sub95.9%
associate--r-96.0%
sub-neg96.0%
+-commutative96.0%
associate-+l+94.8%
distribute-neg-frac94.8%
neg-mul-194.8%
associate-/l*94.8%
associate-/r/96.4%
metadata-eval96.4%
metadata-eval96.4%
metadata-eval96.4%
metadata-eval96.4%
Simplified96.4%
add-log-exp96.2%
exp-to-pow96.4%
*-commutative96.4%
fma-def97.2%
Applied egg-rr97.2%
Taylor expanded in u around 0 7.3%
Final simplification7.3%
herbie shell --seed 2023224
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))